Créé par Ector et F|res, voici la dernière version de Dolphin, un émulateur GameCube/Wii et également Tri-Force (système d’arcade élaboré par Nintendo-Sega-Namco dont le hardware est basé sur celui de la GameCube).
Lire l’article concernant les changements apportés par cette version ici.
Le changelog en résumé:
Here’s what changed in this hotfix release:
– Fixed an issue which causes Dolphin to crash on Windows if the time zone is set to « Mountain Time (Alberta) » or « Pacific Time (British Columbia) ».
In older versions of Dolphin, this crash can be avoided by temporarily changing the time zone to « Mountain Time (US or Canada) » or « Pacific Time (US or Canada) ».
– Fixed an issue where colors are corrupted on Adreno GPUs when using driver versions 0.7xx.xx+.
– Fixed an issue where adjusting any slider control on Windows and macOS can cause Dolphin to crash.
– Fixed an issue where Dolphin on macOS did not support any UI languages other than English due to missing translation files.
– Fixed an issue where loading a corrupted graphics mod can cause Dolphin to crash.
– Fixed an issue where Driver: San Francisco can freeze during loading screens.
.We added a patch in 2509-519 to cap this game’s frame rate (for more information, refer to the Dolphin Progress Report: Release 2512).
.Unfortunately, this game contains the MetaFortress anti-piracy system, which detects the patch and determines that the game has been tampered with.
.We have decided to remove the patch temporarily so that the game can at least function.
Here are the security patches:
– Fixed an issue where loading a maliciously crafted LZO-compressed save state file can cause Dolphin to write beyond the boundaries of a buffer.
– Fixed an issue where loading a maliciously crafted FIFO log can cause Dolphin to write beyond the boundaries of a buffer.


















