Il s’agit d’un émulateur de Sega Saturn très prometteur.
Quelques caractéristiques:
– Charger des jeux à partir de fichiers MAME CHD, BIN+CUE, IMG+CCD, MDF+MDS ou ISO
– Détection automatique de la ROM IPL (BIOS)
– Changement automatique de région
– Jusqu’à deux joueurs avec des manettes standard sur les deux ports (prise en charge de davantage de types de manettes à venir)
– Raccourcis clavier entièrement personnalisables
– Prise en charge des cartouches RAM, DRAM et ROM (d’autres à venir)
– Gestionnaire de mémoire intégré pour importer et exporter des sauvegardes, et transférer entre la RAM interne et celle de la cartouche
– Sauvegarde des états compatibles avec les versions futures
– Rewind (jusqu’à une minute à 60 fps), mode turbo, avancement image par image (avant et arrière)
– Mode plein écran avec prise en charge VRR et faible input lag
– Améliorations graphiques optionnelles, comme le rendu désentrelacé/progressif des modes haute résolution et le rendu transparent des polygones en mesh
– Émulation optionnelle du bloc CD en bas niveau
– Un débogueur en développement avec de nombreuses fonctionnalités avancées

Voici les nouveautés:
Ymir v0.3.3
New features and improvements
– GUI : Specify missing ImGui style colors.
– System : Add Europe PAL and Asia NTSC (in that order) to default preferred regions after North America and Japan.
– VDP2 : Implemented color gradation effect. Fixes background in the Egg Birdon boss arena of Saturn Bomberman.
Fixes
– System : Properly autoselect IPL ROMs for Asia NTSC region (South Korea, Taiwan).
– VDP1 : Don’t automatically mark jumps to 0 as infinite loops. Fixes Akumajou Dracula X no longer booting. (#904)
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Ymir v0.3.2
CD Block HLE fixes
– Chisato Moritaka – Watarase Bashi & Lala Sunshine : FMVs now play correctly.
– Chou Jikuu Yousai Macross – Ai Oboete Imasu ka : intro sequence now plays correctly.
– Cyber Speedway : music now resumes properly after pausing and unpausing.
– Digital Dance Mix Vol. 1 – Namie Amuro : animations and songs now play correctly.
– Dragon Force : Working Designs logo FMV now plays correctly.
– Gunbird : boss animations now play correctly.
– Legend of K-1 – The Best Collection : FMV of third fight now plays correctly.
– LifeScape – Seimei 40 Okunen Haruka na Tabi : no longer freezes on opening FMV.
– Mahjong Yon Shimai – Wakakusa Monogatari : no longer freezes on character select screen.
– Marvel vs. Street Fighter : no longer crashes on Capcom logo.
– Mass Destruction : intro FMVs now play at full speed and in-game music now plays.
– NiGHTS Into Dreams… : Trick Ribbon music plays correctly at all times.
– Panzer Dragoon II Zwei : no longer softlocks after pausing and unpausing multiple times.
– Senken Kigyouden / Xianjian Qixiazhuan : graphics now load correctly.
– Shellshock : no longer crashes on CORE logo.
– Shining Force III : no longer gets stuck on Yes/No dialog choices or crash with CD read errors.
– Sonic Jam : in-game music now plays correctly.
– Tilt! : intro FMVs now play at full speed.
– X-men vs. Street Fighter : no longer crashes on Capcom logo.
SH-2 / VDP1 / VDP2 fixes
– Dark Savior : sprites are no longer spliced across frames.
– Deep Fear : color palette no longer messes up when opening the inventory.
– Magical Night Dreams – Cotton 2 : character highlight effect is now fixed.
– Neon Genesis Evangelion – Koutetsu no Girlfriend : now plays FMVs.
– Nobunaga no Yabou Returns : now plays FMVs and goes in-game.
– Revolution X – Music Is the Weapon (Europe) : title screen now displays the band.
– Ryuuteki Gosennen – Dragons of China : text frames are no longer shifted to the right.
– Scorcher : game no longer crashes immediately in Training mode or randomly in other modes.
– Shellshock : in-game terrain is now drawn at full width (half resolution).
– Shining the Holy Ark : game speed is correct, no longer double-taps movements.
– Stellar Assault : stopped booting on 0.3.1 due to a VDP1 infinite loop detection optimization. This is now fixed.
Threaded VDP1 rendering fixes
– BlackFire : GUI elements no longer flicker.
– Burning Rangers : transparent elements (such as fire and explosions) are no longer drawn behind walls, doors, etc.
– Scorcher : HUD is now drawn on top of level geometry.
– Virtual Golf (Europe) : ground is now fully rendered and random sprites no longer appear.
– Waialae no Kiseki – Extra 36 Holes : ground is now fully rendered.
Performance improvements
– SCSP threading (by @SternXD) : audio processing offloaded to a dedicated thread, up to 25-30% more FPS.
– SH-2 fetch stage emulation : properly emulates dual-instruction fetch, ~halving memory accesses in the interpreter.
– SH-2 microoptimizations : various improvements combining for ~10-15% boost on CPU-heavy games.
New features
– SH-2 CPU overclock/underclock : adjustable from 25% to 500%.
– Japanese character support : visible in the Backup Memory Manager and other places.
– New window title bar options : hide game title and/or performance indicators.
– Option to pause emulation upon startup.
– New debugger window for CD Block partitions and buffer contents.
– New CD Block partition debugger.
Disc image loader improvements
– Improved CUE sheet parser for compatibility with ImgBurn dumps.
– No longer crashes when loading a PlayStation disc image or other unsupported formats.
































