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Torzu est un fork de Yuzu, l’émulateur Nintendo Switch open source le plus populaire au monde.
Il est écrit en C++ dans un souci de portabilité, et l’auteur prévoit de maintenir activement les versions pour Linux, Android et Windows.
 


 
Les principaux changements sont:
– Fixed controller UI being cut off at the bottom
– Added menu option under « About » to open to current mirror repository in browser
– Added Windows build
– Added option to optimize generated SPIR-V shaders via spirv-opt
– Added option to synchronize CPU clock to render speed limit
– Added option to launch home menu from Switch firmware
– Fixed crash when switching away from null graphics per-game
– Minor improvements and additions

 

Télécharger Torzu (2024/05/08) (32.3 Mo)

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Il s’agit de Citra avec des ajustements/ajouts qui devraient donner de meilleures performances que la Citra d’origine.
 

 
Les principaux changements sont:
 
– Android: Implement touchscreen opacity controls
– Android: Allow to adjust touchscreen buttons invididually (gperrio)
– Android: Add rotate screen toggle
– Android: Implement haptic feedback to touchscreen controls (gperrio)
– PC & Android: Backport Skip Slow Draw and Skip Texture Copy from Citra MMJ
– Android: Backport Mali GPU fixes from Citra MMJ
– PC: Disable accurate mul by default
– PC & Android: Implement Raise CPU Ticks
– PC & Android: Implement Priority Boost hack
– Android: Implement a in-game Tweaks Dialog, that applies hacks temporalily during game (much UX improvements were made by ishan09811)
– Android: Implement Oboe audio backend
– PC & Android: Improve Anaglyph logic for LCD screens (cybereality)
– PC & Android: Implement Core Downcount Hack (based on CPU Usage Limit from Citra MMJ)
– Android: Change resolution change dialog (OpenSauce04)
– PC: Game titles improvements (BlurrySquire)
– Android: Implement a swap screens hotkey (gperrio)
– Android: Add RAM counter (Ishan09811)
vAndroid: Rework Resume and Pause emulation (Ishan09811), now game is paused when in-game menu is displayed, and resumed when closed
vAndroid: UX Improvements (Ishan09811)
vAndroid: Raise frame limit to 400 (Ishan09811)
– PC & Android: Another minor code improvements and fixes

 

Télécharger Citra Enhanced v1.0 (49.6 Mo)

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Lime est l’émulateur Nintendo 3DS open source basé intégralement sur Citra dont il poursuit le développement.

 

Il est écrit en C++ dans un souci de portabilité et les versions sont activement maintenues pour Windows, Linux, Android et macOS.
 


 
Les changements depuis la précédente version:
 
– Linux: Downgraded minimum glibc version from 2.38 to 2.36
This fixes a regression introduced in 2110 where certain Linux distros, such as the Steam Deck’s SteamOS, were unable to launch Lime3DS via AppImage due to the glibc version being too recent
– Android: Updated internal resolution selection interface to more closely match the desktop equivalent
The setting is now configured using a dropdown menu instead of a slider
Alongside the multiplier, the resulting resolution is now also displayed
– Updated log filenames:
citra_log.txt –> lime3ds_log.txt
citra_log.txt.old.txt –> lime3ds_log.old.txt

 

Télécharger Lime3DS Emulator v2111 (46.6 Mo)

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Un émulateur de Sinclair Zx Spectrum.
 

 
v2.19.6.2
– Added mouse wheel support via port 0x0ADF
-New: -emu now DISABLES emulation machine ID (0x08). This is now default, and -emu will set a REAL ZX Next (ID of 0x0a)
– Try to detect wrong use of -nextrom so it doesn’t all just die a horrible death.
– Added Zip2SD tool, allowing you to build an SD card image from a ZIP file.
 
v2.19.6.1
– Fixed a bug in updated esxDOS where FSTAT with an open file wasn’t working
 
v2.19.6.0
– Alt+F4 should work again
– The latest OS (V2.07l) now works
 
v2.19.5.4
– Window ICON is only set on Windows, as MacOS appears to have a MONO bug that crashes (not tried Linux yet so disabled)
 
v2.19.5.3
– Fixed a crash where you start up in 48k mode then press F2 – due to esxDOS not being initialised properly
– esxDOS now always « on » if no command line set
 
v2.19.5.2
– On HARD reset, spritres are now cleared
– On HARD reset memory is cleared/roms reloaded
– ULA line is now always cleared if enabled
– Cleaned up debugger DIVMMC/NextRef layout
– F8 now toggles VSync
– Added new IFileIO interface to Plugin system
– New [Function] attribute to allow cross plugin calling
– Added cross plugin calling via a new « Execute() » command.
– Internal refactor of esxDOS plugin to allow filesystem replacements
– NEX file handle passing to z80 changed to use new inter-plugin calling system
– Icon added to CSpect Window Title Bar

 

Télécharger #CSpect v2.19.6.2 (3.0 Mo)

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Gopher2600 est un émulateur d’Atari 2600. Bien que les performances ne soient pas aussi efficaces que certains autres émulateurs, il convient néanmoins pour jouer à des jeux sur un ordinateur raisonnablement moderne.
 

 

Télécharger Gopher2600 v0.31 (14.4 Mo)

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Il s’agit d’un émulateur d’Amstrad CPC multi plateforme.
 

 

Les changements sont:
– little changes in Amstrad Plus monitor geometry
– added screen contours (Monitor>Plastic Cover)
– added US keyboard mapping
– keyboard mapping can be used in GUI (see new options in Configuration>Keyboard)
– bugfix some memory leaks
– bugfix FDC result persistence after Seek
– bugfix Green and Grey palette generation
– bugfix export of file >16K with floppy manager
– bugfix FDC timeout bug emulation, causing timeout on perfect writes…

 

Télécharger ACE-DL (2024/05/11) (6.1 Mo)

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Il s’agit d’un émulateur de Sega Dreamcast en cour de développement.
 

 
Les changements sont également visibles ici.
 
Une version payante (proposant la HD et UHD) est disponible sur le site officiel.
 

Télécharger Redream v1.5.0 (2024/05/11) (2.5 Mo)

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MedGui Reborn est une interface (Frontend) pour Mednafen sur OS Windows. Cette archive inclut MetroMed.
 

 
– On Scraped function unified Mega Drive – Genesis query
– Create Movie folder structured based on console
– Movie record will be moved to folder console
– Fixed Clean Entries Menu
– Fixed wrong empty folder/file detection on recursive scan
– Added the option to convert a dat in a generic simple and compatible MedGuiR dat
– Better way to detect emu4crt Mednafen fork
– Manage of CHD, based to normal Mednafen or by emu4crt fork
– Improved the sasplayer and arcade titan video rom , detection
– Fixed(?) any Megadrive rom detection with bin file compressed in archive container
– Updated json library
– Updated 7z library
 
MetroMed beta 12
– Now you can open custom games csv file list
– Fixed file list when you swap from tile to list and viceversa
– Fixed the alphabetical sorting mode on list view
– Fixed specific detection of ico console
– Improved loading of image
– Added a option to set animation speed tranition
– Added movie snap preview , »you need codec installed on your pc » (supported file are .mov, .mp4, .avi, .webm)
– Optimized snap preview
– Added import Boxart and Movie Snap menu

 

Télécharger MedGui Reborn v0.125 (24.4 Mo)

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pfeMame (écrit par Gareth Finch) est un frontend pour MAME, écrit en Python. Il est multiplateforme (testé sur Linux – Ubuntu et Windows). Il comprend également une interface graphique destinée aux MameCab qui permet le contrôle à l’aide de joystick / manette.
 
pfemame_main
 

Télécharger pfeMame (32 bits) v2.30.5 (24.2 Mo)

Télécharger pfeMame (64 bits) v1.008 (12.5 Mo)

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Créé par Ben Vanik alias Noxa (PSP Player), il s’agit d’un projet de recherche pour développer un émulateur Xbox 360. Notez qu’il vous faudra une machine très performante pour lancer des jeux commerciaux de façon fluide. Plus d’informations ici sans oublier le site de développement là.

 


 


 
– Fixing a typo and found unknown function
– Merge branch ‘master’ of https://github.com/xenia-project/xenia into canary_experimental
– [Vulkan] Non-seamless cube map filtering
– [Vulkan] Optional functionality usage improvements
– [Vulkan] Update headers to 1.3.278
– [GPU] Declare unused register fields explicitly
– Revert « Optimized CONVERT_I64_TO_F64 with neat overflow trick »

 

Télécharger Xenia v1.0.2810 (2024/05/10) (3.4 Mo)

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Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix compile error with Metal+Barriers (Stenzek)
Рc015039: Atualiza̤̣o Portugu̻s do Brasil (#3198) (Anderson Cardoso) #3198

 

Stable Build (or rolling release):
– Update SDL2 to 2.30.3 (Stenzek)
– Pass string_view by value (Stenzek)
– Purge unused code and report startup error to host (Stenzek)
– Use SetUnhandledExceptionFilter() and terminate on crash (Stenzek)
– Add game list excluded folders as well as files (Stenzek)
– Simplify game directory list (Stenzek)
– Add compatibility report in game summary (Stenzek)
– Add notes about Shadow Master/Castrol Honda Superbike Racing (Stenzek)
– Add label next to audio buffer size (Stenzek)
– Fix compile error with Metal+Barriers (Stenzek)
Рc015039: Atualiza̤̣o Portugu̻s do Brasil (#3198) (Anderson Cardoso) #3198

 

Télécharger DuckStation v0.1 build 66XX (25.1 Mo)

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AMSpiriT est un émulateur Amstrad CPC pour Windows codé en c++ par David Manuel. Il a été développé à partir des documentations et informations techniques librement disponibles sur internet, sans aucun apport de codes sources déjà existants.
AMSpiriT a pour finalité de reproduire le plus fidèlement possible le comportement hardware d’un vrai CPC. Dans l’esprit d’un Amstrad CPC, l’ergonomie a été pensée afin d’être la plus épurée et la plus intuitive possible.
 


 

Les changements:
 

– A new version 1.01 is now available with minor UX improvements,
– better joystick detection,
– better CDT handling, thanks to your feedback.
– This release passes the new series of tests available in Shaker 2.6, including some fixes in CRTC 4 (split border)

 

Forum anglais.
 

Télécharger AMSpiriT (32 bits) v1.01 (837.6 Ko)

Télécharger AMSpiriT (64 bits) v1.01 (914.7 Ko)

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