Voici les changements: – Expand Aerolib from nids.csv and wire socket/net kernel NID handlers (#128)
– [GUI] Add Italian language (#129)
– Display game icon (icon0.png) in window title bar (#124)
– [logging] Fetch hardware info, add to video window title and log (#117)
– [GUI] Add Russian language (#123)
– [GUI] now languages are embedded in a single assembly (#120)
– [GUI] Added localization support, more clean design, and improved settings management (#119)
– [pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113)
– [AGC] Support scalar high 32-bit multiplies
– [AGC] Decode gfx10 SOPP hint instructions
– [VideoOut] Drive vblank from a timer so UE render threads advance
– [HLE] Fix guest-thread sync and boot for Unreal Engine titles
– [AGC] Support VOP3 signed 32-bit multiplies (v_mul_lo_i32, v_mul_hi_i32)
– [RTC] Port core rtc helpers from PS5 3.20 libs
– [CPU] Preserve guest return value across TLS lookup
– [AGC] Fix v_fmac_f32 family decoding in Gen5 VOP2 table
– [HLE] Avoid duplicate export registration
– [VideoOut] Prefer NVIDIA/discrete GPUs over integrated
– [emulator] Fix mitigated child process handling & log improvements
– [HLE] Avoid duplicate export registration (#100)
– [VideoOut] Prefer NVIDIA/discrete GPUs over integrated
– [emulator] Fix mitigated child process handling & log improvements
General
– Added a window scaling option (100%, 125%, 150%, 200%, and 300%) (Thanks to Carlo Quiñones)
– Various visual improvements
– Updated Dosbox-X to latest version
Nintendo 64
– Added several internal options to improve graphics in games
– Always use MPC105 for step 1.x and MPC106 for step 2.x
– Some step 1.x games try to detect MPC106 first by accessing it via 0xFEC00CF8 and 0xFEE00CFC but then fail because the device ID is incorrect; we need to make sure MPC105 is only accessible via 0xF0800CF8 and 0xF0C00CFC
– Remove and tags from Games.xml as they are no longer needed
– Fix typo
– Misc fixes
A noter qu’un nouveau fork ajoutant le support du Sinden est dispo ici.
Les changements: – Merge pull request #267 from 0x1Nawaf/fix/host-memory-missing-declaration
– fix: host_memory build error
– Merge pull request #268 from cheezwiz7899/Clang-cl-fixes
– build:misc windows build script fixes
– Merge pull request #263 from cheezwiz7899/production-clang-cl
– build(windows clang-cl): Correct compiler and linker flag handling between stages, update documentation and build guide for windows with the new clang-cl build path. Removed unused/obsolete mingw build guide.
– build(clang-cl): statically link SDL2 instead of bundling the DLL
– fix: address coderabbit review on windows clang-cl build
– merge main
– qt module cleanup – Qt multimedia is not used by Qt >v5 in Citron Neo
– build(clang-cl): fix RC1107, Opus SSE4.1, and Qt/misc issues
– build(windows): fix and harden clang-cl CI build
– build(windows):
– Add native clang-cl Windows production builds