Copperline est un émulateur Amiga écrit entièrement en Rust. Il vise à reproduire fidèlement le fonctionnement du matériel d’origine, avec une émulation précise jusqu’au niveau des cycles d’horloge (cycle-accurate). Son architecture modulaire facilite le développement et permet d’émuler les principaux composants de la machine, comme le CPU, le Copper, le Blitter, Paula et les CIA.

 

 

Télécharger Copperline v0.18.0 (43.0 Mo)

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Les builds 32 bits de MAME compatibles XP et compilés par StHiryu sont à présent disponibles.
 

A partir de la version 0.249, MESSUI n’est plus mis à jour, reste que la partie MESS de MAME est compilable mais sans l’interface particulière de MAMEUI.
 

 

Télécharger MAME (XP) v0.289 (64.6 Mo)

Télécharger MAME(MESS) [32 bits] v0.289 (42.5 Mo)

Télécharger MESSUI (32 bits) v0.288.4 (28.3 Mo)

Télécharger MAMEUI32 v0.289 (60.9 Mo)

Télécharger HBMame (32 bits) v0.289.1 (18.2 Mo)

Télécharger HBMame GUI (32 bits) v0.289.1 (18.4 Mo)

Télécharger ARCADE (32 bits) v0.289 (32.4 Mo)

Télécharger WolfMAME (32 bits) v0.289 (60.1 Mo)

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Les binaires de MESS 32 bits (et 64 bits) sont compilés par moi-même.
 

J’ajoute également le binaire de MAME version Arcade (64 bits ici), compilé par moi-même et compatible XP:

Télécharger MAME(Arcade) [32 bits] v0.289 (75.2 Mo)

 

Pour info, il s’agit certainement des derniers builds compatibles XP (mais pas 32 bits) suite à ce commit qui en limite l’accès, alors ce n’était probablement pas obligatoire du tout de limiter l’accès de l’OSD/Inputs à Vista (au vu du code) mais bon comme de toute façon les choses continueront à ce casser progressivement ca ne serait que prolonger l’échéance…échéance que je pourrai peut-être allonger en bricolant un truc (qui fonctionne pour l’instant avec le GIT en cours) mais pour combien de temps encore, je l’ignore…
 
Notez que DirectSound a été restauré, le son fonctionne donc de nouveau sous XP. N’oubliez pas de sélectionner cet API dans le fichier de config de MAME. Lire le readme.

 

Il s’agit du meilleur émulateur de PlayStation One, devant ePSXe et pSX.
 

 
Caractéristiques:
– Recompilateur/JIT CPU (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
– Rendu matériel compatible avec les API D3D11, D3D12, OpenGL, Vulkan et Metal.
– Mise à l’échelle, filtrage des textures et couleurs vraies (24 bits) dans les moteurs de rendu matériels.
– PGXP pour la précision géométrique, la correction des textures et l’émulation du tampon de profondeur.
– Mélange précis via Rasterizer Order Views / Fragment Shader Interlock.
– Système de remplacement de textures dans les moteurs de rendu matériels.
– Rendu logiciel vectorisé et multi-threadé.
– Désentrelacement adaptatif au mouvement.
– Filtre de sous-échantillonnage adaptatif.
– Rotation d’écran pour les jeux de tir verticaux ou en mode « TATE ».
– Chaînes de shaders de post-traitement (GLSL, Reshade FX et préréglages Slang).
– Bordures décoratives affichées autour du contenu du jeu.
– « Démarrage rapide » pour ignorer l’intro du BIOS.
– Prise en charge des sauvegardes d’état, avec exécution anticipée et rembobinage.
– Compatible avec Windows, Linux et macOS.
– Lecture directe depuis CD, images bin/cue, fichiers bin/img bruts, MAME CHD, ECM à piste unique, MDS/MDF, CCD et formats PBP non chiffrés.
– Préchargement des images disque en RAM pour éviter les interruptions dues à la mise en veille du disque.
– Fusion des jeux multi-disques dans la liste/grille avec cartes mémoire partagées.
– Chargement/application automatique des patchs PPF.
– Démarrage direct des exécutables homebrew.
– Chargement direct des fichiers Portable Sound Format (psf).
– Audio étiré dans le temps lors de l’exécution hors de la vitesse 100 %.
– Prise en charge des manettes numériques et analogiques (le retour de force est transmis à l’hôte).
– Support des pistolets GunCon et Justifier (simulés à la souris).
– Support de la manette NeGcon.
– Préréglages de manette et configuration par jeu.
– Interface utilisateur Qt et mode « Big Picture ».
– Mises à jour automatiques avec canaux preview et stable.
– Analyse automatique du contenu — titres/hachages fournis par redump.org.
– Commutation automatique optionnelle des cartes mémoire par jeu.
– Prise en charge des cheats à partir de listes existantes.
– Éditeur de carte mémoire et importateur de sauvegardes.
– Overclocking CPU émulé.
– Débogage intégré et à distance.
– Support des manettes multitap (jusqu’à 8 appareils).
– Intégration RetroAchievements.
– Présence enrichie Discord.
– Capture vidéo via Media Foundation (Windows) et FFmpeg (toutes plateformes).
– Fonction de caméra libre.
– Émulation de cartouches via port parallèle.

 
Configuration requise:
– Windows 10/11 (7/8/8.1 ici), Linux (AppImage/Flatpak), macOS.
– Un CPU plus rapide qu’une patate. Mais il doit être x86_64, AArch32/armv7, AArch64/ARMv8 ou RISC-V/RV64.
– Un GPU capable de OpenGL 3.1 / OpenGL ES 3.1 / Direct3D 11 niveau de fonctionnalité 10.0 / Vulkan 1.0. Donc, en gros, n’importe quoi fabriqué au cours des 10 dernières années.
– Une manette compatible SDL, XInput ou DInput (par exemple XB360/XBOne/XBSeries). Les utilisateurs de DualShock 3 sous Windows devront installer les pilotes officiels DualShock 3 inclus dans PlayStation Now.

 

 

Les améliorations sont:
 
Preview Build:
– Fix prerotation handling with blur/transitions (Stenzek)

 

Stable Build (or rolling release):
– Cheats: Fix importing semi-broken files
– Qt: Fix some machine translation errors
– Qt: Fix incorrect highlight in memory viewer
– Qt: Add missing icons to cheat import popup
– FullscreenUI: Add on-screen keyboard
– FullscreenUI: Fix initial input not activating on some popup dialogs
– FullscreenUI: Add missing PS icon for D-Pad
– ImGuiManager: Remove Host::BeginTextInput()
– Achivements: Add rich presence monitor debug setting
– FullscreenUI: Increase padding on value backgrounds
– System: Fix initial capture mode on start
– FullscreenUI: Render loading screen with separate draw list
– System: Improve game setting reload workflow
– System: Persist settings interface objects
– Qt: Fix window title when editing game specific controller config
– PageFaultHandler: Set SA_NODEFER on MacOS as well
– PageFaultHandler: Determine write flag from ESR on MacOS ARM64
– CPU: Ensure RAM code pages are invalidated on core thread
– CPU/CodeCache: Assert that handlers execute on core thread
– PageFaultHandler: Remove the exception handler mutex
– FullscreenUI: Fix compiler warning
– Qt: Update machine translations
– GameDB: Sentou Kokka – Air Land Battle
– CDROM: Reduce pause-while-paused delay
– dep/rcheevos: Bump to f1417fb
– ImGuiOverlays: Clear list on save state selector close
– GPUDevice: Don’t immediately trim textures queued in same frame
– ImGuiOverlays: Add animation to save state selector
– ImGuiOverlays: Close save state selector on device switch
– GameDB: Add HASH for Beyond the Beyond (#3782)
– Bus: Fix CPE parsing when dev logging is disabled
– LRUCache: Fix m_manual_evict not respected when adding
– LRUCache: Add custom deleter override
– FullscreenUI: Remove shared_ptr usage
– Misc: Use relative time when displaying timestamps
– GameDB: Add hashes for multiple games (#3784)
– Qt: Improve Italian translation (#3783)
– dep/rcheevos: Replace usage of sscanf() in rc_json_get_datetime()
– Qt: Update Italian translation again (#3785)
– Achievements: Use title format in submit time tooltip
– System: Ensure achievements game is identified before loading state
– Atualização Português do Brasil (#3787)
– GPU/TextureCache: Fix CPU thread read on GPU thread
– GPU/TextureCache: Fix last_vram_write and num_splits not being serialized
– GPU/TextureCache: Limit the amount of uploads saved to state
– System: Reserve state memory for texture cache when enabled
– GameDB: Felony 11-79/Runabout
– MediaCapture: Show file size in OSD
– Host: Fix broken relative time plurals
– Host: Merge FullscreenUI relative time variant with Host
– Qt: Add translation update and cleanup scripts
– CI: Ensure translations are cleaned on pull request
– dep/rcheevos: Add rc_client_set_unofficial_achievement_unlock_state()
– SQLiteHelpers: Add BindInt64()/ColumnInt64()
– FullscreenUI: Permit empty footer array component
– Achievements: Track unlocks of unofficial achievements locally
– PageFaultHandler: Read ESR on Linux ARM64 as well
– Data: Update SDL game controller database
– Qt: Clarify RetroAchievements login message
– Qt: Use variadic arg() instead of chaining multiple invocations
– Qt: Group toolbar-related menu items into a submenu (#3789)
– Qt: Update machine translations
– Update duckstation-qt_es.ts (#3786)
– Tests: Fix util-tests building
– MemoryCardImage: Replace full-width characters with ASCII
– CDImageMDS: Fix games not detecting due to empty path
– FullscreenUI: Fix inverted parameters
– CDImage: Replace filename identifier with path
– Spanish (Spain) translation update 2026/08/25 (#3790)
– Update Italian translation (#3791)
– Qt: Fix localised disc regions in game list
– FullscreenUI: Fix cheats menu hotkey in batch mode
– Qt: Enable verification for unscanned files
– ImGuiManager: Tweak OSD fade in time

 

Télécharger DuckStation v0.1 build 11XXX (68.0 Mo)

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Hades est un émulateur de Nintendo GameBoy Advance en cours de développement, il vise à atteindre un équilibre satisfaisant entre convivialité, vitesse et précision.
 

 
Actuellement, Hades présente les caractéristiques suivantes:
 

– Une précision décente
– Correction des couleurs
– Sauvegarde rapide (également connue sous le nom de Save State)
– Support de l’horloge en temps réel (RTC)
– Support des contrôleurs de jeu
 

C’est le troisième émulateur à passer les benchs de la cartouche AGS Aging Cartridge utilisée pour tester les systèmes Game Boy Advance.
 

Les nouveautés:
 
– Fix the GitHub action CI on MacOS, Windows x64 and Windows ARM64.
– Fix the `reset` debugger command.
– Misc fixes

 

Télécharger Hades v1.1.1 Build 260829 (4.8 Mo)

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Nouvelle version de cet émulateur de Playstation 2, celle-ci n’est compatible qu’à partir de Windows 10.
 

 
Un rapport des améliorations avec illustrations, est visible ici.
 
Le détails ci-dessous:
 

- GS/HW: Only expand overlaps on page boundaries (refractionpcsx2)
- GS/HW: Fix draw offsets in shuffles (refractionpcsx2)
- Qt: Remove unneeded BPM handling code (SternXD)
- GSRunner: Remove noops that aren't needed (SternXD)
- Tests: remove stubs that aren't needed (SternXD)
- FullscreenUI: Implement cover download support (SternXD)
- GameList: Create covers directory if missing before downloading covers (SternXD)
- Qt: Fix game list view toggle with an empty game list (Adso Castro)
- Qt/ImGui: Add clipboard support and fix modfier keys (SternXD)
- Qt/ImGui: Use macOS keyboard behaviors (SternXD)
- Qt: Show multitap slot names in controller binding titles (Adso Castro)
- Qt: Remove translator comments from controller binding titles (Adso Castro)
- Qt: Use multitap slot names for the first slot too (Adso Castro)
- Qt: Add blank lines around the macro window title block (Adso Castro)
- GameDB: Various fixes (wxvu)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11: Reuse frame buffer optimizations for uav/rov. (lightningterror)
- GS/DX11: Fallback to regular OMSetRenderTargets if no uav are active. (lightningterror)
- GS/DX11: Destroy uav resources. (lightningterror)
- ImGuiOverlays: Add missing space to draw buffering (JordanTheToaster)
- GameDB: Dragon Quest VIII fixes (JordanTheToaster)
- GHActions: Report flathub cronjob errors to discord (Ty)
- Revert "GS/GL: Discard stencil when not in use while using depth." (lightningterror)
- GS/GL: Add basic clip control fallback. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11/GL: Fix sample area calculation for RT/DS sampling hazard. (TJnotJT)
- GS/DX11: Expand the fb optimization hit detection. (lightningterror)
- GS/GL: Expand the fb optimization hit detection. (lightningterror)
- 3rdparty: Update D3D12MA to v3.2.0 (TheLastRar)
- GS/DX12: Enable tight alignment (TheLastRar)
- Common/Emitter: Inline xMovRtoR into xImpl_Mov operator (SternXD)
- FullscreenUI: Correct default label for Division Rounding Mode (SternXD)
- FullscreenUI: Move Achievement page/login to settings file (SternXD)
- FullscreenUI: Add some missing settings from Qt (SternXD)
- FullscreenUI: Fix volume sliders to match Qts max 200% (SternXD)
- FullscreenUI: Add analog control (jasaaved)
- FullscreenUI: Remove diagonal navigation (jasaaved)
- FullscreenUI: Fix analog stick input bursting (jasaaved)
- FullscreenUI: Add analog navigation for Xinput and Dinput (jasaaved)
- FullscreenUI: Fix analog/dpad nav state shared across controllers (jasaaved)
- FullscreenUI: Cleanup formatting (jasaaved)
- FullscreenUI: Fix analog requiring neutral position to reset (jasaaved)
- Qt: Revamp the status bar (KamFretoZ)
- Qt: Fix Status Bar visibility when Languange Changes (KamFretoZ)
- Achievements: Simplify sound effects playback (KamFretoZ)
- Qt/Shortcut: Use Nearest-Neighbor scaling for icon preview (KamFretoZ)
- Qt/OSD: Fix GPU stats not updating when Show GPU Usage settings arent enabled (KamFretoZ)
- Qt: Fix Formatting (KamFretoZ)
- Achievements: Group leaderboards by subset and tracking state (SternXD)
- Misc: clean up COM code (Oleg Tolmatcev)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Disable VK Rov barrier toggle on other renderers. (lightningterror)
- QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering. (TJnotJT)
- OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons (Bobby Smith)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Memory: Fix typo in SysMemory::DumpMemoryMap (chaoticgd)
- FullscreenUI: Fix controller navigation breaking after Big Picture Mode window resized (jasaaved)
- GS/HW: Adjust line AA1 blur with upscaling. (TJnotJT)
- GS/GL: Fix recent aa1 shader regressions. (lightningterror)
- Bump actions/checkout in the ci-deps group across 1 directory (dependabot[bot])
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GS/DX12: Remove unnecessary UAV state and simplify texture unbinding. (TJnotJT)
- GS/TC: Use ValidOverlaps check for exact Tex is RT matches (refractionpcsx2)
- GS/HW: DATE setup changes. (lightningterror)
- GS/DX11: Backport ds as rt from GL for depth feedback. (lightningterror)
- Qt/GameListBackground: Auto adjust gamelist text color (KamFretoZ)
- Qt/GameListBackground: Auto adjust gamelist type icon color (KamFretoZ)
- Qt/GameListBackground: Make highlight semi-transparent (KamFretoZ)
- Qt/GameListBackground: Small fixes (KamFretoZ)
- Qt/GameListBackground: Make focus detection less agressive (KamFretoZ)
- Qt/GameListBackground: Dont keep re-encoding frames (KamFretoZ)
- Qt: Add sorting to memory card list (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX11/DX12: Report ROV support in log (JordanTheToaster)
- ImGuiOverlay: Add ROV to GPU status (JordanTheToaster)
- GameDB: Add AAT rec to the DB (JordanTheToaster)
- GameDB: Add AA1 rec to the DB (JordanTheToaster)
- GameDB: Various fixes (JordanTheToaster)
- GameSummary: Redirect to redump.info (JordanTheToaster)
- GS/HW: Fix bbox when using aa1. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- IR5900: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)
- IR3000A: DUMP_BLOCKS: Symbolize text ptr relative (Ziemas)
- IR5900: fix recMemcheck to not cache loaded reg (Ziemas)
- IR5900: Use SmallString with Zydis formatter (Ziemas)
- IR3000A: Use SmallString with Zydis formatter (Ziemas)
- Debugger: Fix some uninitialized variables (chaoticgd)
- AudioStream: Don't compare uninitialized padding (chaoticgd)
- Qt: show full game titles in grid mode. (Devloon)
- GS/HW: Use CreateCompatible() in texture cache to propagate correct formats. (TJnotJT)
- GS: Change GSTexture::Type to GSTexture::Usage (TJnotJT)
- GS/HW: ROV revisions. (TJnotJT)
- GS/HW: ROV activation revisions. (TJnotJT)
- GS/VK: Detect max supported framebuffer dimensions for null framebuffer. (TJnotJT)
- GS/DX12: Fix DX12 renderpass restart optimization rebase error. (TJnotJT)
- GS/HW: Change prefer_unused_texture parameter to prefer_reuse in GSDevice::FetchSurface(). (TJnotJT)
- GS: Add GPU pipeline stats to OSD. (TJnotJT)
- GameDB: Various fixes (wxvu)
- GS/HW: Tweak AF shader (TheLastRar)
- GS: Update target TEX0 on a move if buffer width is increased. (TJnotJT)
- VTLB: Rewrite vtlb_ramRead function template (chaoticgd)
- PINE: Disallow access to pages with custom VTLB handlers (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GameDB: Various Gran Turismo fixes (JordanTheToaster)
- GS/DX12: Expand the fb optimization hit detection. (lightningterror)
- GS/HW: Better handle some texture creation hazards. (lightningterror)
- GS/HW: Improve ROV discard behavior. (TJnotJT)
- GS/HW: Force depth ROV if alpha test needs depth feedback. (TJnotJT)
- Achievements: Rename softcore to Casual (Mrlinkwii)
- Misc: another COM code cleanup (Oleg Tolmatcev)
- GameDB: remove gamefixes from silent hill 3 (Mrlinkwii)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS: Better handle imgui texture creation hazards. (lightningterror)
- Deps: Update SDL3 to v3.4.12 (JordanTheToaster)
- GameDB: Various fixes (raid273)
- GameDB: Remove cpuSpriteRender from Mana-Khemia (raid273)
- GS:MTL: Fix texture flags (TellowKrinkle)
- GS:MTL: Reduce unneccessary texture rebinds (TellowKrinkle)
- GS:MTL: GPU ROV feature detection (TellowKrinkle)
- GS:MTL: Implement ROV (TellowKrinkle)
- GS:MTL: Add ROV support for RW Textures Tier 1 hardware (TellowKrinkle)
- FullscreenUI: Move game info and cover art to top left of pause menu (SternXD)
- FullscreenUI: Use locale time on landing page instead of 24 hour (SternXD)
- Achievements: Improve subset sidebar nav/focus behavior (SternXD)
- Debugger: Allow strings to be edited from the symbol trees (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/DX12: Make sure null texture has correct descriptor type for slot. (TJnotJT)
- GS:DX12: Index pipelines in correct shader cache table. (TJnotJT)
- QT: Remove ROV tabstop in graphics advanced section. (TJnotJT)
- 3rdparty: Update CPUInfo to commit b1a5d63 (JordanTheToaster)
- Deps: Update libjpegturbo to 3.2.0 (JordanTheToaster)
- 3rdparty: Update Vulkan-Headers to v1.4.356 (JordanTheToaster)
- GS: Fix Compiler warnings. (lightningterror)
- YAML: Add support for resolving anchors, and use it for GameDB (Silent)
- GameDB: Update Gran Turismo entries to use anchors and overrides (Silent)
- Deps: Revert workaround for MSVC ICE with PlutoVG (TheLastRar)
- GS/HW: Make all vertices the same color in certain flat shading cases. (TJnotJT)
- Qt: Decouple CreateShortcut from the ShortcutCreationDialog (KamFretoZ)
- Qt: Add Create PCSX2 shortcut option to setup wizard (KamFretoZ)
- Qt/Launcher: Fix StartupWMClass Value (KamFretoZ)
- Qt: Clean up Setup Wizard's labels (KamFretoZ)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- common: Fix build on ryml < 0.11 (TellowKrinkle)
- Deps/gha: Bump the ci-deps group across 1 directory with 2 updates (#14644) (dependabot[bot])
- GS/DX: Fix typo with primid init output. (TJnotJT)
- GS:DX:VK: Always make null texture with UAV usage. (TJnotJT)
- GS: Move readback image dump to Transfer Images parameter from Save RT (refractionpcsx2)
- [ci skip] GitIgnore: Ignore Kate project files (RedPanda4552)
- GS: Bump shader cache version. (lightningterror)
- GS/HW: Adjust shuffle predetect for only texture formats under 32bit (refractionpcsx2)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- USB: Add GunCon 2 values for the Japanese versions of Time Crisis II (Bobby Smith)
- Pad: Fix enum entries check (Tundrak)
- Debugger: Improve layout editor dialog (chaoticgd)
- GS/OGL: Increase padding to fill ProgramSelector size (TheLastRar)
- Debugger: Improve menu item sorting (chaoticgd)
- Debugger: Add navigation history with back and forward buttons (chaoticgd)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS/TC: Only bilinear resize depth if downscaled (refractionpcsx2)
- GS:HW: Fix regression with prefer_reuse texture fetching flag. (TJnotJT)
- GS/TC: Don't clear valid flags if render target is only partially cleared (refractionpcsx2)
- GS: Make size macros const expressions (refractionpcsx2)
- GS/HW: Improve clears when half is zero + alter mismatched DHC lookup (refractionpcsx2)
- GS/TC: Improve handling of different format overlap in preload (refractionpcsx2)
- GS/TC: Invalidate rgb + alpha on contained target swizzle mismatch (refractionpcsx2)
- USB: Copy Virtua Cop offsets to Re-Birth JP version (RedPanda4552)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Silence warning when opening log window (chaoticgd)
- FullscreenUI: Fix nav loss after logging in to RA (SternXD)
- GS:HW: Fix ROV texture type conversion for temporary Z. (TJnotJT)
- ImGui: Fix cut off legend in save state overlay (SternXD)
- GS: Add special case CSM2 read for Breath of Fire Dragon Quarter (refractionpcsx2)
- GameDB: Patch The Gift to fix sound RPC (Ziemas)
- GameDB: Crazy Frog Racer fixes (JordanTheToaster)
- GS: Reduce draw buffer copying (refractionpcsx2)
- GS: Replace a bunch of pointer logic in hot paths (refractionpcsx2)
- GS: Optimize draw buffering pointer logic and some small tweaks (refractionpcsx2)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- AudioStream: Work around uninitialized read in cubeb (chaoticgd)
- ImGuiOverlays: Hide Debug and ROV status in SW (JordanTheToaster)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Core: Fix -Wsign-compare warning in R3000A Interpreter (Briella Bugs)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- 3rdparty: Update LZMA/7zipSDK to 26.02 (JordanTheToaster)
- Qt: Fix Optimal Frame Pacing not inheriting from global (SternXD)
- FullscreenUI: Expose missing settings (SternXD)
- FullscreenUI: Align setting names with Qt (SternXD)
- FullscreenUI: Align Achievements settings layout with Qt (SternXD)
- Qt: Fix incorrect setting keys (SternXD)
- FullscreenUI: Fix icon layout in toast notifications (SternXD)
- FullscreenUI: Add icons to all ShowToasts (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS:HW: Add feedback flags for VK depth stencil creation. (TJnotJT)
- Deps: Update KDDockWidgets to v2.4.1 (chaoticgd)
- Deps: Work around libjpeg-turbo build issue (chaoticgd)
- 3rdparty: Update rcheevos to v12.4.0 (SternXD)
- 3rdparty: Configure D3D12MemAlloc to use DirectX-Headers under CMake (TheLastRar)
- FSUI: Add gamelist hotkey to scan for new games (KamFretoZ)
- FSUI: Add Fallback to CPU Name OSD (KamFretoZ)
- Qt: Decrease File Size Limit for Custom Backgroudn Cache (KamFretoZ)
- GS/TC: If preloaded image matches target parameters, update valid area (refractionpcsx2)
- GS/TC: Only adjust target start on full pages (refractionpcsx2)
- [ci skip] AGENTS.md: init (GovanifY)
- [ci skip] Deps/gha: Update CI deps (#14769) (dependabot[bot])
- GS:MTL: Fix PipelineSelectorMTL padding (TellowKrinkle)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- FullscreenUI: Close menus on resume, hide OSD while open (SternXD)
- Qt: Fix logic for resetting the VM when changing discs (chaoticgd)
- GS/VK: Fix crash when no device is created and vk is the selected renderer. (lightningterror)
- GameDB: add missing games and memcardFilters (Mrlinkwii)
- GameDB: Add missing tex in rt for some GITS regions. (lightningterror)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- Qt: Remove m_pending_window* (TellowKrinkle)
- MicroVU: Unjumble EATAN coefficients (chaoticgd)
- FullscreenUI: Fix game list appearing empty after exiting and re-entering (jasaaved)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS:HW: Only enable GPU timing/stats in backend if the option is enabled. (TJnotJT)
- GS:DX11: Fix typo in query destruction. (TJnotJT)
- GS/VK: Remove undefined unused shader macro. (lightningterror)
- GS/VK: Workaround Nvidia issue when swapping ROV targets (TheLastRar)
- GS/DX11: Fix uav null_texture usage. (lightningterror)
- Input: Fix menu navigation incorrectly using per-profile bindings (jasaaved)
- Input: Fix Xinput controller icon and layout detection (jasaaved)
- Input/FullscreenUI: Fix SDL unknown-controller icon fallback and add missing Standard/Xbox/Nintendo button name tables (jasaaved)
- Input/FullscreenUI: Add Generic controller glyph style (jasaaved)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- GS: Fix status bar GPU % when OSD GPU usage is off (SternXD)
- GS:VK: Only use feedback loop layout for depth if texture barrier is supported. (TJnotJT)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- GS: Use current primitive mode for backing up spare vert buffers (refractionpcsx2)
- GS: Improve vertex copy over to new buffer + small tweaks (refractionpcsx2)
- GS: Fix Lines2Sprites buffer growth (TellowKrinkle)
- GS: Fix Vertex Buffer Growth (TellowKrinkle)
- GS: Fix unused variable warning. (lightningterror)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- EE/IOP: Fix loading elf's through relative path (Ziemas)
- GS/TC: Improve single pixel overlap detection in RT in RT (refractionpcsx2)
- GS/HW: Avoid detecting shuffles as source of truth for target format (refractionpcsx2)
- GameDB: Add Prioritize Lower depth fix to Steambot Chronicles (refractionpcsx2)
- Qt/macOS: Keep Fullscreen on the main window (SternXD)
- [ci skip] Qt: Update Base Translation. (PCSX2 Bot)
- SPU2: Pass IOP cycle count at 64bit (refractionpcsx2)
- Translations: Sync Crowdin translations for 2.8 (Ty)
- [ci skip] PAD: Update to latest controller database. (PCSX2 Bot)
- translations: Syncing Crowdin translations (#14879) (Ty)

 

Un tutorial est disponible ici et un pack de shaders là (probablement incompatible avec les versions 2.0 et supérieur). Pack de textures ici et là, et Patchs disponibles ici (écran large, correction de bugs, fréquence d’images, etc).
 
Et si vous voulez davantage d'effets graphiques, un site expliquant comment customiser l'émulateur avec Reshade et autre shaders, est disponible ici.
 
NB: Notez que la version 64 bits est à présent la seule version stable possible. Il est également recommandé de tout reconfigurer car les changements sont trop nombreux entre la précédente version et celle-ci.
 
Site de développement du projet.

Télécharger PCSX2 (32 bits | XP/Vista) v1.4.0 / v1.6.0 (14.8 Mo)

Télécharger PCSX2 (32 bits | 7/8/8.1) v1.6.0 (6.2 Mo)

Télécharger PCSX2 (64 bits) v2.8.0 (24.5 Mo)

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Envie de discuter émulation, de suivre l’actu en direct ou simplement de passer un bon moment entre passionnés ?

 
Notre communauté vous attend sur le Discord officiel d’Emu-France.
 

Venez échanger, poser vos questions, partager vos trouvailles et profiter d’un espace convivial dédié à l’émulation et au rétro‑gaming.
 

Rejoignez-nous dès maintenant !

 


 

Want to chat about emulation, follow the latest updates in real time, or just hang out with fellow enthusiasts?
Our community is waiting for you on the official Emu‑France Discord server.
 
Come share your discoveries, ask questions, and enjoy a welcoming space dedicated to emulation and retro gaming.
 

Join us now !!

 

 

Il s’agit de l’émulateur Apple ][ et Apple //e entièrement écrit en Rust, SDL et HTML5.
 

 

Télécharger emu6502 v0.9.8 (2.7 Mo)

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NumWorks est une société française qui a lancé en France en 2026 une calculatrice scientifique visant un public collégien. La calculatrice scientifique NumWorks a été conçue pour accompagner les élèves de la 6e à la 3e avec une interface simple et intuitive.

 


 

Télécharger NumWorks (Scientifique) v4.1.0 (771 Ko)

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NumWorks est une société française qui a lancé en France à l’été 2017 une calculatrice graphique visant un public lycéen. La calculatrice NumWorks a été rapidement adoptée par de nombreux lycéens français et s’est depuis imposée comme une alternative aux calculatrices graphiques traditionnelles.
 

 

Télécharger NumWorks (Graphique) v26.3.0 (1.8 Mo)

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Un émulateur d’HP18C et de HP28C.
 

 

Télécharger Emu28 (-KML) v1.40 (162 Ko)

Télécharger Emu28 (+KML) v1.40 (857 Ko)

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Il s’agit d’un émulateur multiplateforme de Philips CD-i, développé en C++17.

 

Voici quelques caractéristiques:
– Support complet des cartes Mono-I (CD-i 200, CD-i 220/20), permettant de lancer des jeux commerciaux et homebrews.
– Support partiel des cartes Mono-II et Mono-IV.
– Émulation de l’afficheur fluorescent frontal (FTD).
– Support audio partiel.
– Support expérimental du contrôleur CD-i.
– Compatible Windows, macOS, Wii, Wii U et Nintendo 3DS.
– Utilise Musashi 4.10 pour l’émulation du processeur 68070.
 

 

Télécharger miniCDi v0.1 (3.2 Mo)

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L’émulateur de CD-i (cdiemu) fournit une émulation assez complète du lecteur de CD-i, il s’agit probablement du meilleur émulateur du genre, toutefois il est limité (sauf si vous avez déjà activé une édition illimitée sur votre machine ou que vous utilisez un appareil Philips Mono-I player) en durée d’utilisation à seulement 3 minutes et vous ne pourrez pas sauvegarder à moins de payer le programme pour obtenir une version complète et sans restriction.
 


Merci Anna pour le shot et le message subliminal 😉

 
Les nouveautés:
– The built-in expiration date has been updated to 2027/01/01.

– Stereo CD-DA audio at 44.1 kHz was incorrectly producing mono output;
both channels were playing left-channel audio. This has been fixed.

– CD-DA audio disc sectors were being requested with an incorrect sector
format from disc image files; this has been corrected. As a result,
playing CD-DA audio from scrambled disc images now works.

– ADPCM audio upsampling has been improved by replacing the previous sample
duplication method with a polyphase post-filter, producing significantly
smoother audio output. This is enabled by default and can be turned off
with the -nopostfilteraudio option.

– The CD-i CDIC hardware uses the last of four duplicate sound parameter
bytes transmitted with audio sector headers; the emulator was previously
using the first. This has been corrected and may affect audio decoding
for some titles.

– A DMA channel initialization problem has been fixed: DMA channel 1 was
being treated as channel 0.

– The VSYNC interrupt bit in the FMV interrupt status register is now
emulated correctly; this is needed for correct IMPEG and VMPEG FMV
cartridge operation. The audio stream status register is now also
implemented correctly.

– Video data bounds checking has been added; previously, out-of-bounds
video coordinates in CD-i video data could cause memory access errors.

– A new -runshell option has been added to start an OS-9 shell immediately
from ROM without going through the normal CD-i player startup sequence.
This option only works on player ROMs that include the OS-9 shell module;
it is intended for CD-i software developers.

– A new debugger command « unset » has been added to clear emulator variables
previously set with the « set » command or a command-line -set option.

– A new debugger command « ei » has been added to display the OS-9 IRQ
polling table.

– The front panel LED display for the CD-i 200 player is now supported.

– Disc image files with the .scm extension are now included in the
disc image file selection dialog; this extension is used by some
disc dumping tools for scrambled disc images.

– Support for pre-standard JNMS disc labels has been added; some discs use
a disc label format that predates the published standard.

– A buffer allocation bug in disc directory and path table reading has been
fixed; file read tracing in the debug window is therefore now enabled,
it used to result in memory corruption crashes.

– The display of PC-relative addresses and labels in the disassembler has
been corrected.

– The disassembler now shows size suffixes on addresses: absolute word
addresses show .W and absolute long addresses show .L; short branch
instructions (BRA, BSR, Bcc) now show a .S suffix.

– The parameter size specifications for the MA_Create and MA_Play OS-9 trap
definitions as shown in the disassembler contained a typo; this has been
corrected.

– Several OS-9 trap definitions have been added or corrected in the
disassembler, including additional F$ trap entries; the SS_PS trap has
been renamed to SS_SL (GetSlave/SetSlave) to match the correct OS-9
definition.

– Clock cycle table building for branch and jump instructions (BRA, BSR, JMP,
JSR) has been corrected; the mnemonic comparisons were failing silently
due to a rename in the instruction table that was not reflected in the
cycle counting code.

– The syntax help text for the debugger « d » (dump) command has been
corrected.

– A buffer allocation bug has been fixed in the internal text formatting
code where a negative dynamic field width could cause a buffer overrun.

– An uninitialized pointer in the slave device emulation could cause
random crashes; this has been fixed.

– Several other minor fixes have been made: pointer initialization and
null pointer fixes, a single-character pattern wildcard fix, a
correction to the CD-i 490 player NVRAM size (now correctly 32
kilobytes), a correction to the CD-i 740 IKAT firmware version, and
a module cache invalidation fix for ScanModules.

 
NB de Tgames: Seule la version Beta 4 et supérieur a l’implémentation de la NVRAM, c’est à dire que vous pouvez (enfin) sauvegarder avec la version 0.5.3 ! Chose impossible avec la Beta 3, 2 et 1 dont l’auteur avait volontairement supprimé le code permettant de sauvegarder.
 
Allez voir la section dédiée pour plus d’infos…
 

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