Shmupmame sh3+ est une version personnalisée de MAME créée par nimitz en 2025. Elle est conçue pour offrir une latence réduite et une meilleure précision du slowdown sur plusieurs hardwares arcade, notamment les systèmes Cave CV1K, PlayStation-based arcade, et Sega ST-V. Le build repose sur le fork mame-sh34 de CoffeePope, lui-même basé sur MAME 0.275, qui intègre les corrections de timing du blitter réalisées par Buffi et améliore considérablement la fidélité du slowdown sur les jeux CV1K.
 
Comme ces améliorations demandent beaucoup de ressources CPU, elles ne sont pas compatibles avec les systèmes utilisant le runahead, comme RetroArch. Pour contourner ce problème, nimitz a supprimé le double buffering dans le driver CV1K, ce qui réduit la latence d’entrée sans introduire d’artefacts visuels. La même approche a été appliquée au hardware arcade basé sur PlayStation ainsi qu’à certains jeux Sega ST-V, où un système d’injection matérielle d’input a été ajouté pour diminuer la latence.

 
Grâce à ces optimisations, plusieurs jeux ST-V deviennent nettement plus réactifs : Radiant Silvergun passe de 5 à 3 frames de retard, tandis que Guardian Force, Cotton 2 et Cotton Boomerang passent de 7 à 4 frames. Le build inclut également un shader CRT léger développé par nimitz, offrant un rendu équilibré sans surcharger le GPU. À noter que seuls les drivers concernés par ces modifications sont jouables dans cette version.

 
Une mise à jour ultérieure du build étend également ces optimisations au hardware Cave 68K. Les jeux Cave utilisant un CPU Motorola 68000 bénéficient ainsi eux aussi d’améliorations sur la précision du slowdown et la latence d’entrée, dans le même objectif que les optimisations appliquées aux jeux CV1K. Cette évolution permet de couvrir une plus grande partie du catalogue Cave tout en conservant la philosophie du projet : proposer une émulation plus réactive et fidèle pour les shoot’em up arcade exigeants.

 
Nimitz rappelle aussi que certains développeurs MAME affirment qu’un PC « trop réactif » serait irréaliste, ce qu’il conteste en comparant la latence totale d’un setup arcade CV1K réel (environ 51 ms) à celle d’un setup PC optimisé avec MAME (environ 67 ms). Dans ce contexte, retirer une frame de lag côté PCB permet justement de se rapprocher du comportement du hardware original.

 
Shmupmame sh3+ vise avant tout à offrir une expérience fidèle et réactive pour les shmups exigeants, en corrigeant les limitations de MAME standard tout en restant léger et jouable sur un PC moderne.

 


 

Il s’agit d’une version spéciale de Shmupmame contenant uniquement les drivers suivants :
 
– Jeux CV1K : avec une frame de latence en moins et un slowdown précis.
 
– Jeux Cave 68K : avec amélioration du slowdown et réduction de la latence afin de se rapprocher davantage du comportement du hardware arcade.
 
– Shmups basés sur le hardware PlayStation, également avec une frame de latence en moins :
. RayStorm
. RayCrisis
. Brave Blade
. G Darius
. Psyvariar
. Shikigami no Shiro
. XII Stag
. Night Raid
. Xevious 3D/G
. Sonic Wings Special
 
– Ajout d’une injection matérielle d’input pour rendre ces jeux ST-V suivant plus jouables :
. Radiant Silvergun (latence MAME réduite de 5 à 3 frames)
. Guardian Force (latence MAME réduite de 7 à 4 frames)
. Cotton 2 (latence MAME réduite de 7 à 4 frames)
. Cotton Boomerang (latence MAME réduite de 7 à 4 frames)
 
– Nouveaux romsets « loop2 shmupmame » permettant de démarrer en loop 2 avec puissance maximale pour certains jeux :
. Batsugun Special (Start loop 2, max power, « level 1 »)
. Donpachi (jp) (Start loop 2, max power)
. Dodonpachi (Start loop 2, max power)
. Dai-ou-Jou Black Label (y compris WL) (Start loop 2, max power pour tir et laser)
. Ketsui Ura Loop (Start loop 2, max power)
. Ketsui Omote Loop (Start loop 2, max power)
. DaiFukkatsu 1.5 Omote Loop (Start loop 2, max power)

 

Les changements:
 
– Added Mars Matrix fixes from trap0xf (https://bitbucket.org/trap15/mmatrix_unfuck/src/master/) to all mars matrix roms, further reducing lag, 3-button controls, better sound balance and better reset behavior. Thanks to trap15 for the permission to distribute his patch!
– Fixed a bug with the windows version that complained about the loop2 hacks being clones of clones despite working
– Added the loop2 hacks to the favorites folder since mame search functionality can be pretty bad
– Fixed a small bug in the cv1k slowdown code (the fix will also be applied to bio_endio’s implementation)
– And included the latest improvements from bio_endio

 

Télécharger Shmupmame sh3+ v5.4.0 (21.4 Mo)

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Il s’agit de MAMEUI avec des fonctions en « plus ». Il fait suite à l’ancienne version abandonnée depuis longtemps.

 

 

Les changements:
 
– update to mame 0.288
1:Fixed clone games being assigned to wrong parent when « Indent Clones » is enabled
2:Updated full Simplified Chinese gamelist to v0.287 (revised version) by sljs1976
3:update catver folders 0.287
4:Added cheat menu language pack support
5:Fixed game list font size resetting to default after closing Audit/Properties dialogs in translated mode
6:Fixed « Use Local Language Game List » option causing context menu not to be translated
7:Added MESS software list translation support (external mess.lst file)
8:Updated Simplified Chinese software list to v0.287 by sljs1976
9:Updated Simplified Chinese language pack for Cheat to v0.287 by sljs1976
10:Fixed untranslated folder filter string issue
11:Added DRC acceleration option (Miscellaneous settings page)
12:Fixed crash and menu confusion when right-clicking « Properties » on tree folders
13:Added plugin cheat menu language pack support
14:Upgrade Clang to 22.1.4
15:Fix special symbols (●◎☆ etc.) causing text loss in command lists
16:Upgrade GCC to 16.1.0
17:Search box changed from « refresh list on every keystroke » to « refresh 300ms after typing stops »
18:Fixed the issue where the software list (SL list) would not refresh when searching for MESS games
19:Added search functionality for the software list: searches only the software list when it has content, and only the game list when it is empty
20:Renamed the arcade game translation file from mame.lst to arcade.lst for both reading and exporting
21:Fixed -listxml crash when compiled with GCC 16.1.0
22:Fixed an issue where IPS patch configuration could not be properly read and saved
23:Fixed game cache parsing crash on Windows 10 (requires deleting configuration .ini files)
24:Fixed game list not restoring after clearing the search box
25:Fixed software list auto-refreshing when reopening the emulator after closing
26:Remove obsolete pragma directives to fix compilation errors with GCC 16.1.0
27:Ensure game-specific configurations are correctly read and saved without breaking mamedev configuration logic
28:Updated sf2prime to version 0.76
29:About dialog layout adjustment: moved LOGO below the separator line, emphasized MAMEdev copyright notice
30:Added forum link (bbs.xqemu.cn) to About dialog, click to jump

 
NB: La version custom est une version poussé au maximum des possibilités:
– Optimisation extrême avec un gain de performances de 40 à 50 %, faisant de cette build la plus performante à ce jour.
– Compatibilité: si ça tourne, votre machine est un monstre; si ça plante, téléchargez plutôt la “Version Générale”.
 

Télécharger MAMEUI64 Plus! v0.288 (113 Mo)

Télécharger MAMEUI64 Plus! (Custom Build) v0.288 (113 Mo)

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Ces fichiers ini concernant la partie arcade de MAME sont à mettre dans le répertoire « folders » de MAMEUI (ou clones). Il propose un tri des jeux par catégorie, année de sortie, version de MAME…
 

 

Télécharger MAMEUI Inifiles pack v0.288 (1.0 Mo)

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Il s’agit d’un fichier DAT tenu par MASH regroupant toutes les infos du site « mametesters.com ». Il donne des infos sur l’émulation des jeux sous MAME(Arcade), c’est a dire le développement, les bugs, les améliorations…
 

 

Télécharger MAMEinfo.dat v0.288 (3.8 Mo)

Site Officiel

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Officieusement appelé Mame And Mess Emulators, MAME est un émulateur Arcade et Consoles/Ordinateurs qui relie les anciens MAME et MESS dans un seul émulateur multi-usages émulant plus de 2150 systèmes différents. Couplé au frontend QMC2, vous pouvez alors utiliser tous les fichiers Mame extras & Mess Extras.
 

 
En résumé:
We’re proud to present MAME 0.288 today. We’ve already mentioned it before, but in case you forgot, we’ve migrated to C++20 and raised the requirements for development tools and operating systems. Windows users will now need an up-to-date version of Windows 10 or later. We’ve also switched to compiling our Windows x64 releases with clang, using the UCRT and libc++ libraries. This makes our Windows x64 and Arm64 releases more consistent. One other benefit of the updated runtime libraries we’re now using is that whatever was causing MAME for Windows Arm64 to be almost unusably slow with the debugger active is fixed.
 
There are some noticeable changes to MAME’s user interface in this release, too. The most significant is that many options are shown in a de-emphasised colour if they currently have default or inherited values. This is the opposite of the previous behaviour for the input assignments menus. The menus for controlling mounted media behave a little differently, but hopefully more intuitively. There are a couple of additional settings for how menus are handled (find them in the Miscellaneous Options menu or change them in ui.ini). There’s also a slight change to how MAME loads settings from INI files, but most users shouldn’t notice the difference.
 
It’s been two months since our last release, so a lot has changed. Rare Bubble System versions of Konami’s Galactic Warriors and RF2 – Red Fighter have been dumped. MAME now supports the linked play deathmatch mode in Taito’s Gunbuster over a network. The Sony SMC-777 home computer can run a reasonable selection of software from disk. If you like classic synthesisers, you’ll be thrilled to know that the Sequential Circuits Prophet 5 is now working.
 
It’s been a big two months for computer emulation. The Epson QX-10, HP-98×6 and GRiD Compass have additional media options available. There have been a lot of small updates for the Spectrum Next that all add up. Several issues affecting the Apple II family, and particularly some of the clones, have been fixed. The Research Machines 380Z now supports stepping one instruction at a time in its debugger. Canon X-07 sound output now works with more software. And speaking of sound, the sound chips used in Macintosh models from the Macintosh II onwards should be working better than ever before.

 

Les changements sont les suivants:

 

0.288 2026-05-29
----------------


MAME Testers bugs fixed
-----------------------
- 02085: [Crash/Freeze] (namco/namcos21.cpp) solvalou: The emulator crashes during the first level. (hap)
- 05446: [Gameplay] (pacman/jrpacman.cpp) mschamp, mschamps: The timer setting and player speed control do not work. (Liron486)
- 06084: [Crash/Freeze] (commodore/plus4.cpp) c264 / plus4 / c16 and clones: Emulated system freezes loading tapes. (Curt Coder)
- 06302: [Crash/Freeze] (namco/namcos21.cpp) cybsled: The emulator crashes after completing round 3. (hap)
- 07311: [Flip Screen/Cocktail] (taito/marinedt.cpp) marinedt: The screen image is inverted in upright cabinet mode. (Angelo Salese)
- 08005: [Graphics] (namco/namcos2.cpp) finalap2j: Text is not displayed correctly. (Devin Acker)
- 08087: [Sound] (namco/namcos21.cpp) winrun: The engine sound pitch is too high. (hap)
- 08796: [Media Support] (sord/m5.cpp) m5, m5p: Cartridge-based software that requires 36K RAM does not work. (dlabi)
- 09302: [Sound] (ausnz/mbee.cpp) mbeepp, mbee256, mbee128p: The SN76489 emits a continuous tone. (hap)
- 09408: [Sound] (cave/cv1k.cpp) pinkswts: Noise is audible at the beginning of some speech samples. (hap)
- 09416: [Sound] (universal/cosmic.cpp) nomnlnd and clones: The music pitch is too low and the tempo is too slow. (hap)
- 09419: [Crash/Freeze] (apollo/apollo.cpp) dn3000, dn3500, dn5500 and all clones: The emulator crashes on start. (hap)
- 09421: [Documentation] (namco/namcos1.cpp) splatter and clones: The game title is usually written as a single word. (125scratch)
- 09422: [Documentation] (namco/rallyx.cpp) rallyx and clones, nrallyx, nrallyxb: The game title is hyphenated. (125scratch)
- 09429: [Crash/Freeze] (yamaha/ympsr150.cpp) psr75, psr76, psr78, pss11, pss12, pss6: The emulator is unresponsive. (O. Galibert)
- 09430: [Crash/Freeze] (namco/namcos86.cpp) rthunder0: The emulated game resets during attract mode. (hap)
- 09431: [Crash/Freeze] (dataeast/liberate.cpp) prosporta: The emulated game crashes during attract mode. (hap)
- 09432: [Crash/Freeze] (thomson/thomson.cpp) mo5nr: The system fails to boot. (AJR)
- 09439: [Crash/Freeze] (astrocorp/astrcorp.cpp) skilldrp, skilldrp_g10s, luckycoin: The program is not decrypted. (Ivan Vangelista)
- 09441: [Gameplay] (sega/segas32.cpp) kokoroj, kokoroja: Playing a game is impossible despite being marked working. (Angelo Salese)
- 09443: [Graphics] (igt/fortune1.cpp) bpoker: Most of the screen shows bad graphics. (hap)
- 09449: [Gameplay] (misc/ampoker2.cpp) rabbitpk: The system is marked working but does not appear to be usable. (Ivan Vangelista)
- 09453: [Crash/Freeze] (videogames/looping.cpp) skybump, loopingu, loopingua, loopingub: The game resets unexpectedly. (hap)
- 09458: [Crash/Freeze] (philips/cdi.cpp) cdimono2, cdi910: The emulator may crash with an access violation. (hap)
- 09464: [Media Support] MAME no longer attempts to “create” sockets to accept connections for serial media devices. (Vas Crabb)


New working systems
-------------------
Adventure Canoe [fipppi]
Crayon Shin-chan no Daruma Otoshi da Zo [hammy]
Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [TeamEurope]
Galactic Warriors (Bubble System) [Recreativas.org]
The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version) [Angelo Salese, hammy, little0]
Keirin Derby II [Angelo Salese, f205v, TeamEurope]
Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]
Milton Bradley Grand Master (Milton Bradley) [hap, Berger]
Novag Industries / Noblot Chess Teacher [hap, Berger]
Perfect Technology / Intelligent Heuristic Programming Obsidian [hap, Berger]
Saitek Mephisto MM VI [hap, Berger, Mr. Lars]
SilverLit / JungleTac 50 in 1 Arcade Joystick [TeamEurope]
VideoJet TV Joy Pro 15-in-1 (2500) [TeamEurope, David Haywood]
VideoJet TV Joy Pro 30-in-1 (2501) [TeamEurope, David Haywood]


New working clones
------------------
BloodStorm (v2.16) [anonymous]
Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 3) [Victor Fernandez (City Game)]
Cuty Line Limited (ver.1.30, CLLJ, set 1) [Roberto Fresca, Grull Osgo, hammy]
Cuty Line Limited (ver.1.30, CLLJ, set 2) [Roberto Fresca, Grull Osgo, hammy]
El Dorado (Dyna D9101 HW, V1.2D) [Roberto Fresca, Grull Osgo, hammy]
F-1 Dream (set 1) [Jim Westfall]
Final Lap 2 (Japan, Rev B) [Devin Acker]
Golden Tee 3D Golf Tournament (v2.30) [Brian Troha, The Dumping Union]
Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) [anonymous]
Mahjong Vegas (Japan, set 3) [hammy]
Pac-Man (Cocamatic, Spanish bootleg on Galaxian hardware) [Victor Fernandez (City Game)]
Raiga - Strato Fighter (Japan, set 2) [Tailsnic Retroworks]
Red Hawk (China & Hong Kong) [twistedsymphony]
Ryuusei Janshi Kirara Star (ver 1.0, 91022-10 version) [hammy]
Space Panic (bootleg) [Kevin Eshbach]
Speed Ball (set 3) [hammy]
Super High Impact (rev LA2 10/22/91) [Pr3tty F1y, Brian Troha]
Tiger Road (US bootleg, set 2) [Luis Arrufat]
Tiger-Heli (bootleg set 5) [hammy]
Trivia (Questions Series 15) [Siftware, Brian Troha]
Trivia ? Whiz (6221-00, Rev A question ROMs) [Brian Troha]
Yanjamaru [ClawGrip]


Systems promoted to working
---------------------------
Air Combat (AC2, US) [Angelo Salese, hap]
Bare Knuckle III (Conny bootleg of Mega Drive version) [Angeo Salese]
Contra (Conny bootleg of Mega Drive version) [Angelo Salese]
Cyber Sled (CY2, World) [Angelo Salese, hap]
Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac (Conny bootleg of Mega Drive versions) [Angelo Salese]
Luxor ABC 1600 [Curt Coder]
Mission Craft (version 2.7) [Angelo Salese]
The Predators (prototype) [Phil Bennett, David Haywood]
Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [m1macrophage]
Side Pocket (Conny bootleg of Mega Drive version) [Angelo Salese]
Solvalou (SV1, Japan) [Angelo Salese, hap]
Sony SMC-777 [Angelo Salese]
World Adventure [Angelo Salese]


Clones promoted to working
--------------------------
Air Combat (AC1, Japan) [Angelo Salese, hap]
Cyber Sled (CY1, World?) [Angelo Salese, hap]
Mission Craft (version 2.4) [Angelo Salese]
Robotron PC-1715W [shattered]


New systems marked not working
------------------------------
198-in-1 Handheld Console [TeamEurope]
100-in-1 Retro Gaming Console (SY-909) [TeamEurope]
Aquarius Systems/Bcom Technology MD-4DUV (UMC UM8498F & UM8496 chipset) [Bitsavers]
Bandai Anpanman Chiiku Pad (Japan) [TeamEurope]
Bandai Digimon Color [TeamEurope]
Bandai Disney & Disney/Pixar Characters Best Friends PC (Japan) [TeamEurope]
Bandai Disney Princess Learning Personal Computer (Japan) [TeamEurope]
Bandai Doraemon Learning Personal Computer (Japan) [TeamEurope]
Bandai Kimi mo Pokemon Hakase! Rotom Pad (Japan) [TeamEurope]
Chaintech CT-6VTA2 (VIA Apollo Pro+ chipset) [The Retro Web]
Charmy Dash (Japan) [hammy]
Dao Lang [SongJi]
Ericsson MC 218 [Nigel Barnes]
Fengyun Zhengba [hammy]
Four Jokers [hammy]
Galaxian Fever (Japan, ver 1.28) [Guru]
Gigabyte GA-6VX (VIA Apollo Pro chipset) [The Retro Web]
Gongfu Xiongmao [SongJi]
International Superstar Soccer Deluxe (SNES bootleg) [hammy, little0, iq_132]
Kaximon Double Dance Mat with HDMI (Kaximon) [TeamEurope]
Lexibook Power Console - Frozen (JCG100GFZi1, English/French) [TeamEurope]
Liang Jian [SongJi]
Liang Zhi Hudie [SongJi]
Lucky Colors (v1.1i) (Italy) [ClawGrip]
Magical Tonic [hammy]
Mahjong Dai Chuuka Ken (Japan, P830 006A-005) [hammy]
Mali Saiche [SongJi]
MGA Little Tikes Cozy Coupe U-Drive [TeamEurope, David Haywood]
Mini Bar [jordigahan]
Nintendo Game & Watch: The Legend of Zelda Anniversary [TeamEurope]
Orb Gaming Mini Arcade Machine 300-in-1 (Orb Gaming) [TeamEurope, David Haywood]
PK Zhiwang [SongJi]
Play Vision 95 Games in 1 [TeamEurope]
Popstar Karaoke [TeamEurope, David Haywood]
Popstarz Karaoke (GK8000) [TeamEurope]
Prince Electronics GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1 [TeamEurope]
Pro Bowl (v5.15) [hammy]
Psion netBook [Nigel Barnes, Bs()Dd]
Psion Revo [Nigel Barnes]
Psion Series 5mx PRO [Nigel Barnes, Bs()Dd]
Psion Series 7 [Nigel Barnes]
Qian Duoduo [SongJi]
Royal Selection (Japan, ver. 1.01) [hammy]
Scalextric (Spain, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Sega Toys Jewel Pad (Japan) [TeamEurope, David Haywood]
Sega Toys Wild King (Japan) [TeamEurope, David Haywood]
Shen Zhen Shi Fei Xun Hu Dong Technology Body Gun Game Console (Model GC05, Damcoola) [TeamEurope]
Shooting Paradise (Japan, ver 1.10) [Guru]
Subor Starbucks x Subor (OEM Q2, China) [TeamEurope]
Sup Retro Station Pocket System GB-40 300 in 1 [TeamEurope, AJR]
Super Rally (v0204, 2-Feb-1996) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
TFT Portable Player / GPDevice 230-in-1 (YJ-801) [TeamEurope]
Tiaozhan Wang [SongJi]
TUI 240-in-1 [TeamEurope, AJR]
Typo / Senca Arcade Game 2.0 (model 8052C, Family Sport 176-in-1) [TeamEurope, David Haywood]
unknown Dyna mahjong game (V1.60) [hammy]
Urban Outfitters Mini Arcade Machine 240-in-1 (translucent case) [TeamEurope, David Haywood]
VTech 2 en 1 Multi'Pilote (France) [TeamEurope]
Wu Hujiang [SongJi]
Wu Hujiang Jiaqiang Ban [SongJi]
Xiao Qingwa [SongJi]
Yeno Mister X2 (Germany) [TeamEurope]
Zida BX98 (VIA Apollo Pro chipset) [The Retro Web]


New clones marked not working
-----------------------------
Akai Electric MPC60 MIDI Production Center (with SCSI) [R. Belmont, DBWBP]
The Aladdin (V1.1U) [hammy]
dreamGEAR My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro) [TeamEurope]
dreamGEAR My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro) [TeamEurope]
Ericsson MC 218 (French) [Nigel Barnes]
Ericsson MC 218 (German) [Nigel Barnes]
Fighting Vipers (Revision A) [Damian Rogers]
JAKKS Pacific Inc / Digital Eclipse EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A)
  [TeamEurope, David Haywood]
Konami My First Dance Dance Revolution (Japan) [TeamEurope, David Haywood]
Lexibook Power Console - Frozen (JCG100GFZi12, English/Czech) [TeamEurope]
Looping (US, set 4) [coolmod]
Mahjong Dai Chuuka Ken (Japan, P830-004A-004) [hammy]
Nandemo Seal Iinkai (Jungle Taitei ver 1.1) [hammy]
New Lucky 8 Lines (set 22, W-4 with MC68705 MCU) [hammy]
New Lucky 8 Lines (set 23, W-4) [hammy]
Orb Gaming 240-in-1 Handheld [TeamEurope]
Orla SE 41 [DBWBP]
Psion Revo (French) [Nigel Barnes]
Psion Revo (German) [Nigel Barnes]
Psion Series 5mx (French) [Nigel Barnes]
Psion Series 5mx PRO (German) [Nigel Barnes]
Psion Siena (US) [Nigel Barnes]
Retro-Bit Go Retro Portable 250+ Games (US, V1.2) [Sean Riddle, David Haywood]
Retro-Bit Go Retro Portable 250+ Games (US, V1.3) [Sean Riddle, David Haywood]
Ridge Racer (World, RRC, three monitor version) [John Bennett, Keith Heathcote]
Roland S-330 Digital Sampler [DBWBP]
Scalextric (America) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (England, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (England, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (France, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (France, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Germany) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Italy, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Italy, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Portugal) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 4) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 5) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (USA) [Javier Valero, Josep Quingles, Recreativas.org]
Shanghai Weimeng Network Technology Co.,Ltd / dreamhax Pixels 246-in-1 Game Player (DH-628) [TeamEurope]
SONICblue Diamond Mako [Nigel Barnes]
Super Rally (v0107) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
Super Rally (v0201, 6-Nov-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
Super Rally (v0203, 19-Dec-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
Takara Tomy Punirunes (HXR-1 PCB) [TeamEurope]
Tomy Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan) [TeamEurope]
Vibes Retro Pocket Gamer 240-in-1 (set 2) [TeamEurope]
VTech Genius TV Progress (VTech, France) [TeamEurope]
Yeno Intellectus 2 (France) [TeamEurope]
Yeno / Clementoni Computer Kid Personal (Italy) [TeamEurope]


New working software list items
-------------------------------
apple2_rom: The Inspector, Programmer's Aid #1, Watson [AJR]
ggm: Capablanca Edition: Master Chess Endgame (set 1) [Berger]
jakks_gamekey_wp: Sweet as Honey [TeamEurope]
m5_flop: Generation floppy disk CF-5/G [dlabi]
megadriv:
  ZPF (demo) [Mega Cat Studios]
  Fight for Vengeance, Fight for Vengeance (demo), Handy Harvy, Handy Harvy (digital release),
  Irena - Genesis Metal Fury (demo 20190619), Irena - Genesis Metal Fury (demo 20210113),
  Irena - Genesis Metal Fury (demo 20210122), Kromasphere: YAGAC MD (digital release), L'Abbaye des Morts (physical release),
  Mega Marble World (v1.90), Mega Marble World 2 (v1.03), Old Towers (Mega Cat Studios), Old Towers (v1.0),
  Sumo Slam! (digital release), Tänzer (digital release), Tänzer (Mega Cat Studios), Tänzer (Mega Cat Studios, demo),
  Tänzer (kickstarter demo) [No-Intro]
  Alien Cat 2 (2025, free version), BattleWomen, Bio Evil (demo v1.0), Bio Evil (demo v1.6), Bio Evil (demo v2.0),
  Bone Marrow (demo 2), Cyber Mission (demo 0.3), Cyber Mission (demo 2.0), Cyber Mission (demo 2.1), Debtor (2025, free version),
  FoxyLand (2025, free version), Hunter Girls (2023 version), Hunter Girls (demo), Mega Casanova (v1.2), Mega Casanova (v1.3),
  Mega Casanova 2: Casanova Jr. Sex Star, Mega Casanova 3: Casanova Sex Angels, Thunder Paw (2025, free version) [PSCDGames]
  Gravibots, Gravibots (DMA safe), Yazzie (DMA safe) [RetroSouls]
mpc60_flop:
  MPC60 Disk 1 - Studio Set, MPC60 Disk 2 - Rock Set, MPC60 Disk 3 - Dry Set, MPC60 Disk 4 - Synth Set,
  MPC60 Sound Library SL601 - Samba Set, MPC60 Sound Library SL602 - Ambience Set, MPC60 Sound Library SL604 - Loft Drum,
  MPC60 Sound Library SL605 - Real Drum, MPC60 Sound Library SL606 - Solid Drum, MPC60 Sound Library SL607 - Native Drum,
  MPC60 Sound Library SL608 - Live Drum, MPC60 Sound Library SL609 - LA-1 Set, MPC60 Sound Library SL610 - UK-1 Set,
  MPC60 Sound Library SL612 - Power Drum, MPC60 Sound Library SL613 - Metal Drum, MPC60 Sound Library SL614 - UK-2 Set,
  MPC60 Sound Library SL615 - UK-3 Set, MPC60 Sound Library SL616 - UK-4 Set, MPC60 Sound Library SL617 - UK-5 Set,
  MPC60 Sound Library SL618 - UK-6 Set, MPC60 Sound Library SL619 - UK-7 Set, MPC60 Sound Library SL620 - UK-8 Set [R-Massive]
  MPC60 Sound Library SL101 - Percussion 1, MPC60 Sound Library SL102 - Live Kit 1, MPC60 Sound Library SL103 - Live Kit 2,
  MPC60 Sound Library SL104 - Gated Kit, MPC60 Sound Library SL105 - Electronic Drums 1, MPC60 Sound Library SL106 - Percussion 2,
  MPC60 Sound Library SL107 - Tuned Percussion, MPC60 Sound Library SL108 - 808 & 909 Kits, MPC60 Sound Library SL109 - Live Kit 3,
  MPC60 Sound Library SL110 - Live Kit 4, MPC60 Sound Library SL111 - Live Kit 5 [soundarchive.co]
neogeo:
  19YY - Ichikyo Wai Wai [ekorz]
  Golden Axe [Hoffman]
  Violent Vengeance (beta 1.04), Violent Vengeance (beta 2.05), Violent Vengeance (beta 3.28) [OzzyOuzo]
p2000_cart:
  Cassette Basic (v1.1, Netherlands) [Angelo Salese]
  Brick-Wall, Cassette Basic (1A2 PDOS hack), Cassette Basic (v1.0 Netherlands), Doolhof, Extended Basic (Release 1.0 DA),
  Fraxxon: Space Fight II (joystick), Lazy Bug, Monkey Kong, Multipede, Space Fight, Tetris [P2000T Preservation Project]
p2000_cass:
  4 x 4, Alggrot, Androiden Nim, Art Gallery (pic2cas), Azuda, BABA, Beursspel, Black Jack (version 1.1), Bommenwerpers,
  Boter-Kaas-En-Eieren, Brick-Wall (version Nr. 3.0), Bugs From Space, Canyon Killers (version N2.0), Cave In, Centenkwestie,
  Chess (version U6), Chuckie Egg, Cijferdans, Code Kraker, Computer Jackpot, Dam-Puzzel, Doolhof, Doolhofspel,
  Draaikubus (version U4.3), Drakendoolhof (version 3.0), Een-en-twintigen, Eendenjacht, Elevatie (version N2.1), Elevator Humpie,
  Eliza & Killer Cars (version 2.0), Explosie, Fantuper, Flight Simulator, Fraxxon: Space Fight II (joystick),
  Fraxxon: Space Fight II (non-joystick), Ganzenbord, De Gebochelde, Geheugentest, Go Bang, Go spel, Graphics (pic2cas),
  Grotvliegers, Haasje-over, Handicap Race, Hexapawn, The Humpbacked Man, Hussel, Jacht op de Schat, Jackpot Rowa,
  Kaart van Nederland, Kameleon, Kanonnen, Klei-duiven Schieten, Klemvast, Kleuren Demonstraties (version N3.9),
  Klibberdrath Castle, Klimop, Kogel-lawine, Koh-i-noor, Korenvliet, Kralen & Schalen, Ladders en Adders (version 1.3), Lady Bug,
  Lazy Bug, LetterReactieTest, Liftjongen, Lucifers (version 2), Macho Man, Marco Polo Jr, Mens erger je niet,
  Mondriaan (version N3.3), Monkey Kong, Multipede, Oliedruppels, Oregon Trail, Othello-1 (version N2.8), Overleven,
  P2000 Bingo (version U3.0), Pacific, Pacman, Pak de muis (version U7), Patience, Patronen, Peleton verkenning,
  Pirate's adventure (English), Piraten avontuur (Dutch), Qubic, Quest, Racen (version 1), Racen (version 2.0),
  Racen (version 2.1 LH), Racetrack, Rijsimulator, Risk (version 1.1), Ruimte-mug (version 5.3), De schat van de Inca's,
  Schateiland, Schatzoeken (version U5), Shining (pic2cas), Skien, Skull (pic2cas), Sluit-In (version 3.0), The Snakeygame,
  Snelletterland, Snorkel (version N1.0), Space Attack, Space Fight, Space-Mission, Spider, Splitsen, Squadrotronie, StarTrek,
  Sterren, Stock Car Race, Superbrein (version U6.9), Superlazer, Surround (version 2.1), Swoppers Drag Racing, TankBattle,
  Tankslag, Target, Teletekst Ceefax Testpagina, Tempo Typen, Tennis, Tetris, Triffids in LA, Trucker, U Hangt (version U2.6),
  Ufo's, Utopia, Valbal, Verkeerslichten, Vier op een rij (version U6), Wegversmalling, Wurm, Zee-slag (shoot'em up),
  Zeeslag (tabletop), Zeeslag (tabletop, alt?), Zipp de rups [P2000T Preservation Project]
plus4_cart: Diag 264 (v0.97, PAL), Diag 264 (v0.97, NTSC) [Curt Coder]
plus4_cass: Pirate Adventure [Curt Coder]
plus4_quik: Arkanoid +4, Axis [Curt Coder]
psion_quik:
  MalayBook V1.05(281) English (UK), netBook V1.05(254) English (UK), netBook V1.05(254) English (USA),
  netBook V1.05(450) English (UK), netBook V1.05(453) English (USA), netBook V1.05(456) French, netBook V1.05(457) German,
  netBook V1.05(462) Spanish, Series 5mx PRO V1.05(265) German, Series 5mx PRO V1.05(273) German, Series 5mx PRO V1.05(319) German
  [Nigel Barnes]
  Series 5mx V1.05(250) English, Series 5mx V1.05(255) English [unknown]
psion_ssd:
  Serie 3c Start Disk und Zusatzsoftware [anonymous]
  Siena Demonstration [zedstarr]
r8_card:
  SN-R8-03 Sound Effects, SN-R8-04 Electronic, SN-R8-05 Jazz, SN-R8-06 Ethnic Percussion, SN-R8-07 Mallet, SN-R8-08 Dry Drums,
  SN-R8-10 Dance, SN-R8-Metallic Percussion [KSHoOkH]
samcoupe_flop:
  Samoids (Sploids) [Black Jet]
  Escape from the Planet of the Robot Monsters [Spectrum Computing]
  Arkanoid - Revenge of Doh (demo) (RetCon 2024), Battle Zone (v1), Battle Zone (v2), Bubble Ghost, Dyzonium,
  Dyzonium (deprotected), Flappy Bird, Magic Caves 2002, Mind Games 2, Mind Games I, Multipack 1, Pipe Mania,
  Plasmoid (beta / demo), Prince of Persia HDD (mod), Samtona - Mk1 750cc, Tetris (Cooking Circle), XOR [World of SAM]
  The Garden Centre of the Universe, The Space Adventure Simulator [wubsoft]
smc777:
  Baikin-kun no Gokiburi Taiji, Elementary Crosswords, Floppy Magazine #2, Floppy Magazine #3, Floppy Magazine #4,
  Floppy Magazine #5, Floppy Magazine #6, Floppy Magazine #7, Floppy Magazine #8, Floppy Magazine Novelty, Floppy Magazine Vol. 0,
  Game Compilation (Invaders), Game Compilation 3, Hello! Basic, Hudson Best Selection Series I, Hudson Best Selection Series II,
  Hudson Best Selection Series III, Hudson Best Selection Series IV, Hudson Best Selection Series V, Introductory Crosswords,
  Lode Runner, Mario Bros. Special, Remain's Robot, Royal, SMC Super Golf, Sony Promotional Disc 3, Sony Promotional Disc 4,
  Star Blazer, Tsukumo Ultra 4-nin Mahjong, Uchi no Tama Shirimasenka?, Yakyuu Kyou (alt format), Youkai Tantei Chima Chima
  [Angelo Salese, archive.org]
  A.E., Baikin-kun no Dental War, Bug Attack, CP/M v2.2 (Version 1.1J), Championship Lode Runner, Demon Roulette,
  Disk Filer (v1.4J), Exciting Billiard Cannon Shot, Game Compilation (Rock Fury), Hanafuda, Manten-kun (Keisan Ryoku 1),
  Manten-kun (Keisan Ryoku 2), Manten-kun (Suu no Dounyuu), Miner 2049er, Othello, Professional Mahjong (Ver 2.1), SMC Game Pack 1,
  SMC Jissen Igo Series (I) Fujisawa Hideyuki Kihon Tesuji, SMC Paint, SMC Read ROM utility, SMC-DOS (System Release 1.2)
  [archive.org]
spectrum_cass:
  Hero, S.O.S. Naufrágio [Planeta Sinclair]
  Frightmare (Zafiro), Saracen (Dro Soft), Sir Loin (MCM), Unitrax (Erbe) [Spectrum Computing]
x37_flop: etc [Curt Coder]
x37_hdd: Formatted Micropolis 1325A 69MB [Curt Coder]


Software list items promoted to working
---------------------------------------
m5_cart:
  64Kbf Expansion memory 64Kb, 64Krx Expansion board 64Kb, Boot for Brno ramdisk [console version],
  Boot for Brno ramdisk [windows version], EM-5 Expansion memory 32Kb, EM-64 Expansion memory 64Kb, Space Intruders [dlabi]
m5_cass:
  Solar System Forces, Solar System Forces - Commando Team, Solar System Forces - Operation Maul,
  Solar System Forces - Victory of Mars [dlabi]
pc98: Flashback [BlueRain-debug]


New software list items marked not working
------------------------------------------
megadriv: The Curse of Illmoore Bay, The Curse of Illmoore Bay (digital release) [No-Intro]
p2000_cart:
  BIS Terminal Program (English), Basic-24, Bildschirmtext (German), CP/M Nater, Familiegeheugen (v2.0), Familiegeheugen (v3.L),
  Familiegeheugen (v4.L), Flexbase (Release 1.6), Flexbase (Release 2.1), FTU/OC ECOL 3.0, Ghosthunt, JWSBasic, MCPM,
  Maintenance (Release 1), Maintenance (Release 1, alt), Maintenance (Release 2.2), NeboCalc, P2000 Assembler (v5.6),
  P2000 Assembler (v5.9), P2000 EPROM Programmer, P2000 Forth, Tekst (1.0d, Dutch?), TEXT (v1, German), TEXT (v2, German),
  Text-2000 (v2.0), Text-2000 (v3.0), UCSD Pascal, WordProcessor (v1.2, Dutch?), WordProcessor (v2.0, Dutch?),
  Zemon Z80 Assembler (v1.4) [P2000T Preservation Project]
p2000_cass:
  Alice's Wonderland, Battlestar, Car Race, Casino Hendriks, Ghosthunt, Jackpot: Fruitautomaat, Letterbord, Letterdans, Life,
  Maanlander, Maanlander 2, Memory, P2000 Vliegroutine, Puzzelen (version U3.6), Race Circuit, Red de muis!, Schieten, Snake,
  Speelpaleis, Star-kwak, Toernooi, War in Space, Woord-spel, Yahtzee [P2000T Preservation Project]
pc88va_flop_orig: Alantia VA Special, First Queen, Kawaisou Monogatari, Record of Lodoss War - Haiiro no Majo [Peredonov]
plus4_flop: Hidden Wonders [Curt Coder]
popstar_cart: Popstar Karaoke - 5 Songs, Popstar Karaoke Vol. 1, Popstar Karaoke Vol. 2 [TeamEurope, David Haywood]
smc777:
  777 Graphics Editor (Version 1.0), Aztec, Baikin-kun no Switch On, Cookin' Cat, Fire Dragon, Floppy Magazine #1, Graphic no Sekai,
  Hikyou Amazon no Okuchi ni Kogane Densetsu o Mita!, Houryuuji no Nazo, Kanji CP/M (Version 1.18), Kanji CP/M (Version 1.18P),
  Knittin' CAD, Maboroshi no Kodai Ouchou (Asuka-hen), Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0),
  Maboroshi no Kodai Ouchou (Kyoto-hen, v1.0 alt), Maboroshi no Kodai Ouchou (Yoshino-hen), Memoland, Mujintou Dasshutsu,
  Muu Tairiku no Nazo, Naito Kunio no Tsumeshougi, Napoleon, New Adam & Eve, Nobunaga no Yabou, Ougon no Haka, Penjamin,
  Rassapiator-E, Salad no Kuni no Tomato-hime, Seiko no Ototo e Nyuumon, Seiko no Ototo e Nyuumon (alt), Sekai no Hata,
  SMC Japanese Word Processor, SMC Logo no Sekai (Applications-hen), SMC Logo no Sekai (Graphics-hen), SMC Shougi,
  Sony Promotional Disc 1, Sony Promotional Disc 2, SuperCalc (v1.12), Tokugawa Fuunroku, Totake Shougi, Transitt, Youkai no Nazo
  [archive.org]
telestory_cart:
  Cendrillon - Cendrillon / Beautes en Fleur (France), Il Re Leone / Il Re Leone II - Il Regno Di Simba (Italy),
  Le Roi Lion / Le Roi Lion II - L'honneur de la Trieu (France),
  Winnie l'Ourson - Saute, Tigrou, Saute! / Winnie l'Ourson et l'arbre a miel (France),
  Winnie the Pooh - Salta, Tigro, Salta! / Winnie the Pooh - l'orsetto goloso (Italy) [TeamEurope]
yeno_laptop_cart: Super Wissen (Germany), Wissens Tester (Germany) [TeamEurope]


Merged pull requests
--------------------
- 14276: snk/hng64.cpp: snk/hng64_sprite.ipp: Fixed a possible transparency issue and simplified code. [cam900]
- 14491: sord/m5.cpp: Improved emulation. [dlabi]
- 14879: robotron/rt1715.cpp: Hooked up DMA interrupt; formats/pk8020_dsk.cpp: Corrected gap size. [shattered]
- 15012: taito/taitosj.cpp: Added support for Adventure Canoe. [fipppi]
- 15069: bus/epson_qx, epxonqx10.cpp: Added support for the Semidisk non-volatile RAM card. [Brian Johnson]
- 15072: imagedev/floppy.cpp: Improved floppy drive sound simulation. [Michael Zapf]
- 15081: irem/m62.cpp: Added an additional Kid Niki bootleg called Yanjamaru. [ClawGrip]
- 15084: gaelco/scalextric.cpp: Added a skeleton driver for the Gaelco Scalextric electromechanical slot car games. [ClawGrip]
- 15086: sinclair/specnext.cpp: Improved non-maskable interrupt handling. [holub]
- 15089: gaelco/sralslot.cpp: Added a skeleton driver for the Gaelco/Covielsa Super Rally slot machines. [David Haywood, ClawGrip]
- 15095: seta/seta2.cpp: Marked Mobile Suit Gundam EX Revue as having imperfect timing. [cam900]
- 15096: gridcomp/gridcomp.cpp: Hooked up the 8274 serial controller and limited the available RS-232 devices. [Valera Klachkov]
- 15118: atlus/sprite013.cpp: Made the 013 sprite generator a separate device (previously in atlus/cave_v.cpp). [cam900]
- 15119: atari/atari400.cpp: Added notes about where the Atari 800 right cartridge should be mapped. [cam900]
- 15120: atari/irobot.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
- 15122: sinclair/specnext.cpp: Implemented mouse movement resolution and button order configuration options. [holub]
- 15123: cirsa/miniguay.cpp: Dumped Cirsa Mini Bar (not working). [jordigahan, ClawGrip]
- 15125: sinclair/specnext.cpp: Pull up unmapped I/O reads. [holub]
- 15126: sound/va_eg.cpp: Added an OTA with scaled input; sound/va_ops.cpp: Added a stream comparator. [m1macrophage]
- 15127: atari/atarig42.cpp, atari/atarigx2.cpp: Optimized tile map drawing. [cam900]
- 15128: samcoupe_flop.xml: Added 21 working items. [World of SAM, wubsoft, Black Jet, Spectrum Computing, ArcadeShadow]
- 15129: input/input_sdl3.cpp: Briefly run CoreFoundation run loop before enumerating controllers (GitHub #15021). [Matt Furniss]
- 15130: sinclair/specnext.cpp: Force screen updates on writing to video RAM and on acknowledging interrupts. [holub]
- 15132: osd/sdl/video.cpp, osd/sdl3/video.cpp: Process events after initially raising window (fixes GitHub #10612). [Matt Furniss]
- 15134: debugger/debugosx.mm: Added an Edit menu with standard text editing shortcuts (fixes GitHub #15133). [Matt Furniss]
- 15137: sega/model2.cpp: Added Fighting Vipers Revision A. [Damian Rogers]
- 15138: capcom/gng.cpp: Don’t show the invincibility setting for Makaimura versions that don’t implement it. [BarbuDreadMon]
- 15140: atari/a7800.cpp, atari/maria.cpp: Fixed debugger and save state issues, and updated and cleaned up code. [cam900]
- 15141: dataeast/deco146.cpp, dataeast/deco104.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15142: dataeast/rohga.cpp: Removed the unnecessary dependency on decocomn.cpp; dataeast/dassault.cpp: Cleaned up code. [cam900]
- 15143: matsushita/kn5000_cpanel.cpp, matsushita/kn5000.cpp: Preliminary Technics KN5000 control panel simulation. [Felipe Sanches]
- 15145: misc/compucranes.cpp: Don’t mark Octopussy as a Master Crane clone, it’s a different product. [ClawGrip]
- 15146: misc/rawthrillspc.cpp: Corrected the BIOS option descriptions and improved the BIOS option short names. [ClawGrip]
- 15147: capcom/tigeroad.cpp: Added an additional US bootleg of Tiger Road. [Luis Arrufat, ClawGrip]
- 15148: canon/x07.cpp: Removed a workaround for bad T6834 emulation that creates worse problems than it solves. [Sylvain Glaize]
- 15149: sinclair/specnext_layer2.cpp: Implemented palette index wrapping. [holub]
- 15150: sinclair/specnext.cpp: Added the MIDI extension. [holub]
- 15151: sinclair/specnext.cpp: Fill RAM with pseudo-random data on start. [holub]
- 15152: capcom/cps1.cpp, capcom/cps2.cpp, capcom/kenseim.cpp and related drivers: Fixed debugger issues, cleaned up code. [cam900]
- 15153: sound/cem3340.cpp: Added preliminary CEM3340 emulation; sequential/prophet5.cpp: Added the CEM3340 LFO. [m1macrophage]
- 15154: sound/namco.cpp: Split up different devices, access memory through an address space, and cleaned up code. [cam900]
- 15155: machine/x28.cpp: Added Xircor X28-series EEPROM devices; ensoniq/vfxcart.cpp: Use new EEPROM device. [Christian Brunschen]
- 15157: apple/apple2video.cpp: Fixed handling of Apple IIgs monochrome registers. [arekkusu42]
- 15159: gridcomp/gridrom.cpp, gridcomp/gridcomp.cpp: Added test and application ROM sockets. [Valera Klachkov]
- 15160: machine/i8251.cpp: Handle parity bits and idle transmit pattern in synchronous mode. [tarmooja]
- 15162: bus/centronics: Added a skeleton NEC PC-6022 plottter device; cpu/upd7810: Added the µPD7801 I/O space. [Devin Acker]
- 15165: formats/esq16_dsk.cpp: Fixed support for saving disk images. [Christian Brunschen]
- 15166: Fixed debugger issues and updated URLs in comments for NES-related devices. [cam900]
- 15167: sinclair/specnext.cpp: Duplicate sprite palette colors to simulate palette index wrapping. [holub]
- 15170: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Use device_delegate for callbacks. [cam900]
- 15171: namco/namco_c45road.cpp, namco/tceptor.cpp: Cleaned up code. [cam900]
- 15172: namco/sg_vga.cpp: Added the DX-101 video device. [cam900]
- 15175: cpu/m68000/m68kcpu.cpp: Handle each fault as it occurs within an instruction (required for MMUs). [Patrick Mackinlay]
- 15179: sinclair/specnext_dma.cpp: Fixed counter state returning natural value in ZXN mode. [holub]
- 15181: Dumped 23 games and toys. [TeamEurope, David Haywood, AJR]
- 15182: Switched the language standard to C++20 and updated the compiler and target requirements. [Vas Crabb]
- 15183: ensoniq/vfxcart.cpp: Added a configuration option to make memory artificially fast. [Christian Brunschen]
- 15185: namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Just copy data when callbacks unset. [cam900]
- 15186: trs80_cass.xml: Filled in publishers/years for four items and corrected the description for one item. [ArcadeShadow]
- 15187: ensoniq/esqvfd.cpp: Implemented single-character underline commands and added debug logging. [Christian Brunschen]
- 15188: ensoniq/esqpanel.cpp: Don’t pass commands that are handled by panel device on to the display device. [Christian Brunschen]
- 15189: adp/stellafr.cpp: Added a machine configuration for variants with an MSM6242 real-time clock. [Styne13]
- 15190: sinclair/specnext.cpp: Corrected the CTC clock frequency. [holub]
- 15191: neogeo.xml: Added five working items. [OzzyOuzo, Hoffman, ekorz, ArcadeShadow]
- 15192: bus/ieee488/grid2102.cpp: Fixed disk geometry and added formatting support. [Valera Klachkov]
- 15194: rm/rm380z.cpp: Added wait states and NMI single step debugging support. [Robin Sergeant]
- 15195: sound/xaudio2_sound.cpp: Added the noexcept specifier to XAudio2 engine callbacks. [Patrick Mackinlay]
- 15196: rm/rm380z_m.cpp: Fixed a keyboard issue when using older COS 3.4 hardware (regression from GitHub #15194). [Robin Sergeant]
- 15199: cpu/z8/z8dasm.cpp: Fixed disassembly of indexed register write instructions. [Hannes Janetzek]
- 15200: gaelco/gaelco2.cpp: Added Nova Desitec Lucky Colors (not working, missing the DS5002FP data). [ClawGrip]
- 15201: handheld: Replaced two badly dumped ROMs from recent additions. [David Haywood]
- 15202: machine/i7110.cpp: Emulated Intel 7110 bubble memory controller; bus/hp_dio: Added HP98259 bubble memory. [F.Ulivi]
- 15203: galaxian/galaxian.cpp: Added a Spanish Pac Man bootleg on Galaxian hardware. [Victor Fernandez (City Game), ClawGrip]
- 15205: 3rdparty/asmjit: Updated to upstream version 1.21. [Patrick Mackinlay]
- 15206: sinclair: Fixed some Spectrum Next video issues and cleaned up code. [holub]
- 15207: nintendo/nes_vt369_vtunknown.cpp: Dumped an additional system, improved protection simulation. [David Haywood, TeamEurope]
- 15208: sinclair/next/specnext.cpp: Allow booting with the Anti-Brick boot ROM core. [holub]
- 15209: sinclair: Replaced preprocessor macro constants with static class members. [holub]
- 15210: sinclair/evo, sinclair/next: Moved some drivers and associated devices into nested folders. [holub]
- 15211: nec/pc6001.cpp: Added support for the parallel printer port. [Devin Acker]
- 15215: sound/va_vca.cpp: Added support for differential inputs; sequential/prophet5.cpp: Added VCA trimmers. [m1macrophage]
- 15216: sinclair/next/specnext_tiles.cpp: Improved emulation of situations where addresses wrap. [holub]
- 15217: sinclair/next/specnext.cpp: Worked around issues with postponed CTC timer updates. [holub]
- 15218: netlist: Removed logged error messages when an exception is thrown with the same message. [FlykeSpice]
- 15219: capcom/blktiger.cpp: Added region to descriptions for versions that show the North America warning. [JimCarlTay]
- 15220: mattel/pixtermu.cpp: Got the system to boot and got the LCD and touch screen working. [Myrtle Shah]
- 15222: spectrum_cass.xml: Added six working items. [Spectrum Computing, Planeta Sinclair, ArcadeShadow]
- 15223: adp/stella8085.cpp: De-duplicated the service keypad inputs, and fixed inputs for Disc. [stonedDiscord]
- 15224: netlist: Validate the number of arguments passed to device macros at compile time. [FlykeSpice]
- 15225: bus/centronics/pc6022.cpp: Added notes about how the print mechanism is controlled. [Devin Acker]
- 15226: adp/stellafr.cpp: Moved Glücks-Stern to the correct driver. [stonedDiscord]
- 15227: igs/igs023_video.cpp: Implemented some additional features based on hardware testing results and cleaned up code. [cam900]
- 15228: nintendo/nes_vt369_vtunknown.cpp: Dumped two LCD games, simulated protection for some games. [Sean Riddle, David Haywood]
- 15231: igs/lordgun.cpp: Fixed debugger issues, updated and cleaned up code, and corrected notes. [cam900]
- 15232: cpu/upd7810/upd7810.cpp: Fixed output for bidirectional I/O pins PC0 and PC1. [Devin Acker]
- 15233: igs/igs011_video.cpp, igs/igs012.cpp: Made the IGS011 and IGS012 chips into separate devices. [cam900]
- 15234: konami/firebeat.cpp: Added lamp outputs for the Pop'n Music games. [Michał Szafrański]
- 15235: sequential/prophet5.cpp: Implemented pitch modulation and routed the remaining “master sum” signals. [m1macrophage]
- 15236: canon/x07.cpp: Improved audio output. [Sylvain Glaize]
- 15237: machine/at28.cpp, machine/x28.cpp, machine/eeprom28.ipp: Re-worked AT28/X28-series EEPROM emulation. [Christian Brunschen]
- 15238: r8_card.xml, roland_tnsc2.xml: Fixed address line scrambling, and added eight card dumps. [ValleyBell, KSHoOkH]
- 15241: smc777.xml: Added 95 items (21 working). [archive.org, Angelo Salese]
- 15243: kaneko/kaneko_spr.cpp: Implemented double buffering and made the frame buffer size fixed. [cam900]
- 15244: kaneko/kaneko_rlespr.cpp: Renamed the Super Kaneko Nova sprite device and cleaned up code. [cam900]
- 15246: machine/generalplus_gpce4_soc.cpp: Moved GeneralPlus GPCE4 series SoC emulation to a device. [David Haywood]
- 15247: apple/apple2video.cpp: Added support for 50 Hz mode and improved timings. [arekkusu42]
- 15248: video/st7735_lcdc.cpp: Identified the ST7735 LCD controller, restrict drawing to the clipping rectangle. [David Haywood]
- 15249: jaleco/megasys1.cpp, jaleco/ms1_gatearray.cpp: Fixed debugger issues, improved logging and cleaned up code. [cam900]
- 15250: commodore: Added a machine configuration switch to exchange the joystick ports. [etabeta]
- 15251: emu/debug/dvmemory.cpp: Evaluate the start address when checking whether the view needs to be recomputed. [holub]
- 15252: apple/apple2video.cpp: Fixed crashes when using double resolution graphics with a standard 80 column card. [arekkusu42]
- 15253: jaleco/cischeat.cpp: Made road and sprite generator into devices, and separated games without road layers. [cam900]
- 15254: megadriv.xml: Added 42 items (40 working). [No-Intro, PSCDGames, RetroSouls, Mega Cat Studios, ArcadeShadow]
- 15257: akai/akaivx600.cpp, akai/mpc60.cpp: Dumped the internal ROMs for the µPD78C11 microcontrollers. [Devin Acker]
- 15259: kaneko/suprnova.cpp: Fixed debugger issues and potential out-of-bounds accesses and cleaned up code. [cam900]
- 15260: emu/disound.cpp: Improved calculation of the requested output channels mask. [m1macrophage]
- 15261: psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. [cam900]
- 15263: sinclair/next: Improved half-pixel drawing, and improved handling of DivMMC CS instant switch. [holub]
- 15265: sanyo/phc25.cpp: Fixed vertical blanking interrupt timing and flag polarity. [Aurelien34]
- 15267: sound/cem3340.cpp: Added streaming frequency and pulse width control, and anti-aliasing. [m1macrophage]
- 15268: sega/segas32.cpp: Use a tilemap for the text layer, and cleaned up code. [cam900]
- 15269: pacman/pacman.cpp: Added a third Triunvi bootleg of Ms. Pac-Man. [Victor Fernandez (City Game), ClawGrip]
- 15270: 3rdparty: Retired SoftFloat 2; cpu/i386, machine/i8087.cpp: Migrated to SoftFloat 3. [Patrick Mackinlay]
- 15271: toaplan/slapfght.cpp: Dumped a Tecfri bootleg of Tiger-Heli. [hammy, ClawGrip]
- 15273: konami/bishi.cpp: Hooked up lamp outputs. [Michał Szafrański]
- 15275: tecmo/gaiden.cpp: Dumped an additional Japanese version of Raiga - Strato Fighter. [Tailsnic Retroworks, ClawGrip]
- 15276: tecfri/speedball.cpp: Dumped an additional version of Speed Ball. [hammy, ClawGrip]
- 15277: apple/apple2video.cpp: Fixed crashes when configured with small RAM sizes. [arekkusu42]
- 15278: psikyo/psikyosh_v.cpp: Fixed sprite flipping and Z buffering (fixes regressions after GitHub #15261). [cam900]
- 15279: machine/cxd1185.cpp: Fixed member function name collision after recent changes to the base class. [Brice Onken]
- 15280: psikyo/psikyosh.cpp: Fixed Z buffer address calculation for sprite drawing and fixed saved state issues. [cam900]
- 15282: Dumped four systems and three cartridges, refactored some systems to use the SPI Flash device. [David Haywood, TeamEurope]
- 15283: ui/confswitch.cpp, ui/sliders.cpp: De-emphasize default values. [holub]
- 15285: sequential/prophet5.cpp: Added oscillators (no tuning yet) and corrected LFO balance trimmer calibration. [m1macrophage]
- 15286: cpu/i8089/i8089_channel.cpp: Fixed memory-to-memory MOV instructions. [bytex64]
- 15287: pacman/pacman.cpp: Fixed Ms. Pacman Champion Edition ROM banking, timer selection and I/O multiplexer (MT05446). [Liron486]
- 15289: playmark/playmark.cpp, playmark/powerbal.cpp, playmark/sderby.cpp: Fixed debugger issues and cleaned up code. [cam900]
- 15290: apple/apple2video.cpp: Fixed text rendering for the Do-Do, Ivel Ultra and Laser //c clones. [arekkusu42]
- 15291: dynax/realbrk.cpp: Fixed DIP switch matrix read behaviour and cleaned up code. [cam900]
- 15292: dooyong/dooyong.cpp, dooyong/dooyong_tilemap.cpp: Cleaned up code. [cam900]
- 15293: dooyong/gundealr.cpp: Simplified palette handling and cleaned up code. [cam900]
- 15294: comad/zerozone.cpp: Reduced the audio CPU ROM region size to match the mapped area and cleaned up code. [cam900]
- 15296: cinematronics/leland.cpp, cinematronics/leland_a.cpp: Updated and cleaned up code, and fixed debugger issues. [cam900]
- 15297: dataeast/bwing.cpp: Use single-pass sprite drawing and cleaned up palette handling. [cam900]
- 15298: dataeast/brkthru.cpp: Use single-pass sprite drawing. [cam900]
- 15299: video/huc6260.cpp: Made the Battle Rangers video color encoder a separate device class and simplified code. [cam900]
- 15301: dataeast/dec0.cpp: Split the driver state class for different configurations and cleaned up code. [cam900]
- 15302: misc/vamphalf.cpp: Added Korean game titles to comments and fixed debugger and saved state issues. [cam900]
- 15306: sequential/prophet5.cpp: Added default non-volatile RAM content based on diagrams in the owner’s manual. [m1macrophage]
- 15307: p2000_cass.xml: Added a software list with 151 items (127 working). [P2000T Preservation Project, Angelo Salese]
- 15308: Dumped four games/toys and three Telestory cartridges. [TeamEurope, David Haywood]
- 15309: machine/generalplus_gpl951xx_soc.cpp: Improved GeneralPlus GPL951xx SoC emulation. [David Haywood]
- 15310: frontend/mameopts.cpp: Fall back to settings from INI files found later in the search path. [Vas Crabb]
- 15311: nintendo/nes_vt369_vtunknown.cpp: Added hand-crafted protection data for Go Retro Portable games. [David Haywood]
- 15312: konami/nemesis.cpp: Added Bubble System versions of Galactic Warriors and RF2 - Red Fighter. [Recreativas.org, ClawGrip]
- 15313: apple/apple2common.cpp: Improved symbol display in disassembly and symbol lookup performance. [arekkusu42]
- 15316: sequential/prophet5.cpp: Emulated polymod and autotune, and promoted the system to working. [m1macrophage]
- 15319: namco/namcos2.cpp: Dumped revision B of the Japanese version of Final Lap 2. [Devin Acker]
- 15320: namco/namcos2.cpp: Use the same shared data ROMs for both Japanese versions of Final Lap 2. [sjy96525]
- 15321: kaneko/suprnova.cpp: Allow the undocumented third button to be used in Cyvern. [RiZeuM]
- 15323: sorcerer_cass.xml: Filled in publishers for six items and the release year for one item. [exidyboy]
- 15326: taito/gunbustr.cpp: Corrected vertical sprite positioning. [Alex Marshall]
- 15327: taito/gunbustr.cpp: Converted analog inputs to use an ADC device and removed the IRQ 4 hack. [Angelo Salese]
- 15329: machine/iwm.cpp: Suppress side effects for debugger reads (fixes GitHub #15315). [arekkusu42]
- 15330: sound/va_ops.cpp: Run the scale/offset helper at the input sample rate. [m1macrophage]
- 15332: imagedev/floppy.cpp: Fixed an out-of-bounds access in the floppy drive sound simulation code. [arekkusu42]
- 15333: pinball/macp.cpp: Added reverse-engineered PLD dumps for Galaxy Play 2. [STRpinball, Recreativas.org, ClawGrip]
- 15334: Dumped nine games/toys and three associated cartridges, and improved SoC emulation. [David Haywood, TeamEurope]
- 15335: apple/apple2gs.cpp: Improved RAM mapping and floating bus behavior. [arekkusu42]
- 15337: irem/m62.cpp: Replaced the bad Kung-Fu Senjyo sound ROM with one from another set. [ClawGrip]
- 15338: nintendo/nes_vt02_vt03.cpp: Added a working 85-in-1 TV game. [TeamEurope, David Haywood]
- 15339: tvgames/yeno_ks56c1660.cpp, yeno_laptop_cart.xml: Dumped three Yeno laptops and two cartridges. [TeamEurope, David Haywood]
- 15342: machine/generalplus_gpl951xx_soc.cpp: Added audio DACs with FIFOs. [David Haywood]
- 15343: cpu/upd7810: Set zero flag for ONI and OFFI instructions. [Golden Child]
- 15344: sony/news_r3k.cpp: Specify clock frequency for LANCE device (fixes failure to boot). [Brice Onken]
- 15346: sound/upd931.cpp: Update pitch when writing note or octave registers (fixes Casiotone 8000 regression). [Devin Acker]
- 15347: skeleton/lanmao.cpp: Marked games on different hardware to Mali Saiche as having unemulated sound. [flama12333]
- 15349: trc/coco3.cpp: Fixed CoCo 3 keyboard interrupt triggers. [Tim Lindner]
- 15356: irem/m92.cpp: Corrected the CPU silkscreen label in a comment. [ClawGrip]


Source changes
--------------
-machine/sis630_host.cpp: remove debug_break on smiact trigger [angelosa]

-machine/pci-usb.cpp: set HCHalted on cleared Run/Stop bit [angelosa]

-input/input_sdl3.cpp: pump CF run loop before enumerating game controllers on macOS (#15129) [Matt Furniss]
 * On macOS, SDL3's GCController backend discovers USB game controllers asynchronously through the Core Foundation run loop. Without
    giving the run loop time to process, USB controllers (e.g. Xbox Series X/S) are not detected during initial enumeration.

-rampart: correction to p3 buttons [hap]

-mpeg_audio: add m_ prefixes to class variables [hap]

New working clones
------------------
Red Hawk (China & Hong Kong) [twistedsymphony]

New systems marked not working
------------------------------
Mahjong Dai Chuuka Ken (Japan, P830 006A-005) [Hammy]

New clones marked not working
-----------------------------
Mahjong Dai Chuuka Ken (Japan, P830-004A-004) [Hammy]

-makaimur: it's an older version (has more bugs than rev b/g), so it's probably rev a [hap]

New working clones
------------------
Mahjong Vegas (Japan, set 3) [Hammy]

-Cleaned up boilerplate for more slot devices. [Vas Crabb]

-bus: Addressed unintuitive behavious in a dozen slot devices. [Vas Crabb]
 * With these slots, you'd get no options if you specified a clock frequency, or the default options if you didn't, or in a few
    cases, you'd get the options if you specified a default (even nullptr) or no options otherwise.  It's completely unintuitive.
    This pattern shouldn't be allowed to creep back in.

-pc/pcipc_via.cpp: hookup basic Apollo Pro Northbridge override [angelosa]

New systems marked not working
------------------------------
Zida BX98 [The Retro Web]

-gng: only first japan revision (makaimur) has the debug dipsw (invincibility) (#15138) [barbudreadmon]

-osd/sdl: process events after raising window on macOS to ensure input focus (#15132) [Matt Furniss]
 * On macOS, the window may not have acquired input focus by the time SDL_RaiseWindow returns. Pumping events after raising ensures
    the FOCUS_GAINED event is dequeued and m_focus_window is set before the input modules start polling, preventing the intermittent
    loss of keyboard and mouse input on startup.
 * Fixes mamedev/mame#10612

-pc9821: add save items for pegc pc98.xml: mark flashb partial [cracyc]

-debugger/osx: add Edit menu with clipboard shortcuts (#15134) [Matt Furniss]
 * The macOS Cocoa debugger only adds Debug and Run menus to the menu bar, so standard Cmd+X/C/V shortcuts are never routed through
    the responder chain to the command input NSTextField. Add an Edit menu with Cut, Copy, and Paste items to enable clipboard
    operations.

-samcoupe_flop.xml: Added 21 working items (#15128) [ArcadeShadow]

New working software list additions
-----------------------------------
Arkanoid - Revenge of Doh (demo) (RetCon 2024) [World of SAM]
Battle Zone (v1) [World of SAM]
Battle Zone (v2) [World of SAM]
Bubble Ghost [World of SAM]
Dyzonium [World of SAM]
Dyzonium (deprotected) [World of SAM]
Plasmoid (beta / demo) [World of SAM]
Escape from the Planet of the Robot Monsters [Spectrum Computing]
Flappy Bird [World of SAM]
Magic Caves 2002 [World of SAM]
Mind Games I [World of SAM]
Mind Games 2 [World of SAM]
Multipack 1 [World of SAM]
Pipe Mania [World of SAM]
Prince of Persia HDD (mod) [World of SAM]
Samtona - Mk1 750cc [World of SAM]
Samoids (Sploids) [Black Jet]
Tetris (Cooking Circle) [World of SAM]
The Garden Centre of the Universe [wubsoft]
The Space Adventure Simulator [wubsoft]
XOR [World of SAM]

-samcoupe_cass.xml: Added manufacturer's name in the software list description [ArcadeShadow]

-sound/va_eg.cpp: Implemented the scaled input variant of `va_ota_eg` (#15126) [m1macrophage]
 * sound/va_ops.cpp: Implemented a stream comparator. moog/source.cpp: Used the above to replace the local, approximate
    implementation of the EG.

-New set - Fighting Vipers Rev. A (fvipersa) (#15137) [Damian Rogers]
 * Co-authored-by: Damian R 

-sinclair/specnext.cpp: Forced more screen updated where required. (#15130) [holub]

-dataeast/rohga.cpp: Remove unnecessary decocomn.cpp dependency (#15142) [cam900]
 * Move alt sprite format config into machine_config
 * Fix hangzo ROM region size (main CPU ROM is ~1MB (only first 1MB is mapped at hotb_base_map) and no second "oki1" bank)
   - dataeast/dassault.cpp: Reduce unused arguments

-pc/pcipc_via.cpp: kickoff an Apollo Pro + 596 chipset [angelosa]
 * base implementation of a Winbond W83877TF Super I/O
 * taito/taitowlf.cpp: hookup Super I/O

New systems marked not working
------------------------------
Gigabyte GA-6VX [The Retro Web]

-dynax/ddenlovr.cpp: marked daichuka's program ROM as bad [Ivan Vangelista]

-cpu/i386/i386.cpp: add CPUID brand ID for Pentium 3 and 4 [angelosa]

-pc/pcipc_via.cpp: bump ga6vx to VT82C596 southbridge [angelosa]
 * allows booting on non-f1a BIOSes, allows installing win98se

-bus/centronics/neomania_adapter.cpp: hookup inputs [angelosa]

-osd/osdsync.cpp: Removed misguided qualifiers. [Vas Crabb]

-gridcomp/gridcomp.cpp: implement RS232 (#15096) [Valera Klachkov]

-nomnlnd: increase z80 clock [hap]

-misc: toodle-oo TOOD typo [hap]

-Fixed various things that C++20 doesn't allow: [Vas Crabb]
 * cpu/i386/i386dasm.cpp, frontend/mame/infoxml.cpp, dec/pdp1_v.cpp: Avoid arithmetic between different enum types.
 * frontend/mame/cheat.cpp: Default-construct XML parser options.
 * emu/validity.cpp: Avoid use of volatile assignement result as value.
 * ui/devopt.cpp: UTF-8 strings will use a distinct character type.

-sinclair/specnext.cpp: Pulled up unmapped IO (#15125) [holub]

-sinclair/specnext.cpp: Implemented mouse dpi and buttons swap configuration. (#15122) [holub]

-Kn5000 interactive control panel (#15143) [Felipe Corrêa da Silva Sanches]
 * kn5000: Load compressed subcpu payload into custom data flash
   - The firmware decompresses the subcpu program from IC19 flash at offset 0xE0000 and transfers it to the subcpu via inter-cpu
      latches during boot. The previous ROM definitions stored the subcpu program as a separate uncompressed region that was never
      mapped into the address space.
   - Replace the unmapped "subprogram" region with version-matched compressed payloads overlaid onto the "custom_data" region at the
      correct offset, matching what the system update floppies write to IC19 flash.
 * kn5000: Add subcpu memory map stubs for tone gen, DSP and waveform RAM
   - After receiving its payload, the subcpu initializes the tone generator (IC303 at 0x100000), DSP1 (IC311 at 0x130000), and
      waveform RAM (0x1E0000). Without address mappings, these reads return 0xFF from unmapped space, which the firmware interprets
      as hardware errors, preventing the inter-CPU handshake from completing.
   - Map these as noprw stubs so the firmware can proceed through initialization. Proper device emulation will follow in a separate
      change.
 * kn5000: Add control panel HLE device
   - Implement High Level Emulation of the two Mitsubishi M37471M2196S MCUs on the control panel, whose ROMs are not dumped.
   - The new kn5000_cpanel_device handles:
     * Serial protocol on SCLK1/CPDATA (main CPU serial channel 1)
     * 2-byte command parsing with distinct command types: type 0 (0x20/0xE0): basic query, type 2 (0xE2): analog register query,
        type 3 (0xE3): extended read, type 5 (0x25): data mode
     * Button matrix scanning with INTA-driven change notifications
     * LED output routing to layout elements
   - Wire the device into the driver:
     * Connect TXD1/SCLK1 to cpanel serial interface
     * Route INTA callback through Port E bit 5 to CPU interrupt
     * Return SCLK1 idle state on Port F bit 6 so the firmware's TX readiness check passes
     * Pass button input port pointers to cpanel in machine_start()
     * Update layout LED element names to match cpanel output finders
   - The previous memory-mapped button/LED I/O at 0x008E4A-0x008F39 is removed — real hardware uses the serial protocol, not
      memory-mapped registers.

-luxor/abc1600: WIP. [Curt Coder]

-z80dma: Update RDY immediately but defer the side effects. [Curt Coder]
 * Fixes abc1600 floppy write, does not seem to break x1turbo40.

Systems promoted to working
---------------------------
Luxor ABC 1600 [Curt Coder]

-brainchild/pls1000.cpp: Fix slot option name clash [AJR]

-jaminator, beena, tvochken: Fix slot option name clash [AJR]
 * emu/dislot.cpp: Add special validity check for driver-level slots to prevent image and slot names from colliding

-frontend/mame/clifront.cpp: add pattern explainations for -listbios [angelosa]

-bus/pci/sis6326.cpp: add shifter behaviour on High/True Color depths [angelosa]

-machine/vt82c586b_acpi.cpp: rename to '596 and implement actual '596B [angelosa]

New systems marked not working
------------------------------
Chaintech CT-6VTA2 [The Retro Web]

-luxor/x37: Rename source file. [Curt Coder]

-capcom/tigeroad.cpp: Added an additional Tiger Road bootleg. (#15147) [ClawGrip]

New working clones
------------------
Tiger Road (US bootleg, set 2) [Luis Arrufat]

-luxor/x37: WIP. [Curt Coder]

-misc/compucranes.cpp: Octopussy is not a Master Crane clone (#15145) [ClawGrip]

-luxor/x37: WIP. [Curt Coder]

-luxor/x37: WIP. [Curt Coder]

-ymz770: don't apply next prepared phrase volume/panning before current block finished [hap]

-ymz770: struct savestate issue [hap]

-x37: fix compile warning (unused function) [hap]

-omti8621: fix crash in apollo driver [hap]

-luxor/x37: WIP. [Curt Coder]

-mcs51: Change address space names to resemble those used by Intel's tools [AJR]

-apple2video: fix IIgs monochrome confusion (#15157) [arekkusu42]
 * C021 MONOCOLOR does not affect HGR, it converts all video output to grayscale, but only when using composite video.
 * C029 NEWVIDEO bit5 is documented as only affecting DHGR, but it also affects HGR when C05E 7M timing is active.

-acedrive: fix name entry screen palette issues [hap]

-utm6502: don't fatalerror when test passed [hap]

-utm6502: re-add exit, but do it gracefully [hap]

-utm6502: re-add visible PASS msg too [hap]

-sord/m5.cpp: Modernised driver (#14491) [dlabi]
 * Added FD-5 floppies (emulation works but only with ROM hack)
 * Updated Sord m5 www links
 * Added fd5 utility disk to software list - not original dump, made from program listings
 * Added support of optional SRAM in Basic-F and Basic-G cartridges. Works only if shortname(softlist) is used
 * Marked 32/64KB RAM expansions EM-5, 64KBI, 64KBF, 64KRX as supported in software list
 * Reenabled and refactored memory banking
 * Added support of E and F block types for cassettes
 * m5p_brno: Switched to ROM including basic-i
 * m5p_brno: Reenabled and fixed memory banking
 * Repaired all not working ROMs except one and all cassettes

-m5_cart.xml, m5_cass.xml, m5_flop.xml: Remove some angle brackets from publisher metadata [AJR]

-namcos22: do disabled textures pen a bit differently [hap]

-Fixed things C++20 doesn't allow: [Vas Crabb]
 * ui/info.cpp, imagedev/cassette.cpp: Deal with UTF-8 strings as a distint type.
 * ui/inputmap.cpp, debugger/qt/dasmwindow.cpp, debugger/qt/mainwindow.cpp, sound/coreaudio_sound.cpp, cpu/drcbec.cpp,
    mit/tx0_v.cpp, konami/3dom2.cpp: machine/mc68328.cpp, cpu/mips/mips1.cpp, cpu/mips/r4000.cpp, cpu/romp, machine/cammu.cpp,
    machine/ns32081.cpp: Avoid arithmetic between different enum types.
 * dec/pdp1.cpp, konami/firebeat.cpp, mit/tx0.cpp, sound/lc7535.cpp, sound/spkrdev.cpp: Avoid arithmetic between enum and floating
    point.
 * gaelco/gaelco3d_m.cpp: Fixed deprecated uses of volatile variables.
 * sound/discrete.h: Avoid comparing enum to floatint point.
 * ui/toolbar.ipp: Don't use UTF-8 qualifier on pure ASCII strings, just assume char is ASCII-like.
 * cpu/unsp: Use default constructor for compiler_state.
 * sgi/pm2_mmu.cpp: Avoid conflict between file static access and identically named function in unistd.h.
 * osd/interface/audio.h: Provide an explicit constructor.
 * util/server_http_impl.hpp: Fixed uninitialised class member warning.

-luxor/x37: WIP. [Curt Coder]

-bus/centronics: Add NEC PC-6022 plotter [Devin Acker] (#15162) [Devin Acker]

-emu/gamedrv.h, emu/device.h: Allow source and manufacturer strings to be deduplicated. [Vas Crabb]
 * This increases coupling between the "traits" classes generated for driver/device definitions and the device type implementation
    class, but it noticeably reduces static data size for MAME as a whole.

-{flopimg,esq16_dsk}.cpp: Allow specifying explicit start and end sectors when getting PC MFM track data. (#15165)
 [Christian Brunschen]
 * Ensoniq VFX and EPS family floppies use 10 sectors per track, starting at sector 0 rather than the more common sector 1. The code
    in `esq16_dsk.cpp` handles this when loading floppy images, but not when saving them. This attempts to fix this in a way that is
    not only specific to Ensoniq's floppy images, but to possibly other future ones as well.
 * In `flopimg.cpp`, allow specifying explicit start and end sectors when getting PC MFM track data.
 * In `esq16_dsk.cpp`, use this to explicitly specifying sectors 0 to 9 when getting the track data to save.

-namcos22: assume disabled textures pen is 15bit [hap]

-luxor/x37: WIP. [Curt Coder]

-Splatterhouse: remove space in title [hap]

-cpu/tlcs900/tmp94c241_serial.cpp: Let's not break encapsulation and add gratuitous circular dependencies. [Vas Crabb]
 * Also cleaned up some other stuff.

-nes.hsi: revert prev commit (keep original GoodNES titles) [hap]

-rallyx: add hyphen to title [hap]

-namco/sg_vga.cpp: Add DX-101 device (#15172) [cam900]
 * I don't think DX-102 is part of video hardware.
 * X1-010 ROM is possibly bankswitched, bank method is similar as seta/seta2.cpp?

-machine/vt82c598mvp.cpp: work around SMI mapping for '691 [angelosa]

-bus/pci/trident_4dwavedx.cpp: improve single shot playback [angelosa]

-namco/sg_vga.cpp: hookup vblank irq, add inputs and sound [angelosa]

-luxor/x37: WIP. [Curt Coder]

-namco/sg_vga.cpp: fix bitplane order, refine visible area [angelosa]

-vfxcart.cpp: add a timer to complete the write cycle. (#15155) [Christian Brunschen]
 * vfx: [CBrunschen]
   - Added a timer to complete the write cycle.
   - X27C256 -> X28C256
   - Added a generic implementation for Xicor X28 series EEPROMs, and use it in vfxcart.
   - Added license and copyright holder comments.
   - Improved some indentation, braces, and comments.
   - Improved comments documenting the different devices.

-namcos22: OR texture color with high bits of cz_adjust [hap]

-epson/qx10.cpp: implement semidisk battery backed ramdisk card (#15069) [Brian Johnson]

-z8536: Take into account data path polarity on port writes and bit matching. [Curt Coder]

-luxor/x37: WIP. [Curt Coder]

-m680x0: only allow one fault per instruction at a time (#15175) [Patrick Mackinlay]

-at28c*: small cleanup to indentation [hap]

-matmania: add screen raw params, invert vblank flag, correct soundcpu clock and nmi timing [hap]

-bus/pci: add 3 new sound card stubs: [angelosa]
 * C-Media CMI8738/C3DX
 * Cirrus Logic Crystal CS4281 "SoundFusion"
 * Yamaha YMF740C DS-1L

-bus/pci: ATTR_COLD pass [angelosa]

-machine/pc_lpt.cpp: add PS/2 bidirectional mode support [Felipe Sanches]

-tagteam: 16(not 17) interrupts per frame according to pcb videos, ssozumo: add scanline timer from tagteam/matmania, also invert
 vblank flag in this driver too (similar inactive crowd bug as matmania) [hap]

-tagteam: remove RES_NET_AMP_EMITTER from preliminary color resnet, mystston: add todo note, vblank flag was wrong way around here
 too (eg. it started writing gfx at the start of active display area instead of at start of vblank) [hap]

-mystston: assume it has 16 interrupts per frame, bogeyman: add scanline timer [hap]

-nscsi/hd.cpp: allow only lun=0 for test unit ready [Patrick Mackinlay]

-sgi/ip2.cpp: enforce segment limits, improve interrupts [Patrick Mackinlay]

-sunkbd/hlekbd.cpp: add a type 2 keyboard stub [Patrick Mackinlay]

-technos*: add todo note about vcount timing [hap]

-Switched language standard to C++20, bumped compiler requirement to GCC 11. (#15182) [Vas Crabb]
 * Hackery to allow UTF-8 strings as well as plain strings:
   - emu/ioport.h: Allow char8_t for names in field configuration helper.
   - emu/device.h, emu/gamedrv.h: Allow char8_t for descriptions and manufacturers.
   - util/language.h: Allow char8_t message input.
 * util/strformat.h: Allow char8_t format and string arguments with char output.
 * ui/videoopt.cpp: Deal with UTF-8 strings as a distinct type.
 * osd/windows: Assume Windows 8 or later.

-sinclair/specnext_dma.cpp: Fixed counter state returning natural value in ZXN mode. (#15179) [holub]

-scripts/src/tools.lua: Fix errors linking jedutil on newer Linux [AJR]

-scripts/src/tools.lua: Fix errors linking romcmp on newer Linux [AJR]

-sdl3: compile again on macOS with pre-3.4.0, and a minor cleanup. [R. Belmont]

-luxor/x37: WIP. [Curt Coder]

-z80scc: Fixed external clock source selection and start bit timing. [Curt Coder]

-luxor/abc1600: Fixed video register mirroring. [Curt Coder]

-luxor/x37: WIP. [Curt Coder]

-Eliminated many temporary std::string objects. [Vas Crabb]
 * Also updated compiling documentation.  Mentioned the possibility to use the x86-64 clang/libc++/ucrt environment with MSYS2 on
    Windows.  Removed link to tools at mamedev.org - it's trivially easy to get an up-to-date MSYS2 environment by following the
    instructions.

-frontend/mame/luaengine_debug.cpp: Got rid of another wannabe std::span. [Vas Crabb]
 * debugger/qt/deviceinformationwindow.cpp: Fixed another C++20 thing that apparently only breaks with some compiler/OS/Qt version
    combinations.

-dataeast/deco146.cpp, dataeast/deco104.cpp: Cleaned up code: (#15141) [cam900]
 * Made fixed configuration constructor parameters.
 * Suppress side effects for debugger reads properly.
 * Made member variables private, reduced unnecessary includes.
 * Use m_ prefix for member variables, use explicitly sized integers for values that are saved.
 * Use logmacro.h for configurable logging.
 * Use BIT helper to extract individual bits.
 * Fix descramble input.

-namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Use device_delegate for callbacks. (#15170) [cam900]

-namco/namco_c45road.cpp, namco/tceptor.cpp: Cleaned up code: (#15171) [cam900]
 * namco/namco_c45road.cpp:
   - Use .m for address map instead trampolines.
   - Remove device_memory_interface related stuff (not needed due to above).
   - Made some variables const, use util::sext for sign extension.
   - Reduced literal tag usage.
 * namco/tceptor.cpp:
   - Use bool for Boolean variables, made some variables const.
   - Reduced literal tag usage.
   - Use bufsprite.h for buffered sprite RAM.
   - Fixed save state issues.

-sound/namco.cpp: Updates: (#15154) [cam900]
 * Use device_memory_interface for waveform memory, allow config per hardware (ex: RAM in 20pacgal.cpp).
 * Split Pole Position WSG into separate device.
 * Added address map for common 15XX/CUS30 interface.
 * Remove unnecessary configuration, use templated base class instead (also packed flag).
 * Added notes for polepos panning.
 * Fixed mixing.
 * Use logmacro.h for logging, reduced preprocessor macros, use references rather than pointers.
 * Split device state for per-hardware differences.
 * Fix allocated size for sound register area.
 * Made some variables const.
 * namco/20pacgal.cpp, namco/polepos.cpp: Corrected sound device type.

-capcom/cps1/2.cpp, capcom/kenseim.cpp, and related drivers: Cleanup: (#15152) [cam900]
 * Reduced duplication, literal tag usage and run-time tag lookups.
 * Make some variables const, reduced preprocessor macrso.
 * Added notes and updated file names in comments.
 * Use device_post_load for post load function.
 * Fixed debugger and save state issues, and improved logging.
 * Use BIT helper to extract individual bits.
 * Mark ROMs not dumped from the same PCB as bad.
 * Use snake_case function and variable member names.

-atari/irobot.cpp: Cleanups and updates: (#15120) [cam900]
 * Use logmacro.h for logging.
 * Suppress side effects for debugger reads
 * Reduce literal tag usage and runtime tag lookups
 * Use configured banking.
 * Use tilemap.h for text layer.
 * Fixed save state support.
 * Cleaned up code.
 * Fixed ROM region sizes.

-atari/atari400.cpp: Added notes about where the Atari 800 right cartridge should be mapped. (#15119) [cam900]
 * Reference: https://atariwiki.org/wiki/Wiki.jsp?page=Memory+Map

-atari/atarig42.cpp, atari/atarigx2.cpp: Optimized tilemap drawing. (#15127) [cam900]
 * tileinfo.category value for playfield tilemap is controlled by overall bank 0 it can be optimized to single tilemap draw with
    variable priority value controlled at bank.

-atlus/sprite013.cpp: Made 013 sprite generator a separated device (previously in atlus/cave_v.cpp). (#15118) [cam900]
 * atlus/cave.cpp: Suppress side effects for debugger reads, use single-pass sprite drawing, cleaned up code.

-seta/seta2.cpp: Demote gundamex as MACHINE_IMPERFECT_TIMING. (#15095) [cam900]
 * It has overall timing issues, and also displays a black screen when the flip screen DIP switch is on.

-atari/a7800.cpp,atari/maria.cpp: Updates and cleanups: (#15140) [cam900]
 * Use bool type for Boolean values, made some variables const, reduced duplication.
 * Fixed debugger and save state issues, use BIT helper to extract bits.
 * atari/a7800.cpp: Use a memory view for BIOS ROM overlay, cleaned up code.
 * atari/maria.cpp: Use device_video_interface and required_address_space, use callbacks for halt, interrupt and wait.
 * atari/maria.cpp: Fixed bug in unknown bit detection at DLL.
 * atari/maria.cpp: Removed hard-coded RAM size.
 * atari/maria.cpp: Renamed variables to better align with documentation.

-NES related devices: Fixed debugger issues and updated URLs in comments. (#15166) [cam900]
 * bus/nes/disksys.cpp: Suppress side effects for debugger reads.
 * sound/namco_163.cpp: Added notes about internal RAM.
 * sound/rp2c33_snd.cpp: Made some variables const.
 * nintendo/nes_vt_soc.cpp: Fix outdated URLs and added notes.

-docs: More updates to compiling instructions. [Vas Crabb]
 * GCC 7 hasn't been relevant in years.
 * Added details on using the LLVM archiver.

-irem/m119.cpp: redumped sound ROM for scumimon [Hammy]

-igs/goldstar.cpp: moved DC4000 based games to separate driver [Ivan Vangelista]

-namco/namco_c123tmap.cpp, namco/namco_c169roz.cpp, shared/namco_c355spr.cpp: Added default behaviour when callbacks are unset (just
 copy directly from RAM). (#15185) [cam900]
 * shared/namco_c355spr.cpp: Added notes.
 * dataeast/deco32.cpp: Added notes of sprite flicker.

-nss_tvinterface: add french language rom [Berger]

-cpu/powerpc: Fix several errors in the 601 legacy POWER instructions [R. Belmont]
 * DOZI: the immediate value needed to be sign-extended, an unsigned comparison was used where signed is correct, and the operation
    is a subtract, not an add
 * DOZ: same errors as DOZI minus the sign extension since there's no immediate involved
 * ABS/NABS: fix the condition register update
 * MASKIR: flag update was trashing the result register and CR0 wasn't updated
 * Also fixed a typo in a comment for DIVWx (code was correct)

-util/delegate.h: Got rid of MAME_DELEGATE_DIFFERENT_MEMBER_ABI hack. [Vas Crabb]
 * This was supposed to allow calling i686 "thiscall" member functions via a free function pointer.  It had been disabled for years
    as it stopped working in GCC.  Simply having the code present breaks compiling with clang 22.1 even when it isn't enabled.

-Added support for building with MSYS2 CLANG64 with less fuss. [Vas Crabb]

-mame/pc/pc.cpp: Clean up slot options. [Vas Crabb]

-scripts/genie.lua: updated clangcl build settings to c++20 [Patrick Mackinlay]
 * emu/sound.h: removed unused function declarations

-nec/pc88va.cpp: kickoff pc88va_flop_orig.xml [angelosa]

New software list items marked not working
------------------------------------------
pc88va_flop_orig: Alantia VA Special, First Queen, Kawaisou Monogatari, Record of Lodoss War - Haiiro no Majo [Peredonov]

-Various cleanups: [Vas Crabb]
 * emu/device.cpp: Take std::string_view tag in constructor.
 * emu/save.cpp: Cleaned up interface for reporting error messages.
 * docs: Cleaned up stuff that's no longer relevant.
 * machine/s3c44b0.cpp: Overhauled logging.
 * osd/modules/lib/osdobj_common.cpp: Removed CoreAudio options that no longer do anything.
 * Cleaned up some more stuff to prepare for 64-bit offs_t.

-trs80_cass.xml: Metadata completion (#15186) [ArcadeShadow]
 * Added missing publishers and fixed French title on "L'Invasion des Extras-terrestres"

-Fix up more stuff for upgraded tools, etc. [Vas Crabb]
 * docs: It's no longer possible to get a working Qt 5 setup with MSYS2, and there's no 32-bit Qt 6 package.  Updated docs to
    reflect this.
 * Use Qt 6 on Windows, use qmake to find moc.
 * Fixed linking on Windows with static SDL3.
 * input/input_dinput.cpp: Support SDL3.

-ui/submenu.cpp: Fixed potential crash in Video Options menu on Windows. [Vas Crabb]

-Fixed Qt debugger build on Windows with clang. [Vas Crabb]
 * Qt provides inline definitions of dllimport functions, which causes a warning.  There are too many of them to practically leave
    the warning enabled for this module.

-netdev/pcap.cpp: Removed unused member variables. [Vas Crabb]

-sinclair/specnext.cpp: Added MIDI extension. (#15150) [holub]

-sinclair/specnext.cpp: Simulated random state of the SIMM. (#15151) [holub]

-mbee: remove sn soundchip [hap]

-mbee: remove ROM_LOAD_OPTIONAL [hap]

-nss_tvinterface: disable outgoing serial data by default [hap]

-misc: remove ROM_LOAD_OPTIONAL [hap]

-luxor/x37: WIP. [Curt Coder]

-gridcomp/gridrom.cpp: add device for GRiD's ROMs, add test rom at C0000 (#15159) [Valera Klachkov]

-neogeo.xml: Added 5 working items (#15191) [ArcadeShadow]

New working software list additions
-----------------------------------
19YY - Ichikyo Wai Wai (Japan) [Ekorz]
Golden Axe [Hoffman]
Violent Vengeance (beta 1.04) [OzzyOuzo]
Violent Vengeance (beta 2.05) [OzzyOuzo]
Violent Vengeance (beta 3.28) [OzzyOuzo]

-apple2: Remove Programmer's Aid #1 from system ROM definition and instead provide image devices for the D0/D8 sockets [AJR]

New working software items (apple2_rom.xml)
-------------------------------------------
Programmer's Aid #1 [AJR]
The Inspector [AJR]
Watson [AJR]

-Move build system adjusttment and fixes: [Vas Crabb]
 * Bumped minimum clang version to 13 - clang 12 is just too buggy.
 * Assume Qt 6 will be used, dropped Qt 5 support.
 * Fixed finding Qt headers on Fedora and hopefully other distros.
 * Always use static SDL2 on Windows.
 * debugger/qt/debuggerview.cpp: Fixed build with Qt < 6.6.
 * imgtool/modules/vzdos.cpp: Fixed build with Linux GCC 11.

-Remove leftover end from Lua script. [Vas Crabb]

-sound_module: crossfade abuffer on overrun [hap]

-sinclair/specnext.cpp: Fixed CTC clock. (#15190) [holub]

-sinclair/specnext.cpp: Refactored NMI handling. (#15086) [holub]

-sound_module: update abuffer last sample on clear [hap]

-h8_sci: add todo note [hap]

-h8_sci: correct m_ssr_read logic [hap]

-nss_tvinterface: add pal/ntsc config [hap]

New working clones
------------------
F-1 Dream (set 1) [Jim Westfall]

-Cleaned up unsupportable legacy stuff: [Vas Crabb]
 * cpu/drcbex86.cpp: Removed i686 recompiler back-end.  Without a practical way to make Windows i686 builds, it's just going to rot.
    Also, x86-64 is now older than Pac-Man was when MAME was initially created.  It's dead on the desktop
 * tools: Removed aueffectutil - it's no longer useful.
 * emu/video/rgbutil.cpp: Removed Altivec/VMX bilinear filtering implementation.  PowerPC on desktop is dead.
 * file/posixptty.cpp, sdl, sdl3, scripts: Removed support for SysV operating systems. They’re dead on the desktop.
 * scripts: Removed outdated Lua compatibility macros. They weren't doing anything sice we updated to Lua 5.4 (the compatibility
    options changed, but we just left the old macros in place, which no longer had any effect).

-rm/rm380z.cpp: Added missing wait states and NMI single step debugging support (#15194) [Robin Sergeant]

-sound/xaudio2_sound.cpp: Added noexcept specifier for XAudio2 engine callbacks. (#15195) [Patrick Mackinlay]

-rm/rm380z_m.cpp: Fix keyboard regression error with older COS 3.4 firmware (#15196) [Robin Sergeant]

-tigeroad: jim measured video timing and mcu freq, bionicc: assume same video timing as tigeroad [hap]

-cubeqst: remove DISK_IMAGE_READONLY_OPTIONAL [hap]

-Switch GitHub Actions Windows x86-64 workflows from MSVCRT to UCRT. [Vas Crabb]

-3rdparty/expat: Don't generate errors for format warnings with GCC/ucrt. [Vas Crabb]

-docs: More forward-looking updates to the Windows build documentation. [Vas Crabb]

-debugger/qt: Fixed build with Qt 6 on AArch64. [Vas Crabb]

-machine/cxd1185.cpp: resolve save state name conflict [Patrick Mackinlay]

-cubeqst: ld is supposed to be optional afterall [hap]

-osd: target Windows 10 API [Patrick Mackinlay]
 * remove MODERN_WIN_API flag

-taito/taitosj.cpp: Added support for Adventure Canoe (1982) (#15012) [fipppi]

New working systems
-------------------
Adventure Canoe [fipppi]

-z8: Fix disassembly of opcode D7 (LD x(r2), r1 - indexed register write) (#15199) [Hannes Janetzek]
 * The register nibble roles were swapped and the operand order showed it as a read instead of a write. Both C7 and D7 encode byte 1
    the same way (high nibble = r1, low nibble = r2). The only difference is operand order: C7 reads from indexed, D7 writes to
    indexed.
 * Before: D7 DC 01 disassembles as "LD R12, 01h(R13)" After:  D7 DC 01 disassembles as "LD 01h(R12), R13"

-cubeqst: add conf switch to disable ld [hap]

-sound: fix a convergence problem when a rate-adaptive stream is not connected [Olivier Galibert]

-x28,vfxcart: make timings overrideable. (#15183) [Christian Brunschen]
 * x28: make timings configurable.
   - Also:
     * remove the fake device.
     * allow clients access to the writable / write protected state.
     * save state.
     * move short function bodies from x28.ipp to x28.h.
   - Having these short member function definitions inline removes a lot of template-parameter noise, leaving only the long `read()`
      and `write()` member function definitions out-of-line in `x28.ipp`.
   - vfxcart:
     * use the real X28C256 device.
     * add a configuration setting to vfxcart to allow adjusting the timings of the X28C256 device.
     * configure EEPROM to be write protected.
 * x28.{h,ipp}: All the datasheets seem to refer to the write protection as "software data protection"
   - Update the terminology here to align with that: `m_write_enabled` -> `!m_software_data_protection_enabled`.
   - Update the sole client (vfxcart.cpp) as well.

-machine/i8251.cpp: sync mode fixes [tarmooja]
 * Fix parity handling for SYNC mode (#15160)
 * Send sync characters when TX empty
   - Co-authored-by: Tarmo Oja 

-sound/cem3340.cpp: Implemented preliminary CEM3340 and  incorporated it as an LFO on the prophet5. (#15153) [m1macrophage]
 * sound/cem3340.cpp: Initial implementation of CEM3340. sequential/prophet5.cpp: Incorporated CEM3340 LFO. Corrected mod wheel
    range.
 * src/sound.lua: added cem3340.

-i8251: small cleanup [hap]

-docs: More updates for Windows compiling instructions. [Vas Crabb]
 * Also updaed Lua version and documentation link.

New systems marked not working
------------------------------
International Superstar Soccer Deluxe (SNES bootleg) [Hammy, Little0, IQ_132]
The Great Hongyun Shu 1996 (Conny bootleg of Mega Drive version) [Hammy, Little0]

New working clones
------------------
Trivia ? Whiz (6221-00, Original rev question ROMs) [Brian Troha]

-namco/namcos10.cpp: added the service mode DIP switch to Gamshara and Point Blank 3 sets [Brian Troha, joejoe]

-Current Plug & Play / Handheld PR (mostly GeneralPlus/VT additions, 23 not working sets) (#15181) [mamehaze]
 * noted that orinasp uses an MCU to drive everything, only external ROM is a settings SEEPROM
 * added SPI boot ROMs to lx_jg7420 set
 * removed some programmer specific config data from recent plug+play sets
 * a few formatting fixes

New systems marked not working
------------------------------
GM-1417 - HD 360 Degrees Rocker Palm Eyecare Console - 788 in 1 [Team Europe]
Digimon Color [Team Europe]
Game & Watch: The Legend of Zelda Anniversary [Team Europe]
Play Vision 95 Games in 1 [Team Europe]
Power Console - Frozen (JCG100GFZi1, English/French) [Team Europe]
TUI 240-in-1 [Team Europe, AJRhacker]
198-in-1 Handheld Console [Team Europe]
TFT Portable Player / GPDevice 230-in-1 (YJ-801) [Team Europe]
Starbucks x Subor (OEM Q2, China) [Team Europe]
Disney & Disney/Pixar Characters Best Friends PC (Japan) [Team Europe]
Anpanman Chiiku Paddo (Japan) [Team Europe]
Body Gun Game Console (Model GC05, Damcoola) [Team Europe]
Doraemon Learning Personal Computer (Japan) [Team Europe]
Disney Princess Learning Personal Computer (Japan) [Team Europe]
Retro Station Pocket System GB-40 300 in 1 [Team Europe, AJRhacker]
Double Dance Mat with HDMI (Kaximon) [Team Europe]
100-in-1 Retro Gaming Console (SY-909) [Team Europe]

New clones marked not working
-----------------------------
Pixels 246-in-1 Game Player (DH-628) [Team Europe]
Power Console - Frozen (JCG100GFZi12, English/Czech) [Team Europe]
My Arcade Galaga (DGUNL-7132, Pixel Pocket Pro) [Team Europe]
My Arcade Space Invaders (DGUNL-7133, Pixel Pocket Pro) [Team Europe]
Orb Gaming 240-in-1 Handheld [Team Europe]
Kiratto Pri-Chan - PritamaGO: Mint Blue (Japan) [Team Europe]

-Fixed graphics banks / ROM banking to Tetris + Cherry Master (+K, Canada Version, encrypted) [Roberto Fresca]

-Added technical notes to Tetris + Cherry Master (+K, Canada Version, encrypted) [Roberto Fresca]

-replace 2 badly dumped ROMs in the recent Plug and Play PR (#15201) [mamehaze]
 * Co-authored-by: David Haywood 

-Tetris + Cherry Master (+K, Canada Version, encrypted) improvements: Bipolar PROMs banking for better colors (still imperfect).
 [Roberto Fresca]

New working systems
-------------------
Chess Teacher [hap, Berger]

-Fixed El Dorado sets (Dyna D9101 hardware) parent/clone conflicts. [Roberto Fresca]

-Some minor cleanups to goldstar.cpp driver. [Roberto Fresca]

New working clones
------------------
Cuty Line Limited (ver.1.30, CLLJ) [Roberto Fresca, Grull Osgo, Hammy]

New working clones
------------------
Cuty Line Limited (ver.1.30, CLLJ, set 2) [Roberto Fresca, Grull Osgo, Hammy]

-c1541: Fixed Commodore 1541 stepping back and forth while reading data. [Curt Coder]
 * 6522via writes 0xff to the port at reset, effectively messing up the stepper phase order.

-build: retire superseded Intel C++ Compiler target [Patrick Mackinlay]

-sinclair/specnext_layer2.cpp: Fixed palette index with offset wraps around. (#15149) [holub]

-sinclair/specnext.cpp: Duplicate palette workaround which doesn't allow color index escape (sprite) palette boundaries. (#15167)
 [holub]

-adcanoe: corrections to dipswitches [Wayder], taitosj: small cleanup to input ports, fix array OOB access on sprite bitmap [hap]

-taitosj: fix nomcu ram range (adcanoe test mode) [hap]

-namcos86: tighter quantum [hap]

-taitosj: set screen VIDEO_ALWAYS_UPDATE [hap]

-nintendo/nes_vt*.cpp: Eliminate unnecessary vt_rom_r and unused vtspace_w handlers [AJR]
 * nintendo/nes_vt369_vtunknown.cpp: Fix mixup between vt36x_gbox2020_8mb and vt36x_gbox2020_16mb configs

-x07: remove "anti bug" code from T6834 IO write (#15148) [Sylvain Glaize]
 * x07: remove "anti bug" code from T6834 IO write
   - Some MESS-era code was trying to circumvent unimplemented T6834 at that time, but created other problems, as the heuristic on
      what is a new command was wrong for some cases.
   - Fixes the "PRINT"A";:C=TKEY("O")" bug freezing the X07 emulation, where the T6834 issued by TKEY was mistakenly interpreted as
      a character to print.
 * x07: better comment on the missing handling of I/O port $BB

-esqvfd.cpp: handle single-character underline. (#15187) [Christian Brunschen]
 * esqvfd.cpp: handle single-character underline.
   - This is used on the VFX family to display the cursor while editing the name of an edited sound program to write, a file to
      save, and similar.
   - Also add some logmacro-based logging of display commands to enable easier future exploration as required.
   - Saving the cursor position also clears the current attributes.

-esqpanel.cpp: don't send certain commands to the display. (#15188) [Christian Brunschen]
 * Keyboard Calibration and Light Status commands are already handled in the `esqpanel` class, don't send them to the display which
    will just have to ignore them.

-namcos86: even tighter quantum [hap]

-3rdparty/asmjit: Sync with upstream version 1.21. (#15205) [Patrick Mackinlay]
 * From asmjit/asmjit@0bd5787b54b575ed94bf32ac452153b34385c514

New systems marked not working
------------------------------
Mali Saiche [SongJi]

-jaleco/megasys1.cpp: added a note about a bootleg p47je program ROMs arrangement [selu]

-misc/ps_m3.cpp: corrected GFX decode / tilemaps [David Haywood]

-sinclair/*: Various minor fixes (#15206) [holub]
 * sinclair/screen_ula.cpp: Simplified public methods parameters (flash)
 * sinclair/specnext.cpp: Fixed video mode initialization
 * sinclair/specnext.cpp: Added notes regarding Anti-Brick core
 * sinclair/specnext_layer2.cpp: Fixed issue with scroll edge case
 * sinclair/spectrum.h: Minor comments cleanup

-liberate: use a memory_view for the overlaid bank [hap]

-f1dream: improve soundlatch timing [hap]

New working clones
------------------
El Dorado (V1.2D) [Roberto Fresca, Grull Osgo, Hammy]

-Added the hardware type in the game description of eldoraddoa, elddoradoab and eldoraddoac. [Roberto Fresca]
 * El Dorado (Dyna D9101 HW, V1.2D): Fixed program ROM hash.

-Added the hardware type in the game description of eldoradd, elddorado, elddoradob, elddoradoc, and eldoraddod. [Roberto Fresca]

-sinclair/*: Moved macro constants into local scope. (#15209) [holub]

-sinclair/evo,sinclair/next: Moved highly splitted drivers into dedicated folders. (#15210) [holub]

-pc6001 and clones: add printer port (#15211) [Devin Acker]

-misc/rawthrillspc.cpp: BIOS 1 is 1.0.4, not 1.0.3 (#15146) [ClawGrip]
 * misc/rawthrillspc.cpp: BIOS 1 is 1.0.4, not 1.0.3

-tigeroad: add manual sprite dma trigger and irq4 [hap, Jim Westfall]

-sinclair/specnext.cpp: Simulated behaviour of Anti-Brick core working. (#15208) [holub]
 * I found the way to simulate flasher core bootrom. As of now if we load with Anti-Brick's bootrom it's waiting until core switch
    and loads requested coreId (Next the one we have) with corresponting bios and reboots.

-3rdparty/genie: Sync with upstream 1196. [Patrick Mackinlay]

-build: Add support for VS2026; 3rdparty/genie: Local fixes: [Patrick Mackinlay]
 * Local fix for GENie resource include directory bug, sent upstream as bkaradzic/GENie#572
 * Local fix to disable broken command line escaping
 * Local fix to use MPARAM instead of hard-coded -m64

-f1dream: prevent scheduler issue after halting maincpu (do the same for bionicc) [hap]

New working clones
------------------
Super High Impact (rev LA2 10/22/91) [Pr3tty F1y, Brian Troha]

-tigeroad/bionicc: correct objram range [hap, Jim Westfall]

-tigeroad: remove m_has_coinlock variable, bionicc: assume interrupt timing is same as f1dream hw (no change), assume coinlock in
 service mode is deliberate [hap]

-kaneko/djboy.cpp: Update notes [AJR]

-misc/ps_m3.cpp: avoided lockup, added preliminary inputs and sound [Ivan Vangelista]

-source org: rename microvision and milton drivers [hap]

-milton: add anon namespace [hap]

-nes_vt369_vtunknown attempting to understand the extra port / protection on gtct885 a bit better (#15207) [mamehaze]
 * nes_vt369_vtunknown attempt to understand the extra port / protection on gtct885 a bit better
 * hook up a protection device that allows gtct885 and rd5_240 to boot
 * hook up the device to goretro and rbbrite, but they don't work as we lack the code the device supplies
 * hook lexibook banking up to the port data write, not the direction write
 * added encryption disable for rsps300 type

New clones marked not working
-----------------------------
Vibes Retro Pocket Gamer 240-in-1 (set 2) [Team Europe]

-galaxian/galaxian.cpp: Add a new Spanish Pac Man bootleg on Galaxian hardware (#15203) [ClawGrip]

New working clones
------------------
Pac-Man (Cocamatic, Spanish bootleg on Galaxian hardware) [Victor Fernandez (City Game)]

-misc: small accuracy improvement for clock_device when result divided clock is not an integer [hap]

-HP98x6: 98259 bubble memory module added (#15202) [fulivi]
 * i7110_7220: Re-implemented Intel bubble memory subsystem
 * hp98x6: HP98259 bubble memory module added

-blktiger, blktigera: Added US region description to title (#15219) [James Charles Taylor]

New systems marked not working
------------------------------
Grand Master [hap, Berger]

-luxor/x37: WIP [Curt Coder]

-sound/va_vca.cpp: support for differential inputs. prophet5.cpp: VCA balance trimmers. (#15215) [m1macrophage]

-grandmas/emirage: move chessboard to a device [hap]

-netlist: Remove redundant usages of fatal logger (#15218) [FlykeSpice]
 * netlist: Remove redundant usages of fatal logger
 * nl_factory.h: Fix Wunused compiling error

-spectrum_cass.xml: Added 6 working items (#15222) [ArcadeShadow]

New working software list additions
-----------------------------------
Frightmare (Zafiro) [Spectrum Computing]
Hero [Planeta Sinclair]
S.O.S. Naufrágio [Planeta Sinclair]
Saracen (Dro Soft) [Spectrum Computing]
Sir Loin (MCM) [Spectrum Computing]
Unitrax (Erbe) [Spectrum Computing]

Merged sets
-----------
Red Planet (English) + Red Planet (Spanish) [ArcadeShadow]
Frightmare (Summit, 128K) + Frightmare (Summit, 48K) [ArcadeShadow]

-Cleanups and fixes: parent/clone relationships, descriptions, publishers, years and languages info. [ArcadeShadow]

-Revert "netlist: Remove redundant usages of fatal logger (#15218)" [Vas Crabb]
 * This reverts commit 7689ad57e746a33dfeae9299821992e15dd63ea9.
 * The nl_exception doesn't inherently log anything, and whatever catches it may send its log output to a different place to the
    netlist devices' loggers if it end up logging the message.  All the error conditions are supposed to be sent to the netlist
    devices' own loggers to ensure you have visibility.

New clones marked not working
-----------------------------
Ridge Racer (World, Three Monitor Version) [John Bennett, Keith Heathcote]

-dddoor: Add Japanese button descriptions [AJR]

-adp/stella8085.cpp: deduplicate and translate service keyboard, fix disc inputs (#15223) [stonedDiscord]

-adp/stellafr.cpp: Fix memory map for SuS (#15189) [Styne13]
 * stellafr: Add mem map for sus
   - Signed-off-by: Marcel <6253936+Styne13@users.noreply.github.com>
 * stellafr: Split devices with tk or rtc
   - Most of the devices with "Spiel und Speicher Modul" use timekeeper(tk), but some of them a rtc instead.
     * > Adapt init functions
 * adp/stellafr.cpp: Adapt CPU frequency

Signed-off-by: Marcel <6253936+Styne13@users.noreply.github.com>
----------------------------------------------------------------
Signed-off-by: Marcel <6253936+Styne13@users.noreply.github.com> [Styne13]

-sinclair/next/specnext_tiles.cpp: Better support edge case where tilemap or data wraps around available region. (#15216) [holub]

-sinclair/next/specnext.cpp: Fixed postponed CTC timer update. (#15217) [holub]

-windows/winmain.cpp: Use UTF-8 console I/O when built with UCRT. [Vas Crabb]

-skeleton/lanmao.cpp, misc/marywu.cpp: added meter counter feedback [Ivan Vangelista]

-adp: move glksstrn to correct file (#15226) [stonedDiscord]

-tools/imgtool: Use UTF-8 console I/O on Windows, don't use wide char streams. [Vas Crabb]

New systems marked not working
------------------------------
MD-4DUV (UMC UM8498F & UM8496 chipset) [bitsavers]

-nintendo/gamecube.cpp: fix startup validation [angelosa]

-video/pc_vga_sis.cpp: hookup fast page address [angelosa]

-luxor/x37: WIP [Curt Coder]

-luxor/x37: WIP [Curt Coder]

-bus/ieee488/grid2102.cpp: Fixed geometry disk and support formatting. (#15192) [Valera Klachkov]
 * Support ddFormat, ddInitialize; fix ddWrite(mode=1).
 * Rewrite 2101 and 2102 status blobs.
 * Add disk status struct, fill geometry properly.
 * Disable gpib state logs by default.
 * Fixes MS-DOS 2.11A loading, GitHub #10209 and GitHub #10210.
 * ieee488/grid2102.cpp:
 * ieee488/grid2102.cpp:
 * ieee488/grid2102.cpp:
   - Fix #10209
 * ieee488/grid2102.cpp: fixes after code review

-bus/ieee488: Cleaned up code, improved displayed device names. [Vas Crabb]

-docs: Reorganised listing of MSYS2 packages for building documentation. [Vas Crabb]

-igs/igs023_video.cpp and related driver updates: (#15227) [cam900]
 * Reference: https://github.com/laoo/PGMTech
 * Use BIT helper to extract single bits, use util::sext to sign extend values.
 * Use logmacro.h for logging feature.
 * Use address maps for RAM/video register area.
 * Implemented additional features: sprite DMA, disable specific layer, ccanline counter (verified from hardware).
 * Expanded palette area for fix possible out of bound text palette issue.
 * igs/pgm.cpp: Added notes about Z80 control, reduced literal tag usage.
 * igs/igs_68k_023vid.cpp: Added placeholder for IGS025.

-cirsa/miniguay.cpp: Added Cirsa Mini Bar (not working). (#15123) [ClawGrip]

New systems marked not working
------------------------------
Cirsa Mini Bar [jordigahan]

-irem/m62.cpp: Added an additional Kid Niki bootleg called Yanjamaru. (#15081) [ClawGrip]

New working clones
------------------
Yanjamaru [ClawGrip]

-sega/zaxxon.cpp: Cleaned up a little. [Vas Crabb]

New systems marked not working
------------------------------
unknown Dyna mahjong game (V1.60) [Hammy]

-astrocorp/astrcorp.cpp: fixed MT09439 [Ivan Vangelista]

-Paper over a design that does not seem to make sense [Olivier Galibert]

-fphantom: use gmboard_device [hap]

-galaga,bosco,digdug: use resnet for palette [hap]

-hp9122c: remove ununsed functions [hap]

-sound_module: fix std::memmove bytes param [hap]

-bpoker: fix vram banking [hap]

-igs/lordgun.cpp: Cleaned up and updated code: (#15231) [cam900]
 * Suppress side effects for debugger reads.
 * Split driver state per hardware configuration.
 * Reduce duplicated code, literal tags and run-time tag lookups.
 * Fixed possible sprite wraparound.
 * Expanded and corrected notes.

-igs/igs011_video.cpp, igs/igs012.cpp: Made IGS011 and IGS012 separate devices. (#15233) [cam900]
 * igs/igs011.cpp:
   - Moved IGS011 (including decryption, protection, and video), IGS012 into separates devices
   - Fixed relocate protection area function.
   - Fixed naming for per-game protection functions.
   - Fixed logging.
   - Fixed post-load function.
   - Added notes about graphical issues on dbc title screen.
 * igs/pgmprot*.cpp: Fixed save state support, added #include guards.
 * igs/pgmprot_igs025_igs012.cpp:  Added notes about IGS012, added IGS012 device placeholder.
 * igs/igs025.cpp: Suppress side effects for debugger reads.

-namco/sg_vga.cpp: hookup medal select [angelosa]

-sony/smc777.cpp: convert joysticks to MSX DE-9 [angelosa]

-sony/smc777.cpp: calculate bitmap layer tile offsets properly [angelosa]
 * fix comp2:HETZER graphics

-fphantom,cphantom: small improvement to internal artwork [hap]

-gmboard: fix regression with fphantom hint button [hap]

-grandmaster: add chessboard inputs and preliminary internal artwork [hap]

-gaelco/gaelco2.cpp: Add 'Lucky Colors' (not working, missing Dallas dump)  (#15200) [ClawGrip]
 * Add 'Lucky Colors' (not working, missing Dallas dump)

New systems marked not working
------------------------------
Nova Desitec Lucky Colors (v1.1i) (Italy) [ClawGrip]

-mame.lst: Add 'luckyclrs' [ClawGrip]

-nes_vt: added 2 not working Go Retro sets + cleanups + lxcap research (#15228) [mamehaze]

New clones marked not working
-----------------------------
Go Retro Portable 250+ Games (US, V1.3) [Sean Riddle, David Haywood]
Go Retro Portable 250+ Games (US, V1.2) [Sean Riddle, David Haywood]

-these licensed devices are protected like the other 2 sets (~0x100 bytes of code read from mystery device) [mamehaze]
 * simulated protection for lxcap, tetrtin, pactin rather than bypassing it
 * also hooked up lxcap protection device to otrail, which boots with it present
 * hooked it up to mog_m320 and pixel246, the former of which now goes to menu (pixel246 seems to ignore the results anyway)
 * hooked up seeprom to otrail, allowing for game to be loaded / saved and high score table to show correctly
 * various cleanups (ATTR_COLD, formatting)

-namco/namcos21_3d.cpp: fix x/y end limits [angelosa]

-namco/sg_vga.cpp: hookup sound ROM bankswitch [angelosa]

-namco/namcos21.cpp: upper palette entries 0 & 1 controls mixing [angelosa]
 * fix winrun/winrungp/winrun91 title screen priority

-namco/namcos21_c67.cpp: preliminary mixing register hookup [angelosa]
 * fix aircomb gameplay priority

-namco/namcos21_3d.cpp: bit 7 of code really doesn't seem depth cue related [angelosa]
 * fix aircomb 3d colors

-input/input_win32.cpp: Made Win32 lightgun module usable with pen/touch. [Vas Crabb]
 * windows/window.cpp: Forward pointer events to input modules.

-igs/igs011.cpp: Bad graphics on dbc title screen is an original game bug. [Vas Crabb]

-igs/igs011.cpp: Added drgnwrld original game bugs to header comment. [Vas Crabb]

New working software list items
-------------------------------
ggm: Capablanca Edition: Master Chess Endgame (set 1) [Berger]

Systems promoted to working
---------------------------
Grand Master (Milton Bradley) [hap, Berger]

-namco/namcos21_c67.cpp: various fixes: [angelosa]
 * hookup video enable bit (solvalou after POST);
 * remove cybsled specific kickstart delay, fix title screen appearance;
 * issue a DSP chip reset when the line is high, fix starblad/solvalou 3d graphics after exiting service mode;

-namco/ds5000.cpp: add some base execution [angelosa]

-dynax/dynax.cpp: moved baoqingt to this driver, made it boot. Wrong colors, so not working for now. [Ivan Vangelista]

New systems marked not working
------------------------------
Galaxian Fever (Japan) [Guru]
Shooting Paradise (Japan) [Guru]

-namco/sg_vga.cpp: updated PCB info [Guru]

-gmboard: improve hall effect sensor [hap]

-Mac updates: [R. Belmont]
 * Sound chip behavior and IRQ handling greatly improved for all 68020+ models
 * The printer and modem ports were previously swapped, this is now fixed
 * Models where serial diagnostic/TechStep mode is a jumper now support a configuration switch for it
 * Centris 610/650 now have a 68LC040 (Quadra 610/650 have a full '040 still)
 * PowerBook Duo 280/280c now have a 68LC040
 * Fixed wrong pixel clock/refresh rate on LC III, LC 520, and LC 550.
   - sound/asc.cpp: Updates [R. Belmont]
 * Rewrite with per-variant subclasses and using the same code for the two FIFOs
 * Many correctness improvements based on hardware testing with Doug Brown's ASCTester
 * Real EASC feature support for the first time: 44.1 kHz output, variable sample rate conversion, and CD-XA ADPCM decode
   - machine/pseudovia.cpp: Updates [R. Belmont]
 * Rewrite with per-variant subclasses
 * Mirroring now matches hardware for each variant
 * ASC IRQ has correct level vs edge triggered behavior per variant

-namco_c355spr: remove hardcoded namcos21 scroll adjust [hap]

-solvalou: add internal artwork [hap]

-gal3,ds5000: assume same c355 scroll offset as namcos21 [hap]

-igs/igs011.cpp: Added remapping for rotated trackball (seems to glitch occasionally). [Vas Crabb]
 * igs/igs011_video.cpp: I forgot I implemented video output disable already.

-namco/namcos22.cpp: Trigonometry isn't necessary and multiplications can be reduced in trackball remapping. [Vas Crabb]

-sound/asc.cpp: Fix -validate failure. [R. Belmont]

-beena/tvochken: correct cardslot tag in .lay script [hap]

-mo5nr: Correctly switch banks at reset [AJR]

-upd7801: fix port C direction bits (#15232) [Devin Acker]

-bus/centronics/pc6022.cpp: notes about print mechanism (#15225) [Devin Acker]

-fix address lines of Roland PCM cards (#15238) [ValleyBell]
 * The previous dumps were done with address lines 8..15 reversed. This has been fixed and now the address line scrambling is the
    same across CM-32P internal PCM ROMs and the PCM addon cards.

-namco/namcos21_c67.cpp: update aircomb QA note [angelosa]

-netlist: Check for mismatched number of parameters passed to device macros at compile time.  (#15224) [FlykeSpice]
 * netlist/nl_setup.cpp: Use C++20 __VA_OPT__ to simplify device registration code.
 * netlist/build/create_devinc.py: Generate check for correct number of arguments.

-canon/x07.cpp: Improved audio output. (#15236) [Sylvain Glaize]
 * Remove the direct memory reading that was a hack to make BEEP (and only BEEP) work.
 * Count the time as the coprocessor is supposed to do.  Timing adjusted by ear as no documentation is available.
 * Implemented keyboard click.
 * Fixed audio counting when resting.
 * Derive Baud rate generator input frequency from CPU frequency.

-Various cleanup. [Vas Crabb]
 * Reduced tag lookups, added side-effect checks, lowercase hex digits, standard mahjong matrix, etc.

-Revert "z80dma: Update RDY immediately but defer the side effects. [Curt Coder]" [Curt Coder]
 * This reverts commit f5c253ccd2efe61ac0094804c7e738454932234b.

-luxor/abc1600: Added ABC 1656 bus expander. [Curt Coder]

-namcos21_dsp_c67: reorder display command processing [hap]

-namcos21_dsp_c67: remove obsolete yield_hack [hap]

-namcos21_c67: tweak analog controls [hap]

-gaelco/gaelco2.cpp: added ROM patches to bypass undumped DS5002FP start up checks for luckyclrs [Hammy]

-namcos21_c67: improve bgpen blend (do the same for driveyes) [hap]

-namcos21_c67: add note about dsp clock [hap]

-namcos21_c67: solvalou uses less poly colors [hap]

-namcos21: improve bgpen [hap]

-sega/segas32.cpp: demote kokoroj and kokoroja [angelosa]
 * they "technically" boots with an audio CD mounted, which is not the kokoroj2 one
 * fix MT09441

-bus/megadrive/md_slot.cpp: retire chinf3 slot option [angelosa]
 * non-working version with deprecated absolute tag lookups;
 * working one is available as teradrive option under megadrive_unl_chinf3_device;

-namcos21_dsp_c67: remove some obsolete hacks [hap]

-Cleaned up another batch of mahjong inputs. [Vas Crabb]

Systems promoted to working
---------------------------
Solvalou (SV1, Japan) [Angelo Salese, hap]
Air Combat (AC2, US) [Angelo Salese, hap]
Cyber Sled (CY2, World) [Angelo Salese, hap]

Clones promoted to working
--------------------------
Air Combat (AC1, Japan) [Angelo Salese, hap]
Cyber Sled (CY1, World?) [Angelo Salese, hap]

-namcos21: imperfect sound flag for the driving games [hap]

-namcos21: remove gpu maskram, remove winrun_ prefix from functions/variables [hap]

-namcos21: tweak analog controls for the driving games [hap]

-namco/sg_vga.cpp: dumped internal ROM for shootpar [Guru]

-generalplus gpce4 refactoring (#15246) [mamehaze]
 * moved GeneralPlus GPCE4 series SoC emulation from driver file into a device [David Haywood]
 * begin to flesh out GPCE4 emulation a little more [David Haywood]
 * move mapacman away from make-believe hookups to something a little more grounded in reality now that the chip has been identified
    [David Haywood]
 * added internal ROM for digicolr set, replace with clean dump [Harold Seo]
 * removed local implementation of LCDC previously used by mapacman and replaced it with the bl_handhelds_lcdc.cpp device, which
    looks like it's actually a ST7735SV (which is what these use) [David Haywood]
 * mapacman display is now more stable [David Haywood]

-namco/sg_vga.cpp: corrected GFX ROM loading for galfever [Ivan Vangelista]

-sony/smc777.cpp: 95 new dumps (#15241) [Angelo Salese]

New working software list items
-------------------------------
smc777: CP/M v2.2 (Version 1.1J), A.E., Hikyou Amazon no Okuchi ni .., Baikin-kun's Dental Walk, Bug Attack, Championship Lode
  Runner, Demon Roulette, Exciting Billiard Cannon Shot, SMC Jissen Igo (I), Hanafuda, Miner 2049er, Othello, Professional Mahjong,
  Manten-kun (Suu no Dounyuu, Keisan Ryoku 1, Keisan Ryoku 2), SMC Game Pack 1, Game Compilation (Rock Fury), Disk Filer (v1.4),
  SMC-DOS, SMC Paint, SMC Read ROM utility [archive.org]

New software list items marked not working
------------------------------------------
smc777: Aztec, Hikyou Amazon no Okuchi ni Kogane Densetsu o Mita, Baikin-kun no Gokiburi Taiji, Baikin-kun no Switch On, Uchi no
  Tama Shirimasenka, Fire Dragon, Cookin Cat, Introductory Crosswords, Junior Crosswords, Sony Promotional Disc 1-4, Hello Basic,
  Kanji CP/M (two versions), Houryuuji no Nazo, Hudson Best Selection Series 1-5, Lode Runner, Maboroshi no Kodai Ouchou (Asuka-hen,
  Kyoto-hen, Yoshino-hen), Mario Bros. Special, Ougon no Haka, 777 Graphics Editor, SMC Japanese Word Processor, Graphic no Sekai,
  Game Compilation 3, Game Compilation (Invaders), Mujintou Dasshutsu, Muu Tairiku no Nazo, Naito Kunio no Tsumeshougi, Napoleon,
  New Adam & Eve, Nobunaga no Yabou, Penjamin, Remain's Robo, Salad no Kuni no Tomato-hime, SMC Super Golf, Nitten CAD, Rassapiator,
  Seiko no Ototo e Nyuumon, SMC Logo no Sekai (Applications-hen, Graphics-hen), Memoland, SMC Shougi, SMC Super Golf, Star Blazer,
  Tokugawa Fuunroku, Transitt, Tsukumo Ultra 4-nin Mahjong, Yakyuu Kyou (alt new set), Youkai no Nazo, Youkai Tantei Chima Chima,
  Sekai no Hata, SuperCalc, Royal, Totake Shougi, Floppy Magazine 1-.8, Floppy Magazine Novelty, Floppy Magazine "Prep"
  [archive.org]

New systems marked not working
------------------------------
Fengyun Zhengba [Hammy]

New clones marked not working
-----------------------------
Nandemo Seal Iinkai (Jungle Taitei ver 1.1) [Hammy]

-yachiyo/ssingles.cpp: convert VRAM to use std::unique_ptr rather than share_ptr [angelosa]
 * allows visibility in debugger

-yachiyo/ssingles.cpp: preliminary kanji hookup for atamanot [angelosa]

-identified bl_handhelds_lcdc_device as st7735 and moved to devices/video (#15248) [mamehaze]
 * identified bl_handhelds_lcdc_device as st7735
 * renamed implementation and moved to devices/video/st7735.cpp / .h
 * fleshed out some logging to verify behavior so that it's easier to identify
 * fixed an out of bounds access on the video update, which now respects cliprect

-yachiyo/ssingles.cpp: split atamanot in own driver [angelosa]

-yachiyo/atamanot.cpp: convert protection area to address_map_bank [angelosa]

-namcos21: improve non-3d layer a bit [hap]

-solvalou: add more views to internal artwork [hap]

-namcos21: remove unneeded maincpu yield, mark savestates as supported [hap]

-namcos21: small cleanup [hap]

-yachiyo/atamanot.cpp: hookup NMI, try to get a sense over ROM bank [angelosa]

-screen: add support for update_partial(vpos,hpos) [hap]

-namcos21_dsp: move draw_quads to 3d device [hap]

-sony/smc777.cpp: implement 640x200x2bpp mode, improve DE-9 handling [angelosa]

-sony/smc777.cpp: fix FDC type [angelosa]

-sony/smc777.cpp: implement text layer start address [angelosa]

-formats/d88_dsk.cpp: override number of tracks for .1dd format [angelosa]
 * fix booting in most if not all hash/smc777.xml FDC failures

-Add Gaelco Scalextric and clones (#15084) [ClawGrip]

New systems marked not working
------------------------------
Scalextric (Spain, set 1) [Javier Valero, Josep Quingles, Recreativas.org]

New clones marked not working
-----------------------------
Scalextric (America) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (England, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (England, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (France, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (France, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Germany) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Italy, set 1) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Italy, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Portugal) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 2) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 3) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 4) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (Spain, set 5) [Javier Valero, Josep Quingles, Recreativas.org]
Scalextric (USA) [Javier Valero, Josep Quingles, Recreativas.org]

New working systems
-------------------
Obsidian [hap, Berger]

-screen: correction to update_partial(scanline) logic after prev commit [hap]

-kaneko/kaneko_spr.cpp: Added double buffering. (#15243) [cam900]
 * Use fixed size framebuffers to fix save state support.
 * Implemented double buffered framebuffer.
 * Fixed framebuffer clear behaviour - match as kan_pand.cpp (also double buffered) and real hardware.

-obsidian: remove unneeded elements from internal artwork [hap]

-namco_c355spr: remove assumption that it has 2 active spritelists [hap]

-screen: fix possible issue with update_partial [hap]

-apple2video: improve more video timing (#15247) [arekkusu42]
 * apple2video: emulate softswitch-specific delays
 * delay visible effects of various video softswitches, matching hardware.
 * some transitions show glitches on hardware; these are not emulated, so timing is approximate
 * apple2video: improve read_floatingbus()
 * replace four implementations with a cleaned-up shared one
 * remove dependency on m_maincpu->total_cycles() so video scanner rate remains constant around CPU clock changes
 * fix off-by-one bugs with incorrect addresses during HBL
 * remove hard-coded two cycle compensation for softswitch delays
 * apple2gs: implement open-bus Mega II cycles, which breaks Lancaster-style vaporlock reading the UNUSED8, matching hardware
 * apple2gs: add 50Hz support
 * latch C02B LANGSEL during vpos wrap
 * also fix Zip Chip on 50Hz apple2e machines
 * apple2video: fix off-by-one wrapping hpos

-machine/i7110.cpp: use logical operator for boolean expression [Patrick Mackinlay]

-Add skeleton driver for Gaelco / Covielsa Super Rally and clones (#15089) [ClawGrip]

New systems marked not working
------------------------------
Super Rally (v0204, 2-Feb-1996) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]

New clones marked not working
-----------------------------
Super Rally (v0203, 19-Dec-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
Super Rally (v0201, 6-Nov-1995) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]
Super Rally (v0107) [David Haywood, Javier Valero, Josep Quingles, Recreativas.org]

-namco/namcos6.cpp: fleshed out driver [Ivan Vangelista]

-namco/sg_vga.cpp: hooked up hopper [Ivan Vangelista]

-devices/video/st7626lcdc.*: removed uncompiled and unlinked device stub [Ivan Vangelista]

-m3745x: port arrays were the wrong size [hap]

-namcos21: small cleanups [hap]

-namcos21: correction to sound bank write [hap]

-namcos21_3d: guard against possible array oob [hap]

-winrungp: mark gpu prg roms as bad dump [Angelo Salese]

-sony/smc777.cpp: replace beep_device with speaker_sound_device [angelosa]

-jaleco/megasys1.cpp, jaleco/ms1_gatearray.cpp: Cleaned up code: (#15249) [cam900]
 * Cleaned up ROM loading, made region names better match Jaleco's naming.
 * Suppress side effects for debugger reads, improved logging.
 * Reduced literal tag usage and preprocessor macros.
 * Slightly optimized sprite drawing.
 * jaleco/ms1_gatearray.cpp: Use required_address_space for target space to install handler.

-namco_c148: fix possible crash [hap]

-sequential/prophet5.cpp: routed remaining "master sum" signals. (#15235) [m1macrophage]
 * Implemented pitch modulation.
 * Routed master frequency and pulse width CVs for oscillators A and B.
 * Simplified routing of master CV.
 * Collapsed some MIXER + {other} stages into the {other} stages.
 * Collapsed some VA_CONST + MIXER stages into VA_SCALE_OFFSET stages.
 * Reordered section in `prophet5_voice_device` stream pipeline to: osc A, osc B, filter, amplifier.

-namcos21: use memory_share_creator for the nvram [hap]

-namcos21: shorthand variable types [hap]

-winrun: shifter was the wrong way around [hap]

New working clones
------------------
Golden Tee 3D Golf Tournament (v2.30) [Brian Troha, The Dumping Union]

-merit/merit.cpp: corrected trvwz question ROMs [Brian Troha]

-misc/ampoker2.cpp: demoted rabbitpk to not working [Ivan Vangelista]

-sound_module: remove 'internal' param from get() [hap]

-namco_c148: remove assumption that it clears all irqs when writing to any irqlevel reg [hap]

-namcos2: use memory_share_creator for the nvram [hap]

-apple2video: fix -aux std80 crash  (#15252) [arekkusu42]
 * apple2video: fix -aux std80 crash by applying m_aux_mask to DGR and DHGR a2eauxslot: remove unused allow_dhr()

-Refactor 28-series EEPROM code (#15237) [Christian Brunschen]
 * Refactor 28-series EEPROM code
   - Refactor 28-series EEPROM code:
     * Separate out a generic `eeprom28_device` template
     * Create Xicor x28 instantiations with appropriate template parameters.
   - Add functionality to the `eeprom28_device` template to implement Atmel-style
     * Identification Page
     * Hardware Chip Erase
     * Software Chip Erase
   - Add a templated `eeprom28_nvram_device` subclass that adds an `device_nvram_interface` implementation.
   - Add `at28.{h,cpp}` specializations implementing known Atmel AT28 devices.
   - Both X28 and AT28 devices are made available both with and without nvram support.
   - This also replaces the existing `at28c64b` implementation. This has two current users in the codebase, both of which are Apple
      II cards. I have very little experience with that, sadly. But with many thanks to @rb6502 I was able to test this in the
      `booti` device, which helped me identify and fix something I had missed in the ee28 implementation: while the EEPROM is
      buffering data, reads from the page being buffered will be sourced from the buffer, so will include whatever is currently
      being buffered. I've gathered more detailed results of testing and am happy to share those on request.
   - I'm using C++20 concepts to elide some member functions from the templates; and macros to simplify declaring device classes and
      types both with and without NVRAM.
   - All of this works, and adds what I think is quite complete support for a number of similar real-world devices in a way that I
      hope is reasonable documented and maintainable. I've tried to keep this in line with MAME's guidelines and coding standards
      and what I've observed as existing practices, but I'm sure there are things I've missed or got wrong. So any feedback or
      guidance would be greatly appreciated.
 * ee28.* -> eeprom28.* improve logging macros

-m5_hash: fix spaceintr hash [Tafoid]

-konami/firebeat.cpp: Added lamp outputs for Pop'n Music games. (#15234) [Michał Szafrański]

-kaneko/kaneko_rlespr.cpp: Renamed Super Kaneko Nova sprite device and cleaned up code.  (#15244) [cam900]
 * Also fixed save state and debugger issues.

-Fixed editing error, cleaned some stuff up. [Vas Crabb]

-jaleco/cischeat.cpp: Made road and sprite generator devices, separated games without road layers. (#15253) [cam900]
 * jaleco/jaleco_zoomspr.cpp, jaleco/jaleco_road.cpp: Moved sprite generator and road generator emulation to devices.
 * jaleco/scudhamm.cpp: Moved games without road layers to a separate source file.
 * Reduced preprocessor macros.
 * Improved logging and save state supports.
 * Reduced runtime tag lookups and literal tag usage.
 * Cleaned up code.

-mpc60, vx600: add 78C11 internal ROM [Fetaldreamcore] (#15257) [Devin Acker]

-source org: move k054321 and mb87078 from machine to sound folder (renamed latter to mb87077) [hap]

-mb87077: actually add mb87077 type [hap]

-namcos21: hook up mb87077 to the driving games [hap]

-valkyrie,starblad,solvalou: add default nvram [hap]

-cybsled: correct speaker placement [hap]

-starblad: 'uninvert' analog y anyway [hap]

-commodore/plus4: Fixed IEC bus. [Curt Coder]

-mb87077: change gain to float [hap]

-namcos21: can lower number of mixers to 2 [hap]

-namcos21: audiocpu irq0 is unused [hap]

-emu/disound.cpp: Improved calculation of sound_requested_outputs_mask. (#15260) [m1macrophage]
 * Ensures m_sound_requested_outputs_mask is updated even if a device's add_route(output_index, ...) calls don't happen in the order
    of output_index.

-emu/debug/dvmemory.cpp: Recomputing memory view based on evaluated start address value. (#15251) [holub]

-Commodore: added machine configuration switch in C16, C64, C128 and C65 to swap joystick ports on the fly, avoiding the need to
 reset the machine when loading a game that requires joystick to be in the opposite port to the one we plugged it in (#15250)
 [etabeta78]
 * Update c64.cpp
   - c64: added machine configuration switch in C64 to swap joystick ports on the fly, avoiding the need to reset the machine when
      loading a game that requires joystick to be in the opposite port to the one we plugged it in
 * plus4: added machine configuration switch to swap joystick ports on the fly, avoiding the need to reset the machine when loading
    a game that requires joystick to be in the opposite port to the one we plugged it in
 * c128.cpp: added machine configuration switch to swap joystick ports on the fly, avoiding the need to reset the machine when
    loading a game that requires joystick to be in the opposite port to the one we plugged it in
 * c65.cpp: added machine configuration switch to swap joystick ports on the fly, avoiding the need to reset the machine when
    loading a game that requires joystick to be in the opposite port to the one we plugged it in

-sdl3: Actually set the "key hold down disable" hint for macOS. (Github #15239) [R. Belmont]

-commodore/plus4: Fixed loading from cassette. [Curt Coder]
 * mos7360: Fixed timer clocks and partially implemented CPU double speed mode. [Curt Coder]
 * Fixes MT 06084, partially fixes MT 08106

New working software list items
-------------------------------
plus4_cass: Pirate Adventure [Curt Coder]

-sony/smc777.cpp: fix warm reset [angelosa]

-sony/smc777.cpp: hookup kanji ROM [angelosa]

-sony/smc777.cpp: relicense to BSD-3 [angelosa]

-sony/smc777.cpp: move keyboard handling in own device [angelosa]

-c352: make C352_LOG_PCM compile/work again and remove the #if [hap]

-c140: assume keyon reg 0x40 is some kind of retrigger [hap]

-sound/cem3340.cpp: Anti-aliasing. Streaming frequency and PW control. (#15267) [m1macrophage]
 * Used the *PolyBLEP* algorithm for the ramp and pulse waves.
 * Used the *PolyBLAMP* algorithm for the triangle wave.
 * Made waveform outputs conditional on the output actually being connected.
 * Added support for streaming control of the frequency control current and pulse width control voltage.

New working software list items
-------------------------------
plus4_quik: Axis, Arkanoid +4 [Curt Coder]

New software list items marked not working
------------------------------------------
plus4_flop: Hidden Wonders [Curt Coder]

-commodore/plus4: Added Diag264 v0.97 kernal ROMs. [Curt Coder]
 * mos7360: Fixed input clock handling. [Curt Coder]

New working software list items
-------------------------------
plus4_cart: Diag 264 (v0.97, PAL), Diag 264 (v0.97, NTSC) [Curt Coder]

-sony/smc777_kbd.cpp: overhaul [angelosa]
 * rewrite all key mappings, and add missing keys;
 * add function key command overrides;
 * hookup CTRL modifier;
 * workaround multikey presses;
 * remove ten key handling: it's a separate port not worth supporting unless a MCU LLE dump ever surfaces;

-kaneko/suprnova.cpp: Cleaned up code and fixed minor issues: (#15259) [cam900]
 * Added side effect checks for debugger reads.
 * Fixed possible bitmap out-of-bounds errors.
 * Improved logging.
 * Minor optimizations.
 * Replaced pointers with references, made some variables const, use abbreviated integer types.
 * Reduced duplication, improved consistency.

-psikyo/psikyosh.cpp: Use tilemaps to draw tile map layers. (#15261) [cam900]
 * Also reduced literal tag usage, optimized a little, and cleaned up code.

-sega/segas32.cpp: Use tilemap for text layer, cleaned up code. (#15268) [cam900]
 * Moved imperfect graphics flag to state class to unclutter system definitions.
 * Reduce literal tag usage, added side effect checks to read handlers.
 * Fixed color amount in gfx layout.

-smc777.xml: Corrected some titles. [Vas Crabb]

-namco_c148: posirq line doesn't belong in this device [hap]

-namcos21_c67: small improvement to sprite layer 0 priority [hap]

-Sanyo phc25 - fix VBL interrupt timing and VBL polarity in port $40 (#15265) [Aurelien34]

-psikyo/psikyosh_v.cpp: Fix sprite flip and zbuffer (#15278) [cam900]

-namco/namcos21_c67.cpp: Fix build [AJR]

-psikyo/psikyosh.cpp: Updates (#15280) [cam900]
 * psikyo/psikyosh.cpp: Updates
   - Fix z buffer bitmap address calculation in sprite draw routine
   - Fix save state support
   - Fix spacings
   - Add notes

-sony/smc777_kbd.cpp: clear scan code on key_break, handle a vestigial BUSY flag for commands (bugatk fire button) [angelosa]

-sony/smc777.cpp: misc fixes: [angelosa]
 * reverse palette offsets and add gfx pal bank (demofd4)
 * add default palette for non-color board pal bank (side effect of above)
 * add reverse hookup for text layer (amazon), add FRC hookup
 * disable cursor if out of range (sys12j:BIRD, transitt)
 * add set_raw in place of legacy screen setup (makes transitt scroll less jerky)
 * BREAKING CHANGE: replace floppy option from ssdd to 35ssdd string

Systems promoted to working
---------------------------
SMC-777 [Angelo Salese]

-3rdparty: Retired softfloat2. (#15270) [Patrick Mackinlay]
 * cpu/i386, machine/i8087.cpp: Migrated to SoftFloat 3.

-sony/smc777_kbd.cpp: add CAP(S) and KANA LOCKs [angelosa]

-ui: Rationalised use of menu item flags: [Vas Crabb]
 * Renamed FLAG_INVERT to FLAG_DEEMPHASIZE to better reflect what it does.  The Lua equivalent "invert" has not been changed because
    it will likely break external scripts.
 * ui/inputmap.cpp: De-emphasise inherited values, matching the behaviour of the audio effect menus.
 * ui/menu.cpp: De-emphasise the main item text for de-emphasised items without sub-text and for items that are both disabled and
    de-emphasised.  This makes items with inherited values visually distinct from disabled items while not affecting [ab]use of
    disabled items for informational text.

-namco_c148: assume 1d4xxx is busack [hap]

-namcos21: video disable bg is black [hap]

-namcos2/21: assume audiocpu rom range is c000-ffff [hap]

-temco/senjyo.cpp: dumped PROM for starforcb [f205v]

-itech/itech32.cpp: Added Blood Storm v2.16. [Vas Crabb]

New working clones
------------------
Blood Storm (v2.16) [anonymous]

-Floppy sound (#15072) [Michael Zapf]
 * floppy_sound: Allows definition of custom sound lists and fixes Amiga pitch glitches in floppy sound.

-taitosj_v: fix regression with sprite area cliprect [hap]

-namcos22: make pointrom access a bit more similar to namcos21 (and added a missing side effects check to namcos21) [hap]

-cxd1185.cpp: Ensure appropriate ID register is mapped (#15279) [Brice Onken]

-sequential/prophet5.cpp: Added oscillators (no tuning yet). (#15285) [m1macrophage]
 * Also:
   - Added a missing DC-block stage after the filter.
   - Added randomness to oscillator and filter timing components.
   - Corrected calibration of the LFO balance trimmer.

-Fix mem-mem MOV on i8089 (#15286) [bytex64]
 * The base register for memory operations was being fixed up to handle the PP register. But memory-to-memory MOVs act like two
    instructions, and the second half was being decoded ad-hoc without that fixup. This adds that fixup to the second half.

-namcos21_3d: remove some obsolete stuff [hap]

-pacman: Fix mschamp timer selection and I/O mux behavior (#15287) [Liron486]

-pacman: remove crush4/5 rombanks [hap]

-mschamp: add speed dsw [hap]

-apple2video: fix low-memory -ramsize crash by protecting HGR reads (#15277) [arekkusu42]

New systems marked not working
------------------------------
Charmy Dash (Japan) [Hammy]
Royal Selection (Japan, ver. 1.01) [Hammy]

-taito/taitoair.cpp: dumped motor ROM board for topland [Domenico Cervini]

-pengo,jrpacman: derive mcfg from pacman [hap]

-Current Plug & Play PR (1 working system, 1 nw system, 2 nw clones, 1 working softlist entry, 2 nw softlist) (#15282) [mamehaze]

New working systems
-------------------
50 in 1 Arcade Joystick [Team Europe]

New working software list items
-------------------------------
jakks_gamekey_wp.xml: [mamehaze]
Winnie the Pooh - Piglet's Special Day (3 Bonus Games) [Team Europe]

New software list items marked not working
------------------------------------------
telestory_cart.xml: [mamehaze]
Winnie the Pooh - Salta, Tigro, Salta! / Winnie the Pooh - l'orsetto goloso (Italy) [Team Europe]
Il Re Leone / Il Re Leone II - Il Regno Di Simba (Italy) [Team Europe]

New systems marked not working
------------------------------
2 en 1 Multi'Pilote (France) [Team Europe]

New clones marked not working
-----------------------------
My First Dance Dance Revolution (Japan) [Team Europe, David Haywood]
Genius TV Progress (VTech, France) [Team Europe]

-disabled some logging by default in unsp core [David Haywood]

-added SPI FIFO support to GPCE4 [David Haywood]

-added some missing timers to GPCE4 [David Haywood]

-more properly factory defaulted digicolr data [David Haywood]

-rewrote generic_spi_flash HLE code (used for transparently byte addressed SPI flash) ensuring it still works for Monon Color
 [David Haywood]

-hooked up new code to st2302u_bbl_spi.cpp, removing local implementation and allowing retro150, retro150a, pg118, table108, ppg118,
 dphh8633, dphh8661 to show correct graphics [David Haywood]

-hooked up new code to generalplus_gpce4 allowing mapacman to correctly check the device on startup rather than bypassing it
 [David Haywood]

-added display on/off and sleep on/off to st7735_lcdc so that the screen will blank when requested [David Haywood]

-added another 'inline attribute' XaviX video mode used by multiplt [David Haywood]

-(emu.h) dimemory: add remove_addrmap [hap]

-namcos21: assume reset_all_subcpus also resets the associated c148 [hap]

-namcos21_dsp: correct some dsp edge triggered ports, remove c67 underclock hack [hap]

-namcos21_dsp: remove winrun_ prefix [hap]

-namcos21: change camelCase to snake_case [hap]

-namcos21_c67: fix comment typo [hap]

-hash/jakks_gamekey_wp.xml: Rename recently-added cartridge to title from English-language manual (also appearing on packaging in
 Italian translation) [AJR]

-hash/jakks_gamekey_wp.xml: Update year [AJR]

-namcos21_dsp: saftety mask for possible array oob [hap]

-namcos21_dsp: different method for sending data to renderer [hap]

-namcos21: add note about gpu regs [hap]

-namcos21_dsp: add poly size mismatch check [hap]

New clones marked not working
-----------------------------
Looping (US, set 4) [coolmod]

-misc/anes.cpp: correct GFX ROM loading for chardash [Ivan Vangelista]

-namco/sg_vga.cpp: proper medal mapping for shootpar [Ivan Vangelista]

-namcos21_c67: tighter quantum just to be sure (by same factor of previous dsp underclock) [hap]

-loopinguc: add cop420 label (those 3 letters are internal rom serial) [hap]

-loopingub: add cop420 label [hap]

-dynax/ddenlovr.cpp: Added proper inputs for Royal Selection. [Vas Crabb]

-frontend/mame/luaengine.cpp: Removed some deprecated stuff. [Vas Crabb]

-itech/itech32.cpp: BloodStorm doesn't have a space in most uses. [Vas Crabb]

-shared/mahjong.cpp: Exposed base mahjong matrix panel class to simplify creating devices that are essentially mahjong panels with
 weird labels. [Vas Crabb]

-ui.ui.cpp, ui/menu.cpp: Started untangling some stuff. [Vas Crabb]

-namcos21: tweak video timing and some other clocks [hap]

-gaelco/rollext.cpp: hookup coin counter [angelosa]

-video/zeus2.cpp: set m_system from setter not from strcmp [angelosa]
 * fix thegrid/crusnexo/mwskins clones

-hegenerglaser: remove the extra m prefix from mmdisplay/mmboard [hap]

-driveyes: disable sound output for left and right pcbs [hap]

-apple2video: fix ivelultr/dodo/laser2c text rendering (#15290) [arekkusu42]
 * align character bits to match hardware reference
 * also cleanup template instantiations

-itech/itech32.cpp: added 2.01 sound ROM for the newer revisions, improved ROM labels [anonymous, Brian Troha]

-videogames/looping.cpp: verified the dumped PLD for loopinguc as bad [Porchy]

-mdisplay1/mdisplay2: more corrrect device names [hap]

-namco_c148: make ext read a callback [hap]

-misc: address some gcc16.1 warnings [hap]

-sony/smc777_kbd.cpp: hookup keyboard LEDs to a layout [angelosa]

-namcos21_3d: z param can be negative [hap]

-namcos21_dsp: improve dsp comram [hap]

-namcos21: gpu c148 ext input is screen field [hap]

-i8087: fix fprem1 [cracyc]

-saitek_osa: added brute force module [hap, Berger, Mr. Lars]

-bruteforce: fix include guard [hap]

-src: fix a few non-canonical task tags [angelosa]

-sega/megadriv_acbl.cpp: support 3in1mbc bankswitch and coins [angelosa]

-sega/megadriv_acbl.cpp: add coin NMI for standalone Connie games [angelosa]

-ui: Added options to pause when showing menus and to open menus in active window. [Vas Crabb]
 * ui/ui.cpp: Dim all windows when paused.
 * ui/ui.cpp, menu/menu.cpp, ui/viewgfx.cpp: Broke assumption that UI elements will be drawn in the first window.
 * menu/menu.cpp: Allow menus to migrate between windows on activation.
 * ui/ui.cpp, ui/moptions.cpp, ui/submenu.cpp: Added an option to automatically pause when a menu is displayed.
 * Added an option to open menus in the most recently active window (alos affcts the profiler, speed display and popup messages).

-frontend/mame/luaengine.cpp, ui: Patched up some rather disturbing code. [Vas Crabb]

-nubus/laserview.cpp: Folded the SE/30 PDS version of the card in and improved the overall emulation. [R. Belmont]

-Make debug logging less noisy for various NES/VT devices [AJR]

-nintendo/nes_vt369_vtunknown.cpp: Preliminary separation of the non-VT369 SoC with $4FFx registers (including its many encrypted
 variants) [AJR]

-namcos21: add video enable flag [hap]

-nubus/laserview.cpp: Remove debug printfs that snuck in. [R. Belmont]

-dvmemory: redo 47377bfe7a49cf301957cc90f6ac5f08a59c503c [hap]

-nintendo/nes_vt369_vtunknown.cpp: Remove unused function [AJR]

-nintendo/nes_vt4ffx_soc.cpp: Delete leftover copy-pasted handler [AJR]

-tiger108, gon100: Add opcode encryption disabled immediately by code [AJR]

-nintendo/nes_vt369_vtunknown_soc.cpp: Early preparation for SD card support [AJR]

New working clones
------------------
Trivia (Questions Series 15) [Siftware, Brian Troha]

-layout/smc777.lay: improve colors [angelosa]

-sega/megadriv_acbl.cpp: fix Conny games metadata [angelosa]

-misc/malzak.cpp: consolidate driver in single file [angelosa]

-philips/p2000t.cpp: consolidate driver in single file [angelosa]

-philips/p2000t.cpp: hookup cart slot, kickoff SW list, pre-emptively demote to MNW [angelosa]

-nintendo/nes_vt369_vtunknown_soc.cpp: Update comment [AJR]

-playmark/playmark.cpp, playmark/powerbal.cpp, playmark/sderby.cpp: Cleaned up code: (#15289) [cam900]
 * Split driver state class for different hardware configurations.
 * Added side effect checks for debugger reads.
 * Use generic_latch_8_device for sound command port.
 * Restrict bitmap drawing to clipping rectangle.
 * Use BIT helper for single bit values.
 * Improved logging.
 * Reduced duplication and improved member function and ROM region names.

-dynax/realbrk.cpp: Fixed DIP switch matrix read behaviour and cleaned up code: (#15291) [cam900]
 * Fixed text tilemap color handling, use generic graphics decoding layouts.
 * Use BIT and util::sext to extract bits and sign-extend fields.
 * Use explicitly sized integers for member variables in save states.
 * Reduced literal tag usage.

-philips/p2000t.cpp: cleanups around keyboard, remove macros [angelosa]

New working software list items
-------------------------------
p2000_cart: Brick-Wall, Doolhof, Fraxxon: Space Fight II, Lazy Bug, Monkey Kong, Multipede, Space Fight, Tetris
  [P2000T Software Preservation]

New software list items marked not working
------------------------------------------
p2000_cart: Ghosthunt [P2000T Software Preservation]

-skeleton/clownmgc.cpp: fleshed out driver. Needs sound mostly. [Ivan Vangelista]

-dooyong/dooyong*.cpp: Cleaned up code: (#15292) [cam900]
 * dooyong/dooyong_tilemap.cpp: Use device_gfx_interface to decode graphics, use explicitly sized integers.
 * dooyong/dooyong.cpp: Reduced duplication, use m_palette->basemem() for banked palette RAM handler.

-dooyong/gundealr.cpp: Cleaned up code: (#15293) [cam900]
 * Replaced unnecessary palette RAM handler with palette_device::write8.
 * Fixed palette format.
 * Reduced literal tag usage.

-comad/zerozone.cpp: Reduced audio CPU ROM region size to match mapped area. (#15294) [cam900]
 * Also use BIT helper to extract bits.

-dataeast/bwing.cpp: Cleaned up code: (#15297) [cam900]
 * Use palette_ext and set_format for palette handling.
 * Use single pass sprite draw routine.
 * Use BIT helper to extract bits.

-dataeast/brkthru.cpp: Use single-pass sprite drawing. (#15298) [cam900]
 * Also use abbreviated integer types and use BIT helper for extracting bits.

-video/huc6260.cpp: Made the battlera-specific VCE a separated device class. (#15299) [cam900]
 * Also simplified binary manipulation.

-dataeast/dec0.cpp: Split driver state class for different configurations, cleaned up code: (#15301) [cam900]
 * Reduced literal tag usage and runtime tag lookups.
 * Added side effect checks for reads.
 * Use BIT helper to extract individual bits, use abbreviated integer types.
 * Improved logging.

-misc/vamphalf.cpp: Added Korean game titles to comments and fixed various issues. (#15302) [cam900]
 * Suppress side effects for debugger reads and fixed save state issues.
 * Reduced duplication.
 * Use BIT helper to extract bits, reduced literal tag usage.

-ui/confswitch.cpp, ui/sliders.cpp: De-emphasize default values. (#15283) [holub]
 * Matches the input assignment and audio effects menus.

-tecfri/speedball.cpp: Added an additional version of Speed Ball. (#15276) [ClawGrip]
 * The previous "Speed Ball (set 2)" was renamed to "Speed Ball (set 3)" as it's the only version without the "Hard Test".

New working clones
------------------
Speed Ball (set 2) [hammy]

-konami/bishi.cpp: Hooked up lamp outputs. (#15273) [Michał Szafrański]

-ui/ui.cpp: Fixed variable name auto-complete gone wrong. [Vas Crabb]
 * Also cleaned up a bunch of recent changes.

-cinematronics/leland*.cpp: Updated and cleaned up code: (#15296) [cam900]
 * Added notes about video RAM configuration (match hardware - 4 64K*4 bit chips populated in hardware; double buffered?)
 * Use memory_view for palette RAM and battery-backed RAM access.
 * Simplified master CPU bank switching, simplified XROM loading and access.
 * Reduced literal tag usage, use explicitly sized integers in saved states.
 * Suppress side effects for debugger reads.
 * Reduced duplication, made naming more consistent.
 * Use hexadecimal masks, use BIT helper to extract bits.
 * Use references rather than pointers, reduced preprocessor macros.

-Cleaned up some recent changes. [Vas Crabb]

-looping: improve protection [hap]

-combatsc: correct z80 clock, add some address mirrors and remove obsolete note about music timing [hap, Jim Westfall]

New working software list items
-------------------------------
p2000_cart: Cassette Basic (2 sets), Extended Basic (Release 1.0 DA) [P2000T Software Preservation]

New software list items marked not working
------------------------------------------
p2000_cart: JWSBasic, Basic-24, CPM Nater, BIS (2 sets), FTU/OC ECOL 3.0, P2000 EPROM Programmer, Familiegeheugen (3 sets), Flexbase
  (2 sets), NeboCalc, TEXT (5 sets), Text-2000 (2 sets), P2000 Assembler (2 sets), P2000 Forth, UCSD Pascal, Zemon Z80 Assembler,
  Maintenance (3 sets), MCPM [P2000T Software Preservation]

-machine/mb87030.cpp: Several bugfixes and a massive speedup [R. Belmont]
 * DREQ was not always dropping at the end of a SCSI transaction.  This was causing data to get blasted to DMA before the chip was
    set up in some cases.
 * The transfer counter could underflow when SCMD_TERM_MODE was in use.
 * SCMD_RST_OUT wasn't actually resetting anything.
 * Several delays were checked against the datasheet and found to be off by an order of magnitude.  This was making SCSI-1 perform
    like floppy disks.
 * mpc2000xl and mpc3000 now have fully working SCSI.  Both machines can format a disk, save and load data, and read CD-ROMs
    error-free.  Previously they were struggling to even select a SCSI target, let alone send commands.
 * Additional testing: partitioned and formatted a hard disk on x68000 and I was able to load and run utilities from HDD on fz20m.
   - This is your periodic reminder to make it easier for others to help you by providing software list images for
      computers/synths/samplers you write drivers for.  And write setup instructions on wiki.mamedev.org.

-hash/p2000_cart.xml: Fix validation. [R. Belmont]

-mboard: add low level interface [hap]

-hash/p2000_cart.xml: fix some metadata [angelosa]

-mephisto*: small tweak to internal artwork button label size [hap]

New working systems
-------------------
Mephisto MM VI [hap, Berger, Mr. Lars]

-toaplan/slapfght.cpp: Added a Tecfri bootleg of Tiger Heli. (#15271) [ClawGrip]

New working clones
------------------
Tiger-Heli (bootleg set 5) [hammy]

-pacman/pacman.cpp: Added a third Come-Cocos Ms. Pac-Man bootleg from Triunvi. (#15269) [ClawGrip]

New working clones
------------------
Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg, set 3) [Victor Fernandez (City Game)]

-tecmo/gaiden.cpp: Added an additional Japanese version of Raiga - Strato Fighter. (#15275) [ClawGrip]

New working clones
------------------
Raiga - Strato Fighter (Japan, set 2) [Tailsnic Retroworks]

New working clones
------------------
Space Panic (bootleg) [Kevin Eshbach]

New systems marked not working
------------------------------
Tiaozhan Wang [SongJi]
Wu Hujiang [SongJi]

-skeleton/clownmgc.cpp: added hopper, improved inputs [Ivan Vangelista]

-cinematronics/leland.cpp: Better default trackball sensitivity. [Vas Crabb]

New working clones
------------------
Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) [anonymous]

-snk/hng64.cpp: snk/hng64_sprite.ipp: Fixed a possible transparency issue. (#14276) [cam900]
 * Also simplified zoom shift.

-sequential/prophet5.cpp: Added handcrafted factory patch nvram. (#15306) [m1macrophage]
 * sequential/prophet5.cpp: Added handcrafted default patch nvram.
 * prophet5: Updated nvram. Max knob value corresponds to 120, not 127.
 * prophet5.cpp: Using BAD_DUMP for the nvram.

-machine/am9517a.cpp: Implemented V5x DMAU soft reset. [R. Belmont]
 * Fixes mpc2000xl reading SCSI CD-ROMs

-namcos21: workaround for service mode bug [hap]

-pipewire: remove PW_STREAM_FLAG_RT_PROCESS flag due to race condition (abuffer get & push) [hap]

-frontend/mame/clifront.cpp: Honour -noreadconfig for command line verbs. [Vas Crabb]

-namcos21: improve posirq [hap]

-current Plug + Play PR (4 sets + 3 softlist entries) (#15308) [mamehaze]

New systems marked not working
------------------------------
Little Tikes Cozy Coupe U-Drive [Team Europe, David Haywood]
Mini Arcade Machine 300-in-1 (Orb Gaming) [Team Europe, David Haywood]
Arcade Game 2.0 (model 8052C, Family Sport 176-in-1) [Team Europe, David Haywood]

New clones marked not working
-----------------------------
EA Sports Classics: NHL 95 & FIFA Soccer 96 (JAKKS Pacific TV Game, version 11 11 A) [Team Europe, David Haywood]

New software list items marked not working
------------------------------------------
telestory_cart.xml: [mamehaze]
Cendrillon - Cendrillon / Beautes en Fleur (France) [Team Europe]
Winnie l'Ourson - Saute, Tigrou, Saute! / Winnie l'Ourson et l'arbre a miel (France) [Team Europe]
Le Roi Lion / Le Roi Lion II - L'honneur de la Trieu (France) [Team Europe]

New systems marked not working
------------------------------
Keirin Derby 2 [f205v, TeamEurope]

-nec/pc88va_v.cpp: fix text or sprite colors when in mixed mode [angelosa]
 * olteus (text layer in level select screens)
 * ballbrkr (character select sprites)
 * hatisora (sprites during gameplay)

-jaleco/megasys1.cpp: NMK co-produced stdragon [angelosa]

-nec/piet1.cpp: fix ROMREGION (CPU is not 16-bit), hookup irq source, avoid going in sleep mode [angelosa]

-cdi: fix crashes after (de)interlacing was added [hap]

-news_38xx: fix scsi typo [hap]

-hexa,brixian: increase ay clock (matches pcb videos) [hap]

-philips/p2000t.cpp: initial Cassette SW list (#15307) [Angelo Salese]
 * philips/p2000t.cpp: fix machine_config duplication

New working software list items
-------------------------------
p2000_cass: 4 x 4, Alggrot, Androiden Nim, Azuda, BABA, Beursspel, P2000 Bingo, Black Jack, Bommenwerpers, Boter-Kaas-En-Eieren,
  Brick-Wall, Bugs From Space, Canyon Killers, Cave In, Centenkwestie, Chess, Chuckie Egg, Cijferdans, Code Kraker, Computer
  Jackpot, Dam-Puzzel, De schat van de Inca's, Doolhof, Doolhofspel, Draaikubus, Drakendoolhof, Een-en-twintigen, Eendenjacht,
  Elevatie, Elevator Humpie / Liftjongen, Eliza & Killer Cars, Explosie, Fantuper, Flight Simulator, Fraxxon: Space Fight II (2
  sets), Ganzenbord, De Gebochelde / The Humpbacked Man, Geheugentest, Go Bang, Go spel, Grotvliegers, Haasje-over, Handicap Race,
  Hexapawn, Hussel, Jackpot Rowa, Jacht op de Schat, Kanonnen, Klei-duiven Schieten, Klemvast, Klibberdrath Castle, Klimop,
  Kogel-lawine, Koh-i-noor, Korenvliet, Kralen & Schalen, Ladders en Adders, Lazy Bug / Lady Bug, LetterReactieTest, Lucifers, Macho
  Man, Marco Polo Jr, Mens erger je niet, Monkey Kong, Multipede, Oliedruppels, Oregon Trail, Othello-1 / Sluit-In, Overleven,
  Pacific, Pacman, Pak de muis, Patience, Peleton verkenning, Pirate's adventure / Piraten avontuur, Qubic, Quest, Racen (3 sets),
  Wegversmalling, Racetrack, Rijsimulator, Risk, Ruimte-mug, Schateiland, Schatzoeken, Skien, The Snakeygame, Snelletterland,
  Snorkel, Space Attack, Space Fight, Space-Mission, Spider, Splitsen, Squadrotronie / Ufo's, StarTrek, Stock Car Race, Superbrein,
  Superlazer, Surround, Swoppers Drag Racing, TankBattle, Tankslag, Target, Tempo Typen, Tennis, Tetris, Triffids in LA, Trucker, U
  Hangt, Utopia, Valbal, Vier op een rij, Wurm, Zee-slag (shoot'em up), Zeeslag (tabletop, 2 sets), Zipp de rups
  [P2000T Software Preservation]

New software list items marked not working
------------------------------------------
p2000_cass: Alice's Wonderland, Battlestar, Car Race, Casino Hendriks, Ghosthunt, Jackpot: Fruitautomaat, Letterbord, Letterdans,
  Life, Maanlander, Maanlander 2, Memory, Puzzelen , Race Circuit, Red de muis!, Schieten, Snake, Speelpaleis, Star-kwak, Toernooi,
  P2000 Vliegroutine, War in Space, Woord-spel, Yahtzee [P2000T Software Preservation]

-megadriv.xml: Added 40 working items + 2 not working (#15254) [ArcadeShadow]

New working software list additions
-----------------------------------
Alien Cat 2 (2025, free version) [PSCD Games]
BattleWomen [PSCD Games]
Bio Evil (demo 1.0) [PSCD Games]
Bio Evil (demo v1.6) [PSCD Games]
Bio Evil (demo v2.0) [PSCD Games]
Bone Marrow (demo 2) [PSCD Games]
Cyber Mission (demo 0.3) [PSCD Games]
Cyber Mission (demo 2.0) [PSCD Games]
Cyber Mission (demo 2.1) [PSCD Games]
Debtor (2025, free version) [PSCD Games]
Fight for Vengeance [No-Intro]
Fight for Vengeance (demo) [No-Intro]
FoxyLand (2025, free version) [PSCD Games]
Gravibots [RetroSouls]
Gravibots (DMA safe) [RetroSouls]
Handy Harvy [No-Intro]
Handy Harvy (digital release) [No-Intro]
Hunter Girls (2023 version) [PSCD Games]
Hunter Girls (demo) [PSCD Games]
Irena - Genesis Metal Fury (demo 20190619) [No-Intro]
Irena - Genesis Metal Fury (demo 20210113) [No-Intro]
Irena - Genesis Metal Fury (demo 20210122) [No-Intro]
Kromasphere: YAGAC MD (digital release) [No-Intro]
L'Abbaye des Morts (physical release) [No-Intro]
Mega Casanova (v1.2) [PSCD Games]
Mega Casanova (v1.3) [PSCD Games]
Mega Casanova 2: Casanova Jr. Sex Star [PSCD Games]
Mega Casanova 3: Casanova Sex Angels [PSCD Games]
Mega Marble World (v1.90) [No-Intro]
Mega Marble World 2 (v1.03) [No-Intro]
Old Towers (v1.0) [No-Intro]
Old Towers (Mega Cat Studios) [No-Intro]
Sumo Slam! (digital release) [No-Intro]
Tänzer (Mega Cat Studios) [No-Intro]
Tänzer (digital release) [No-Intro]
Tänzer (kickstarter demo) [No-Intro]
Tänzer (Mega Cat Studios) (demo) [No-Intro]
Thunder Paw (2025, free version) [PSCD Games]
Yazzie (DMA safe) [RetroSouls]
ZPF (demo) [Mega Cat Studios]

New NOT working software list additions
---------------------------------------
The Curse of Illmoore Bay [No-Intro]
The Curse of Illmoore Bay (digital release) [No-Intro]

-rt1715w: floppy -- attach interrupt output and update GAP3 size. (#14879) [shattered]

Systems promoted to working
---------------------------
Robotron PC-1715W [shattered]

-nec/piet1.cpp: convert 000- area to address_map_bank, hookup keyboard ports [angelosa]

-hash/megadriv.xml: fix illmore cart type [angelosa]

-philips/p2000t.cpp: hookup scroll, fix out of bounds RAM crashes [Angelo Salese, Bart Eversdijk]

-GPL951xx milestone (begin splitting from GPL162xx, hack removal in driver, cleanup) (#15309) [mamehaze]
 * began splitting GPL951xx state from GPL162xx state
 * improved function naming / logging in GPL162xx / GPL951xx
 * rough/preliminary implementation of some GPL951xx features
 * removed start-up code bypass hack for bfpacman, bfdigdug, bfspyhnt etc. as they can now properly identify the SPI ROM
 * a few comment updates in GPCE4
 * used u8 / u16 / u32 in touched files rather than the uintxx_t form + other general cleanups

-nscsi/cd.cpp: Added a CDROM_2X device that reasonably throttles the read speed to what you'd see with a 2X CD-ROM drive.
 [R. Belmont]
 * sound/l7a1045_l6028_dsp_a.cpp: Throttled DMA wave RAM writes to a more reasonable (but still very fast) rate.
 * akai/s3000.cpp: Improvements. [R. Belmont]
   - Fixed crackling samples: the CD-ROM code in these machines was running a single-buffer race condition and hoping it never lost.
      Slower DSP wave RAM DMA and realistic 2X CD-ROM read speeds cracked the case.
   - S3000 and CD3000i copy all 256K of ROM to RAM at boot and then bank out the ROM in favor of 256K of RAM.  Implementing this
      resolved the S3000 crashing when loading from CD-ROM and many other small instabilities.
   - S3000 and CD3000i key matrix repeat delay depended on timer 2 which depended on the V53 external timer input, which was running
      far too fast.  Fixed, the buttons now feel reasonable.

-looping: small cleanup to interrupts [hap]

-nintendo/nes_vt369_vtunknown.cpp: added a handcrafted 'protection' data ROM to goretrop sets (#15311) [mamehaze]
 * Co-authored-by: David Haywood 

-philips/p2000t.cpp: add width 80 for p2000t, reduce handler naming and reorganize driver a bit [Angelo Salese, Bart Eversdijk]

-philips/p2000t.cpp: various p2000m video fixes: [angelosa]
 * convert to screen->set_raw, fix dimensions;
 * hookup underline, fix blinking;
 * fix cursor (it's solid not underline, just like p2000t);

-philips/p2000t.cpp: hookup NMI [angelosa]

New working software list items
-------------------------------
p2000_cass: Kaart van Nederland, Kameleon, Kleuren Demonstraties, Mondriaan, Patronen, Teletekst Ceefax Testpagina, Sterren,
  Verkeerslichten, Art Gallery (pic2cas), Shining (pic2cas), Skull (pic2cas), Graphics (pic2cas) [P2000T Software Preservation]

-namcos21: small tweak to analog controls [hap]

New systems marked not working
------------------------------
Pro Bowl (v5.15) [Hammy]

-p2000_cass.xml: Convert some "usage" info into "required_ram" info [AJR]

-sequential/prophet5.cpp: Emulated polymod and autotune. Promoted to working. (#15316) [m1macrophage]
 * Also, multiple minor changes:
   - Limited logging to just calibration events.
   - Made knob max 240, so that it is a multiple of the knob resolution (120).
   - Adjusted VOLTAGE_TO_AUDIO_SCALER.
   - Corrected the pitch wheel range.
   - Remapped some key bindings.
   - Recalibrated LFO balance.
   - Updated constants for triangle centering circuit, based on improved simulations.
   - Minor layour improvements.

Systems promoted to working
---------------------------
Sequential Circuits Prophet 5 (Model 1000) Rev 3.0 [m1macrophage]

-mcs51: Fix regression with sfr_map in derived classes [AJR]

-apple2common: debugger improvements (#15313) [arekkusu42]
 * apple2e/apple2gs: prevent various debugger side-effects
 * apple2e/c/gs: fix slot reads disabling Zip acceleration
 * laser128: fix floppy drive disabling Zip acceleration
 * apple2c3/4/p,laser128: fix advancing expansion RAM slinky address
 * apple2c,ace500: fix mouse IRQ resets
 * ace500: fix keyboard strobe reset
 * gameio: fix compeyes advancing x,y address
 * apple2gs: make C0xx I/O visible to the debugger
 * also skip FPI sync for fast registers, per GS Hardware Ref
 * apple2common: add/correct a few dasm symbols
 * add overloaded //c and IIgs names
 * add missing C06D TESTREG, C08B LCBANK1
 * fix typos, normalize whitespace
 * apple2common: add dasm for some missing opcodes
 * complete the simple modes: direct page, absolute, absolute long
 * apple2common: perf: skip slow JSL dasm indirection
 * apple2common: perf: binary search dasm symbols

-pixtermu: Make the system boot and LCD/touchscreen work (#15220) [myrtle]
 * pixtermu: Split up the APB peripherals
 * pixtermu: Implement the LH79524 timer
 * pixtermu: Implement dummy SSP
 * pixtermu: Make it boot and LCD/TS work

New systems marked not working
------------------------------
PK Zhiwang [SongJi]
Wu Hujiang Jiaqiang Ban [SongJi]

New clones marked not working
-----------------------------
New Lucky 8 Lines (set 22, W-4 with MC68705 MCU) [Hammy]
New Lucky 8 Lines (set 23, W-4) [Hammy]

-excellent/es9606.cpp: hookup Imagetek VDP, hookup basic inputs [angelosa]

-smondial2: correct year [hap]

-excellent/es9606.cpp: add coin counters, fix flip screen, add work RAM and sound chip mirrors [angelosa]

-namcos2.cpp: add additional Final Lap 2 set, redump tile ROMs for finalap2j (#15319) [Devin Acker]

New working clones
------------------
Final Lap 2 (Japan, Rev B) [Devin Acker]

-excellent/es9606.cpp: hookup nvram and hopper [angelosa]

-gaelco/splash.cpp: ringball is not a clone of funystrp [angelosa]

-sound/ac97_stac9704.cpp: preliminary status/command hookup [angelosa]
 * enough to make misc/voyager.cpp happy during Linux boot

-namcos21_3d: add backface culling [hap]

-namcos21_3d: add per-poly representative z [hap]

-ui: Improved media control experience, cleaned up a lot of bad code. [Vas Crabb]
 * ui/imgcntrl, ui/floppycntrl.cpp: Completely reworked logic - backtracking through menus is more intuitive, and more context is
    retained when encountering an error (it should be a bit easier to follow the code as well).
 * ui/floppycntrl.cpp: Don't show the initial content selection menu when opening an image to read from while writing to a separate
    file.
 * ui/filecreate.cpp: Moved the logic to enumerate floppy formats into the menu, use headings and separators, use callbacks to
    notify when an item is selected, don't pop menus when an item is selected, avoid actual work in destructors.
 * ui/midiinout.cpp: Fixed infinite growth when repopulating the menu, don't pop the menu when a port is chosen, use a callback to
    notify that a port is chosen, use headings and separators, and in informative placeholder if no ports are available.
 * ui/filesel.cpp: Don't show the option to write to a floppy diff (it still isn't implemented, it can be re-added if it's ever
    implemented), don't pop the menus when selecting an item, avoid actual work in destructors.
 * ui/filemngr.cpp: Show more detail in the info box below the menu for software items and presets, substantially simplified the
    code for walking media devices.
 * ui/info.cpp: Got rid of the media information menu, added media information to the system information menu.
 * ui/menu.cpp: Allow immediately adjusting the hovered item with pen/mouse, saving a click.
 * emu/ioport: Fixed incorrect strings displayed for 4C_5C, 3C_4C, 2C_3C and 3C_5C.  The array absolutely must stay in order.  Also
    added an assertion to catch these errors early.
 * emu/ioport.cpp: Use a much less gross method of handling default strings (apparently someone forgot about function overloading).
 * emu/ioport.cpp: Retired the crosshair mapper member macros - they don't serve much purpose.
 * util/zippath.cpp: Actually report a failure to open a plain file rather than looking for files inside non-existent archives,
    making every error turn into "file not found".
 * formats/flopimg.cpp: Allow matching extensions on string object names, rather than requiring a NUL-terminated string.

-namcos2.cpp: Fix Shared data ROMs for finalap2j [sjy96525] (#15320) [sjy555525]
 * The Japanese Versions is used 2 fls1_dat0 and fls1_dat1 Shared data ROMs.

Systems promoted to working
---------------------------
Keirin Derby II [Angelo Salese]

-sega/megadriv_acbl.cpp: remove bus hack, fix contrambc boot [angelosa]

New systems marked not working
------------------------------
Roland S-330 Digital Sampler [DBWBP]

-roland/roland_s50.cpp: Fix typo [AJR]

New clones marked not working
-----------------------------
The Aladdin (V1.1U) [Hammy]

New systems marked not working
------------------------------
Four Jokers [Hammy]

-Update sorcerer_cass.xml (#15323) [Michael Borthwick]
 * Various updates to publisher and date metadata

New clones marked not working
-----------------------------
Orla SE 41 [DBWBP]

-namcos21_c67/de: remove unneeded scanline timer [hap]

-namcos2: correct voice0 rom access [hap]

-c219: revert d4d09850ed6ddaf556f0f38ccf1b2774a1bab0bd (0x40 was already assumed to be sign invert flag here) [hap]

-frontend/mameopts.cpp: Fall back to settings from INI files later in the search path. (#15310) [Vas Crabb]
 * util/options.cpp: Make earlier INI files take precedence over later INI files at the same priority level.

-midway/predators.cpp: De-squeletonised the driver. [Vas Crabb]

Systems promoted to working
---------------------------
The Predators (prototype) [Phil Bennett, David Haywood]

-predators: correct copyright holders, not based on falconun sketeton driver [hap]

-nec/pc88va_v.cpp: fix sprite wraparound [angelosa]

-misc/malzak.cpp: convert screen to raw params [angelosa]

Systems promoted to working
---------------------------
Contra, Side Pocket, Gunstar Heroes / Snake Rattle n' Roll / Joe & Mac, Bare Knuckle III, The Great Hongyun Shu 1996 (Conny bootlegs
  of Mega Drive versions) [Angelo Salese]

-bus/isa/svga_trident: convert to ISA remap [angelosa]

-nec/v5x.cpp: Correctly clock the V50/V53 DMAU based on the input clock. [R. Belmont]

-system1: remove set_vblank_int [hap]

-taito/gunbustr.cpp: fix sprite positioning (#15326) [Alex Marshall]

-misc/vamphalf.cpp: hookup FPGA protection devices to misncrft and wyvernwg [angelosa]

-taito/gunbustr.cpp: Converted analog inputs to use ADC device, removed IRQ 4 hack. (#15327) [Angelo Salese]

-ice/calchase.cpp: demote eggsplc to MNW [angelosa]

-hash: consistency for AD&D: Pool of Radiance [angelosa]

-craft2p: Correct manufacturer; add a few notes [AJR]

-sound/va_ops.cpp: Used SAMPLE_RATE_INPUT_ADAPTIVE for VA_SCALE_OFFSET. (#15330) [m1macrophage]

-iwm: fix debugger side-effects (#15329) [arekkusu42]
 * propagate eac5b0f from swim1
 * also remove dead code leftover from 623e248
 * fixes #15315, laser128

-floppy: fix oob caused by m_step_samplepos dirty trick (#15332) [arekkusu42]

-misc/vamphalf_prot.cpp: hookup worldadv protection [angelosa]

-namcos2: revert 4655e5d04a8cdae7fca01a349a536cc4a4bc53c1 [hap]

-dynax/dynax.cpp: dumped internal ROM for mjtkp2 [little0, xingxing]

-skeleton/lanmao.cpp: corrected ROM dump for whujiang [SongJi]

New systems marked not working
------------------------------
Gongfu Xiongmao [SongJi]
Xiao Qingwa [SongJi]

-Current Plug & Play / Handhelds PR / GPL951xx milestone (9 new sets, 3 softlist entries) (#15334) [mamehaze]
 * continued work on GPL951xx and GPL162xx further documenting registers / differences
 * created stub device for GPL951xx RTC allowing some sets to boot a bit further
 * added LCDC to GPL951xx based games (all of them have one) and allow bftetris to render graphics as it programs it directly
 * added 'timebase' timers to GPL951xx and GPL162xx emulation, which was also required by bftetris and others. Discovered that
    bornkidh and beijuehh have a protection function in the timebase interrupt that needs studying (disabled it in those cases for
    now)
 * added 'scheduler' interrupt to GPL162xx instead of unknown timer hack, used by smartfp
 * moved some code out into devices
 * split GPL951xx and GPL162xx implementations as despite similarities there are many differences and sharing a base doesn't make
    much sense
 * removed some hacks (dressmtv doesn't boot to title anymore, but that will be addressed later)
 * moved a few files around (GPL951xx has no TV out, so moved those out of tvgames)

New working systems
-------------------
TV Joy Pro 15-in-1 (2500) [Team Europe, David Haywood]
TV Joy Pro 30-in-1 (2501) [Team Europe, David Haywood]

New clones marked not working
-----------------------------
Punirunes (HXR-1 PCB) [Team Europe]

New systems marked not working
------------------------------
Popstar Karaoke [Team Europe, David Haywood]
Wild King (Japan) [Team Europe, David Haywood]
Jewel Pad (Japan) [Team Europe, David Haywood]
Kimi mo Pokemon Hakase! Rotom Pad (Japan) [Team Europe]
Popstarz Karaoke (GK8000) [Team Europe]
Mini Arcade Machine 240-in-1 (translucent case) [Team Europe, David Haywood]

New software list items marked not working
------------------------------------------
popstar_cart.xml: [mamehaze]
Popstar Karaoke - 5 Songs [Team Europe, David Haywood]
Popstar Karaoke Vol. 1 [Team Europe, David Haywood]
Popstar Karaoke Vol. 2 [Team Europe, David Haywood]

-Turn off the sfinae-incomplete warning for GCC 16. [Vas Crabb]

-sega/segasm1.cpp: hookup coin counter [angelosa]

-hash/megadriv.xml: actually fix illmoore cart type [angelosa]

-misc/vamphalf.cpp: flip misncrft and worldadv from MNW to MUP [angelosa]

-taito/taitopjc.cpp: identify CRTC params, hookup set_raw [angelosa]

-generalplus_gpl951xx_soc: no need for m_portnames [hap]

-sound/l4003.cpp: Main speakers turn on. [R. Belmont]
 * All registers hooked up and working thanks to very close similarity to the L6028.

-i86/i86.cpp: Emulate undocumented DIV/IDIV behavior for the 80(1)8x as relied on by mpc60. [R. Belmont]

-taito/gunbystr_link.cpp: Added Taito Gunbuster link simulation. [Vas Crabb, Alex Marshall]

-taito/gunbustr_link.cpp: Set NODELAY option on sockets. [Vas Crabb]
 * Allows the game to communicate successfully over WiFi rather than just loopback connections.

-sonix16: Add preliminary execution core [AJR]

-ioport: set disable_side_effects on internal frame update (eg. if reading an input port triggers an irq, MAME's frame update
 shouldn't affect it) [hap]

-vsystem: change some drivers to use the retry_access trick to sync cpus instead of boosting interleave [hap]

-Revert "ioport: set disable_side_effects on internal frame update (eg. if reading an input port triggers an irq, MAME's frame
 update shouldn't affect it)" [Vas Crabb]
 * This reverts commit f695e757c57f29ab4a220ff03a4b847e0f9c9530.
 * I/O ports are for reporting the state of a set of input lines.  If a custom input member has side effects, it's broken.  Use a
    read callback of some kind (read handler, delegate, devcb, etc.) instead.  Allowing or encouraging I/O ports with read side
    effects breaks too many assumptions.

-crshrace: workaround for ioport frame_update port access [hap]

-taito/gunbustr_link.cpp: Fixed copy/paste bug in reconnect code. [Vas Crabb]

-capcom/cps2comm.cpp: Set NODELAY option on sockets as it uses small packets and can be sensitive to latency. [Vas Crabb]

New systems marked not working
------------------------------
Liang Jian [SongJi]
Liang Zhi Hudie [SongJi]
Magical Tonic [Hammy]

-kaneko/suprnova.cpp: Allow Cyvern undocumented button 3 to be used. (#15321) [RiZeuM]
 * This button is undocumented and not shown in test mode, but it gives an alternate primary weapon fire mode.

-sonix16: Fix order of calculations for carry flag in ALU operations; improve flags display [AJR]

-new NOT WORKING systems (3 Yeno educational laptops, probably missing internal ROM) (#15339) [mamehaze]

New systems marked not working
------------------------------
Mister X2 (Germany) [Team Europe]

New clones marked not working
-----------------------------
Intellectus 2 (France) [Team Europe]
Computer Kid Personal (Italy) [Team Europe]

New software list items marked not working
------------------------------------------
yeno_laptop_cart.xml: [mamehaze]
Wissens Tester (Germany) [Team Europe]
Super Wissen (Germany) [Team Europe]

-add a working VT set (#15338) [mamehaze]

New working systems
-------------------
Game Kid - 85 jeux pour la télévision et 1 jeu LCD inclus! / Kid Land 85 in 1 (TV part) [Team Europe]

-pinball/macp.cpp: Add PLD dumps for "Galaxy Play 2" [STRpinball, Recreativas.org] (#15333) [ClawGrip]
 * Bruteforced, but tested and working OK

-konami/nemesis.cpp: Add two Bubble System games (#15312) [ClawGrip]

New working clones
------------------
Galactic Warriors (Bubble System) [Recreativas.org]
Konami RF2 - Red Fighter (Bubble System) [Recreativas.org]

-add sound to bftetris (#15342) [mamehaze]
 * added CHA/CHB (tied to timers g/h) for DAC sound output on GPL951xx, which is used by bftetris

-ti99: Add sidecar Thermal Printer PHP1900 [Michael Zapf]

-shared/mega32x.cpp: NTSC/PAL subclasses doesn't really do anything worth subclassing device_add_mconfig [angelosa]
 * fix 32x PAL non-functional PWM sound (was setting a 12-bit DAC as 16)

-taito/haplucky.cpp: hookup PPI, palette, make it not reset at startup [angelosa]

-gaelco/gaelco3d.cpp: fix speedup sound mixing [angelosa]

-misc/imolagp.cpp: fix manufacturer metadata [angelosa]

-gaelco/gaelco3d.cpp: hookup coin counter [angelosa]

New clones marked not working
-----------------------------
Siena (US) [Nigel Barnes]

-psion: rename psion5.cpp to psion5mx.cpp. [Nigel Barnes]

-psion/siena.cpp: Fix indentation. [Nigel Barnes]

-psion/workabout.cpp: Swap SSD slots. [Nigel Barnes]

-psion/mc400.cpp: Added microphone (not working). [Nigel Barnes]

-psion/psion3a.cpp: Moved CODEC device to separate file, and added microphone input (not working). [Nigel Barnes]
 * machine/psion_asic9.cpp: Added port CD handlers.

-upd7810: fix SET_Z on OFFI/ONI instructions (#15343) [goldnchild]

-sony/news_r3k.cpp: Specify LANCE clock to fix NEWS-OS 4 and 5 (#15344) [Brice Onken]

-sinclair/next/specnext.cpp: Various improvements. (#15263) [holub]
 * Forced more updates on tilemap writes.
 * Better handling DivMMC CS instant switch.
 * Pulled up unmapped value on 0x2ffd & 0x3ffd reads.
 * next/specnext_layer2.cpp: Improved half-pixel rendering.

-sound/pcd3311.cpp: Implemented DTMF tone generator, and I2C interface. [Nigel Barnes]
 * psion/psion3.cpp: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag.
 * atari/pofo.cpp: DTMF tone generator is now working, removed MACHINE_IMPERFECT_SOUND flag.

-am79(c)90: Add clocks for all users [AJR]

-ces/cesclass.cpp: default NVRAM is 1-filled [angelosa]

-sound/upd931: update pitch when writing either the note or octave registers (fixes regression with silent notes in ct8000 and
 related) (#15346) [Devin Acker]

New systems marked not working
------------------------------
Series 5mx PRO [Nigel Barnes, Bs()Dd]
Revo [Nigel Barnes]
MC 218 [Nigel Barnes]

New clones marked not working
-----------------------------
Series 5mx (French) [Nigel Barnes]
Series 5mx PRO (German) [Nigel Barnes, Bs()Dd]
Revo (German) [Nigel Barnes]
Revo (French) [Nigel Barnes]
Diamond Mako [Nigel Barnes]
MC 218 (German) [Nigel Barnes]
MC 218 (French) [Nigel Barnes]

-psion/psion5mx.cpp: Devicified the Windermere SoC. [Nigel Barnes]
 * Demoted Series 5mx to not working (until Time app issue is fixed).
 * Expanded screen to match digitiser area, can now select apps from bezel overlay region.
 * Added CODEC audio device, and volume control.
 * RAM contents are now non-volatile.
 * Now uses an EEPROM device, and improved default contents.
   - psion/etna.cpp: Removed PROM handling, and added port handlers.

New systems marked not working
------------------------------
netBook [Nigel Barnes, Bs()Dd]
Series 7 [Nigel Barnes]

-machine/sa1110.cpp: Added LCD controller. [Nigel Barnes]

New working software list additions
-----------------------------------
psion_quik: Series 5mx PRO V1.05(265) German, Series 5mx PRO V1.05(273) German, Series 5mx PRO V1.05(319) German, [Nigel Barnes]
MalayBook V1.05(281) English (UK), netBook V1.05(450) English (UK), netBook V1.05(254) English (UK), netBook V1.05(453) English
  (US), [Nigel Barnes]
netBook V1.05(254) English (US), netBook V1.05(456) French, netBook V1.05(457) German, netBook V1.05(462) Spanish [Nigel Barnes]

-psion_ssd: Siena Demonstration [zedstarr] Serie 3c Start Disk und Zusatzsoftware [anonymous]

-psion/psion7: Removed OS1 BIOS option. [Nigel Barnes]

-psion/psion7.cpp: Removed function update_amp() until sound is hooked up. [Nigel Barnes]

-psion/psionhc.cpp: Added microphone (not working). [Nigel Barnes]

-SSI Poker (v4.0) improvements [Roberto Fresca, f205v]
 * Redumped and confirmed the graphics ROMs.
 * Redumped and replaced the bipolar PROM.
 * Corrected the ROM names.
 * Confirmed the graphics ROMs for sets 2.4 and 3.0.
 * New parent-clone relationship, being the more recent set the parent.
 * Added technical notes.

New working systems
-------------------
Crayon Shin-chan no Daruma Otoshi da Zo [Hammy]

-taito/marinedt.cpp: cleanups [angelosa]

-taito/marinedt.cpp: various fixes: [angelosa]
 * bit2 of color PROM low shift down red gradient like blue, makes boundaries to better match refs (actual algo still unknown)
 * fix sprite-to-sprite priority (mermaid goes above player)
 * experimentally narrow collision to 8x8 block (softlocks maybe fixed, needs testing)
 * fix MT07311

-taito/lsasquad.cpp: consolidate in single file, anon namespace, move daikaiju specifics into own state [angelosa]

-taito/lsasquad.cpp: Added FIXME comments to obviously dubious code. [Vas Crabb]

-skeleton/lanmao.cpp: changed flag MACHINE_IMPERFECT_SOUND to MACHINE_NO_SOUND for sets which haven't been examined yet(#15347)
 [flama12333]

-taito/lsasquad.cpp: add debug tilemap viewer [angelosa]

-Update version and pin hash for the msys2 setup action in the Windows CI [Dirk Best]

-ncd/ncd68k.cpp: Fix typo in comment [AJR]

-bbc_flop_32016.xml: Replaced PanOS Version 1.40 System Disks with non truncated images. [Nigel Barnes]

-psion/psion5mxp_de: Corrected bootloader ROM SHA1. [Nigel Barnes]

-sound/l4003.cpp: Found the correct units for the envelope rate, fixes glitchy playback on many factory sound sets. [R. Belmont]

-trs/coco3.cpp: Fix CoCo 3 Keyboard interrupt (#15349) [tim lindner]

-unidasm.cpp: Use C++20 bit functions [AJR]

-ksys573, segas32, patinhofeio: Convert to output finders, assist by Qwen 3.6 [Olivier Galibert]

-steppers: Integrate the draw functionality and the outputs in the class [Olivier Galibert]

-luxor/x37: Fixed bus error handling. [Curt Coder]

-sonix16: Add ALU overflow test [AJR]

New systems marked not working
------------------------------
Dao Lang [SongJi]
Qian Duoduo [SongJi]

New working clones
------------------
Ryuusei Janshi Kirara Star (ver 1.0, 91022-10 version) [Hammy]

-seibu/banprestoms.cpp: improved ticket dispenser hookup. The games seem to run without ticket dispenser related errors.
 [Ivan Vangelista]

-taito/taito_l.cpp: corrected MCU clock and added PCB info for puzznic [Guru]

-apple2gs: more accurate address map (#15335) [arekkusu42]
 * revisit 2fb9b7c, restore direct r/w of expansion RAM
 * fix reads of unpopulated RAM/ROM banks
 * implement expansion RAM ghosting, per Hardware Ref

-skeleton/alesis_qs.cpp: move as alesis/qs.cpp [angelosa]

-ces/cesclass.cpp: hookup LED display thru per-game artworks [angelosa]

-akai/mpc60.cpp: Updates [R. Belmont]
 * Added a clone supporting the aftermarket SCSI option and 2.14 BIOS
 * Fixed a few mis-routed buttons and LEDs in the layout
 * Upgraded from MACHINE_NO_SOUND to MACHINE_IMPERFECT_SOUND
 * Added a software list with a good chunk of the factory disks

New clones marked not working
-----------------------------
MPC60 MIDI Production Center (with SCSI) [R. Belmont, DBWBP.com]]

New working software list items
-------------------------------
mpc60_flop.xml: MPC60 Disk 1 - Studio Set, MPC60 Disk 2 - Rock Set, MPC60 Disk 3 - Dry Set, MPC60 Disk 4 - Synth Set, [arbee]
MPC60 Sound Library SL601 - Samba Set, MPC60 Sound Library SL602 - Ambience Set, MPC60 Sound Library SL604 - Loft Drum, [arbee]
MPC60 Sound Library SL605 - Real Drum, MPC60 Sound Library SL606 - Solid Drum, MPC60 Sound Library SL607 - Native Drum, [arbee]
MPC60 Sound Library SL608 - Live Drum, MPC60 Sound Library SL609 - LA-1 Set, MPC60 Sound Library SL610 - UK-1 Set, [arbee]
MPC60 Sound Library SL612 - Power Drum, MPC60 Sound Library SL613 - Metal Drum, MPC60 Sound Library SL614 - UK-2 Set, [arbee]
MPC60 Sound Library SL615 - UK-3 Set, MPC60 Sound Library SL616 - UK-4 Set, MPC60 Sound Library SL617 - UK-5 Set, [arbee]
MPC60 Sound Library SL618 - UK-6 Set, MPC60 Sound Library SL619 - UK-7 Set, MPC60 Sound Library SL620 - UK-8 Set [R-Massive]
MPC60 Sound Library SL101 - Percussion 1, MPC60 Sound Library SL102 - Live Kit 1, MPC60 Sound Library SL103 - Live Kit 2, [arbee]
MPC60 Sound Library SL104 - Gated Kit, MPC60 Sound Library SL105 - Electronic Drums 1, MPC60 Sound Library SL106 - Percussion 2,
  [arbee]
MPC60 Sound Library SL107 - Tuned Percussion, MPC60 Sound Library SL108 - 808 & 909 Kits, MPC60 Sound Library SL109 - Live Kit 3,
  [arbee]
MPC60 Sound Library SL110 - Live Kit 4, MPC60 Sound Library SL111 - Live Kit 5 [soundarchive.co]

-luxor/x37: Implement SCC interrupt acknowledge. [Curt Coder]

-kungfub3s: replace BAD_DUMP sound ROM with one from another romset (#15337) [ClawGrip]

-docs: Updated documentation on INI file handling. [Vas Crabb]

-irem/m92.cpp: Fix typo on CPU name (#15356) [ClawGrip]

-segas32: The resolve calls had been lost at some point in the process [Olivier Galibert]

-layout/ces_tsclass.lay: LED score and trophy are mapped linearly [angelosa]

-misc/sfbonus.cpp,skeleton/amcoe_au1250.cpp: move to amcoe folder [angelosa]

-skeleton/extrema_m27sv.cpp: hookup program bank, AY sound, palette, make MMIO shared [angelosa]

-srcclean and manual cleanup [Vas Crabb]

-util/zippath.cpp: Adjusted error handling. [Vas Crabb]
 * Fixes some cases of failing to open files in archives.

-ui/menu.cpp: Better handling of active pointers when resetting items. [Vas Crabb]
 * Fixes items showing hovered state when they shouldn't.  Not a regression, but more visible now than previously due to other
    changes.
 * Also improved some metadata.

-taito/gunbustr_link.cpp: Actually set last sent buffer number. [Vas Crabb]
 * Fixes a potential starvation issue.  In practice it doesn't really matter due to how the game works.

-video/st7735_lcdc.cpp: Fixed row drawing loop start. [Vas Crabb]

-Partially revert 12bfdf939eecce62a875b800b94872bd938fab0e due to MT09464. [Vas Crabb]

-file/posixsocket.cpp: Don't write to listening sockets, it can cause SIGPIPE. [Vas Crabb]

-Try to clean up the AT28xx/X28xx EEPROM mess. [Vas Crabb]
 * Duplicated sources in build scripts are bad.  Non-existent sources are bad (they make trouble if you use a project generator that
    actually does something with headers, e.g. Visual Studio, CMake, etc.).  Duplicated non-existent sources are really, really bad.
 * Including a .ipp file from the header defeats the purpose.  Also, you don't want to be rebuilding everything that uses the device
    for any implementation change.  Virtual member function bodies should never go in the header unless there are
    performance-critical non-virtual calls to them that can be inlined (i.e. device_start, device_reset, nvram_default are not good
    cases for this).
 * Inlined or defaulted virtual destructors are a bad idea as it makes it a lot harder to guess where vtables (and hence any other
    inline virtual member functions) will be instantiated.  Unless there's a good reason or the class is a pure virtual interface,
    it's better to use out-of-line destructors.

-nintendo/vt_menu_protection.cpp: Repurposing device_t::m_clock is unacceptable. [Vas Crabb]
 * device_t::m_clock must hold the device's current clock frequency. Repurposing it to hold a random input value is completely
    unacceptable.
 * nintendo/vt_menu_protection.cpp, nintendo/vt_menu_protection_lxcap.cpp: Use standard signature for "write line member" functions,
    consistency is a good thing.  Input signal states do not magically change on reset.
 * nintendo/vt_menu_protection_lxcap.cpp: Renamed data members to avoid shadowing base class data member, and to make it clear what
    are input signal states.

-m5_flop.xml: Marked reconstructed disk image as a bad dump. [Vas Crabb]

 
(Ancienne) Note sur MAMEXP: La version officielle de MAME étant compilée avec GCC 15 (ou supérieur), il s’agit d’une version compilée par moi même avec GCC 10.3 customisé rendant MAME compatible avec Windows XP SP3. Par ailleurs toutes les versions 32 bits des projets de Robbbert sont à présent compilées par St Hiryu.

 

Télécharger MAME (XP) v0.287 (64.5 Mo)

Télécharger MAME (32 bits) v0.253 (104 Mo)

Télécharger MAME (64 bits) v0.288 (81.9 Mo)

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SUPER ZSNES est une réécriture complète et moderne de l’emblématique émulateur ZSNES.
Réunis à nouveau, les deux créateurs originaux développent un émulateur SNES moderne, accéléré par GPU, plus précis, plus rapide et doté d’un système d’améliorations spécifiques à chaque jeu.
 

 

Caractéristiques principales:
 
– Cœurs CPU et audio plus précis que l’ancien ZSNES.
 
PPU accéléré par GPU:
– Mode 7 haute résolution
– Effets spéciaux améliorés
– Rendu plus propre et plus stable
 
Interface classique ZSNES modernisée:
– Effet de neige conservé
– Haute définition
– UX améliorée
 
Fonctions avancées:
– Fast forward
– Rewind
– Save states
– Auto-save history
– Bookmarks
– Cheat codes
– Quick load
 
– Développement sans frameworks modernes (style classique).
 
Super Enhancement Engine:
– Système d’améliorations par jeu, déjà actif sur 7 jeux populaires.
 

 
Types d’améliorations:
 
High Resolution:
– Rendu interne redessiné manuellement
– Détails haute résolution propres et nets
 
Texture / Normal Map:
– Ajout de détails supplémentaires
– Aspect plus riche et plus profond
 
Overclock:
– Suppression du slowdown
– Fluidité accrue
 
Widescreen (si support interne):
– Activation du widescreen lorsque le jeu possède un code interne partiel ou complet
 
Uncompressed Audio Replacement:
– Remplacement des samples compressés par des versions non compressées
 
3D (Mode 7 perspective):
– Remplacement des tiles par des données 3D height-mapped
– Effet 3D réel sur les jeux utilisant le Mode 7 en perspective
 
Toutes les améliorations peuvent être activées ou désactivées individuellement.
Les fichiers d’amélioration n’incluent aucun extrait de ROM: ils ne contiennent que des données additionnelles, jamais de contenu provenant du jeu lui‑même.
 
À venir:
– Corrections de bugs
– Support des special chips (DSP1, SuperFX, etc.)
– Optimisations supplémentaires
– Nouveaux types d’améliorations
– Netplay
– Autres
 


 

 
Les changements:

– Revamped some of the GPU generation code to fix sprite priority issues and improve overall precision
– Added Generic USB HID joystick support (thanks so much mrc @ discord for providing the code to support this!)
– Chrono Trigger Enhancement Pack- Some PPU fixes to fixed color transparency (Fixes Star Ocean dialogs)
– Fixed input config for gamepads
– Added clear button to clear current button configuration
– Fixed UI sliders from moving on its own due to potential gamepad drift
– Fixed subscreen color window transparent region (thanks koitsu/Y0SHi for technical support! – – fixed Soul Blazer dark areas)
– Set mode 7 texture size based on available memory. Will make this configurable in the future.
– Optimized mod data loading, both memory usage and loading speed
– Reversed UI resolution list so that higher resolutions are on top
– Added integer scaled windowed modes (x448 and x896 for now)
– Added bilinear filtering. It’s on by default since it makes things look much better overall as it works on the 4x resolution image, but you can disable it in the options.
– Fix for X button cancelling pressing input
– Added support for replacing fonts. Included new fonts: Original ZSNES Font (converted by pagefault himself! thanks pagefault!), Upheaval (by Brian Kent), Karmatic Arcade (by Vic Fieger)
– Open bus support for IO registers 2000-20FF
– MSU1 support! You’ll need to decompress each MSU1 package to its own folder for this to work.
– Fixing commandline loading to go through proper load rom flow
– Various visual improvements/clean-ups to existing enhancement image data
– Added error message if save state failed
– Android: Added keep DPad stationary functionality
 
Note: The PC version may trigger a false trojan warning in certain virus scanners. It’s pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.

 

Télécharger Super Zsnes v0.200 (87.1 Mo)

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Il s’agit d’une version PC du SEGA Genesis Mini (avec ajout du Mega-CD, 32X et Master System), un frontend complet qui recrée l’interface de la mini‑console tout en ajoutant de nombreuses fonctionnalités modernes, dont le netplay, les succès et divers outils avancés.

 

La version PC du SEGA Genesis Mini propose une interface fidèle à la console originale, avec un affichage soigné, des effets de scanlines, un système de navigation rapide par lettre et la possibilité d’activer des fonctions comme le rewind, le fast‑forward ou encore une musique de fond personnalisable. Elle inclut également un gestionnaire optionnel de sauvegardes ainsi qu’un mode économiseur d’écran pour améliorer le confort d’utilisation.
 

Côté réseau, le système est entièrement compatible avec RetroAchievements et intègre un module d’auto‑connexion. Le mode Netplay permet de jouer en ligne via un lobby personnalisé, tout en offrant le crossplay avec CloudBox Netplay. Des serveurs relais sont disponibles pour les utilisateurs qui ne peuvent pas héberger correctement leurs parties, et il est possible de définir un nom d’utilisateur spécifique pour le Netplay. Enfin, un gestionnaire de téléchargements intégré est fourni, à condition d’indiquer l’URL d’un serveur compatible.
 

 

Télécharger PC Classic Mini SEGA v2.2 (383 Mo)

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Il s’agit d’un fork de l’émulateur Sega Model 3 nommé SuperModel mais qui prend en charge l’utilisation du LightGun appelé Sinden.
 

 

Télécharger SuperModel Sinden Edition v0.3a r260527 (2.9 Mo)

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Le premier émulateur de Sega Model 3 créé par Bart Trzynadlowski, Ville Linde et Stefano Teso dans sa version de développement (voir ici ou ) [source].

Fichiers de configurations préparés ici.
 


 
Les changements:
 
Le système de mise à jour passe de SVN à GIT, du coup le nom des versions changent, par simplicité j’utiliserai un système par date de release plus compréhensible que le par défaut de GIT.
 
– Fix building in VS2010 and newer
– Misc fixes
 
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.

 


 
Ajout:
– correction des musiques dans sega rally 2 (mix)
– correction musique 1er niveau 2joueurs (la cave rouge) dans vf3 (pas sûr de la modif, et donc cela peut éventuellement entrainer d’autre problèmes sonore sur d’autre jeux).
(inclut officiellement)

 
Pour générer un dat vous pouvez utiliser cet outil.

 

Télécharger SuperModel (WIP) v0.3a Build 260527 (9.9 Mo)

Télécharger SuperModel WIP (XP) v0.3a r862 (6.3 Mo)

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AmiArcadia est le port amélioré de Tunix2001 ex ‘Win Arcadia 2001’ (par Gavin Turner) pour Amiga. Ecrit par James Jacobs et Gavin Turner, cette version est en fait le port Windows du port Amiga (un backport) !
 


 

Systèmes émulés:
 
Consoles:
– Famille Emerson Arcadia 2001 : Bandai, Emerson, Grandstand, Hanimex, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Rowtron, Tele-Fever, Tempest, Tryom, Tunix, etc.
– Interton VC 4000 et compatibles : Acetronic, Cabel, Fountain, Hanimex, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddingtons…
– Elektor TV Games Computer (1979)
 
Machines PIPBUG/BINBUG:
– Electronics Australia 77up2/78up5, Signetics Adaptable Board Computer, Eurocard 2650…
– Signetics Instructor 50 (1978)
– Signetics TWIN (1976)
– Central Data 2650 (1977)
– PHUNSY microcomputer (c.1980)
– Ravensburger Selbstbaucomputer / 2650 Minimal Computer (1984)
– Hofacker MIKIT 2650 (1978)
 
Machines d’arcade:
– Coin-ops Zaccaria : Astro Wars, Galaxia, Laser Battle, Lazarian
– Coin-ops Kitronix : Malzak 1 & 2
 
Jeux électroniques:
– Consoles Pong AY-3-8500/8550/8600:
– Coleco Telstar Galaxy, Sheen TVG-201, et autres systèmes AY‑3‑85xx
 
Machine éducative électronique:
– VTech Type-Right (1985)
 

Il nécessite Windows 9x/ME/NT/2000/XP et fonctionne également sous Vista/8/10/11.

 

Télécharger Win Arcadia (Ami Arcadia) v36.3 (8.9 Mo)

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SuperSNES9X est un fork avancé de SNES9X, développé par shanytc, qui ajoute de nombreuses améliorations modernes tout en conservant la rapidité et la simplicité du SNES9X original. Il vise autant les joueurs (retroachievements, online) que les créateurs (sprite ripping, hacking, debugging).

 


 
Principales améliorations:
– Support multi-système : GameBoy, GameBoy Color et Super GameBoy intégrés
– RetroAchievements intégrés
– Kaillera (Client/Serveur) pour le jeu en ligne
– Run‑Ahead pour réduire la latence d’entrée
– Correction colorimétrique et filtres CRT‑like
– Viewers S-PPU avancés (Sprites/Tiles) pour rippers et map‑makers
– Cheat Search & Editor améliorés : clic droit, fonctions batch
– Assignation Multi-Bind: mixage clavier + manette sur une même entrée
– Support SDL (Simple DirectMedia Layer)
– Débogueur en cours de développement
– Convertisseur de sauvegarde SNES9X <-> MESEN, disponible ici.
 
A noter que les fichiers de configuration et sauvegardes sont 100% compatibles entre SNES9X et SuperSNES9X.
 
Les changements sont:
 
GB PPU hardware correctness
– STAT IRQ hardware quirks (LCD-off guard, LY=153 edge case) — fixes Zerd no Densetsu boot
– DMG STAT-write quirk now only fires on newly-enabled source bits
– Mode 3 sprite stall + WX latching — fixes One Piece dialog torn edges
– BGP latch at mode 2→3 boundary — try-fix for split-scanline palette glitch
– SCX-fine mode-3 penalty modeled (per-scanline raster timing)
 
Cart mappers support
– Sachen MMC1 mapper + scrambled-logo detection (Sachen 4 in 1 4B-007 boot)
– Sachen BIOS-mode boot fix: value-gated unlock + MbcRead synth path
– MMM01 multicart mapper added (Mani / Taito 4-in-1)
– MMM01 sub-game SGB palette injection (no splash)
– Cart MBC now resets on File → Reset (Sachen 4B-007 no-cartridge post-reset)
– Cart SRAM defaults to $FF instead of $00 — fixes Initial D Gaiden text rendering
 
Audio:
– Independent GB volume slider in BIOS-less SGB mode enabled

 

Télécharger SuperSnes9x v1.63.18 (8.7 Mo)

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PlayNite est un gestionnaire open source de bibliothèque de jeux vidéo et un launcher avec prise en charge des bibliothèques tierces telles que Steam, GOG, Origin, Battle.net et Uplay. Incluant le support d’émulation de jeu et fournissant une interface unifiée pour vos jeux.
 
Les changements sont visibles ici (non compatible windows 8 et inférieur).
 

 

Télécharger PlayNite v10.56 (140 Mo)

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