Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
– Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
– PGXP for geometry precision, texture correction, and depth buffer emulation.
– Adaptive downsampling filter.
– Post processing shader chains (GLSL and experimental Reshade FX).
– « Fast boot » for skipping BIOS splash/intro.
– Save state support.
– Windows, Linux, macOS support.
– Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
– Direct booting of homebrew executables.
– Direct loading of Portable Sound Format (psf) files.
– Digital and analog controllers for input (rumble is forwarded to host).
– Namco GunCon lightgun support (simulated with mouse).
– NeGcon support.
– Qt and « Big Picture » UI.
– Automatic updates with preview and latest channels.
– Automatic content scanning – game titles/hashes are provided by redump.org.
– Optional automatic switching of memory cards for each game.
– Supports loading cheats from existing lists.
– Memory card editor and save importer.
– Emulated CPU overclocking.
– Integrated and remote debugging.
– Multitap controllers (up to 8 devices).
– RetroAchievements.
– Automatic loading/applying of PPF patches.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 here), Linux (AppImage/Flatpak), macOS.
– A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.
– For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
– SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
Р07e9a01: Atualiza̤̣o Portugu̻s do Brasil (#3237) (Anderson Cardoso) #3237
– 66ba600: A super-simple shader (#3236) (crashGG) #3236
– Update to PadTest 1.1 (Stenzek)
– 890f3fc: Common/Log: Make actually writing unlikely (Stenzek)
– 5bf9e1d: dep/vixl: Fix ARM32 build (Stenzek)
– ARM64 only builds with Clang (Stenzek)
– Move resources out of exe into rcc file (Stenzek)
– be8fbaf: CPU/CodeCache: Always dynamically allocate code buffer (Stenzek)
– 9b42ad3: CPU/CodeCache: Purge JitCodeBuffer (Stenzek)
– f3671d2: CPU/CodeCache: Reduce far code size when using NewRec (Stenzek)
– 44142ab: CPU/Recompiler: Prefer adrp over trampoline for +/-4GB branches (Stenzek)
– Remove unused macro (Stenzek)
– Add virtual call when buffers are swapped (Stenzek)
– Support multiple render target output (Stenzek)
– Make depth targets sampleable (Stenzek)
– Add D24S8/D32F/D32FS8 types (Stenzek)
– e39a2d0: GPU/HW: Use D32F for PGXP depth (Stenzek)
– 34d5cde: GPU/HW: Expose depth buffer to internal postprocessing (Stenzek)
– Breath of Fire III (Stenzek)
– Remove duplicate display params fields (Stenzek)
– Split into internal and display chains (Stenzek)
– ad27f8b: Add some shaders and update others. (#3234) (Hyllian) #3234
– 12f2ff9: Indonesian Translation (Ilham Nurjaman)

 

Stable Build (or rolling release):
– Update vixl to 662828c (Stenzek)
– Support transpiling shaders at compile time (Stenzek)
– 964b949: Postprocessing/FX: Ensure RT isn’t bound as sampler (Stenzek)
– Disable widescreen on Final Fantasy Tactics (Stenzek)
– 54097fc: Postprocessing/FX: Expose ‘viewportoffset’ uniform (Stenzek)
– 2a90a88: Add crt-consumer and crt-cyclon. Update others. (#3223) (Hyllian) #3223
– 51648b0: CI/AppImage: Explicitly remove libwayland-* (Stenzek)
– c179210: GPU/HW: Eliminate raw texture pipeline permutations (Stenzek)
– d16470d: Update Japanese translation (#3225) (nishinji) #3225
Р451d15a: Atualiza̤̣o Portugu̻s do Brasil (#3224) (Anderson Cardoso) #3224
– Update glyph ranges (Stenzek)
– 1582b2a: GPU/HW: Make texture filtering a fragment shadergen parameter (Stenzek)
– 8455c9c: GPU/HW: Add ‘Force Round Upscaled Texture Coordinates’ (Stenzek)
– Set force round texcoords on Crash games (Stenzek)
– Include cheats in disable-all-enhancements (Stenzek)
– Compile warning fix (Stenzek)
– 6870010: GPU/HW: Remove log spam (Stenzek)
– be4abb0: GPU/HW: Reduce multiple setting source of truth (Stenzek)
– 34f2079: GPU/HW: Add separate 3D/2D (sprite) texture filtering (Stenzek)
– Force round texcoords on Digimon World 3 (Stenzek)
– Add further detail to missing BIOS message (Stenzek)
– Refactor unsafe settings warning (Stenzek)
– Over Drivin’ DX – Rally Edition (Japan) (#3226) #3226 (PowerDuckSamurai)
– Enable Vulkan on Windows ARM64 (Stenzek)
– 01fc325: CPU/Recompiler: Warning fix for ARM64/Clang (Stenzek)
– Add custom title/regions (Stenzek)
– Fix off-by-one error (#3230) #3230 (TheUbMunster)
– 7491ba6: Spanish (Spain) Translation update 2024/06/19 (#3229) (Víctor « IlDucci) #3229
– Update to SDL 2.30.4 (#3228) #3228 (Jordan)
Рd8b7e25: Atualiza̤̣o Portugu̻s do Brasil (#3227) (Anderson Cardoso) #3227
– Update gamecontrollerdb.txt (Stenzek)
– Add sprite texture filtering option (Stenzek)
– ea3fa7f: Postprocessing/FX: Fix locating shaders in subdirectories (Stenzek)
– Sort shader list lexiographically (Stenzek)
– Bump versions (Stenzek)
– Work around theme swap bug with Classic Windows (Stenzek)
– Release swap chain images on resize (Stenzek)
– b8ed013: dep/reshadefx: Fix UBO reference with OpenGL (Stenzek)
– Fix transpiled interface linking with OpenGL (Stenzek)
– Work around QList marshalling issue (Stenzek)
– Add new pack of shaders (reshade) (#3232) #3232 (Hyllian)
Рdd4b282: Atualiza̤̣o Portugu̻s do Brasil (#3233) (Anderson Cardoso) #3233
– 1a2ad89: dep/rcheevos: Bump to d54cf8f (Stenzek)
– 17d4595: dep/rcheevos: Hash functions are not needed (Stenzek)
– Avoid malloc on state save/load (Stenzek)
– Support scratchpad memory (Stenzek)
– Implement disc change without state reset (Stenzek)
– Tidy up theme change workaround (Stenzek)
– Allocate JIT space before fastmem area (Stenzek)
– ad27f8b: Add some shaders and update others. (#3234) (Hyllian) #3234
– 12f2ff9: Indonesian Translation (Ilham Nurjaman)
– 71c319c dep/rcheevos: Set RC_NO_THREADS
– 5c94ab9 dep/rcheevos: Avoid -1 return in rc_runtime_progress_size()
– a89ec0e Achievements: Always recompute state data size on save
– dd420cb Common: Alloc failures in HeapArray are unlikely
– 8c72fd5 GPUDevice: Disable SPIR-V optimization on GLSL output
Р41f4024 Atualiza̤̣o Portugu̻s do Brasil (#3235)
– 3877486 System: Ensure titles are sanitized for screenshots

 

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