Les changements: – fixed macOS Gatekeeper issues by code-signing app
– fixed macOS showing accent popup for held keys (#113)
– fixed macOS shake-to-locate mouse issue (#114)
– fixed instruction trace showing wrong register values (#111)
– fixed issue disabling breakpoints when more than 22 were set
– fixed window border colour being too light (#115)
– fixed use of « yes » as boolean value on command-line (#112)
– added alternative debugger key mappings
– added PDB file generation to aid debugging Windows builds
– Greatly improved CRC32 calculation speed
– If a game is not the main game but is available, the entire game series is now displayed
– Emulators can now be updated separately. If a newer version is available, it can be downloaded from the server
– Updated the Atari 800 emulator to test-18
– Updated ScummVM to version 2026.3.0
– Updated DOSBox Staging to version 0.83
ScummVM
– Fixed the selected language used to launch the game
Hypseus, Multiple Arcade Laserdisc Emulator
Copyright (C) 2016Â Jeffrey Clark
Daphne, the First Ever Multiple Arcade Laserdisc Emulator
Copyright (C) 1999-2013Â Matt Ownby
Les changements:
– Fine tune vldp_audio_callback to utilize SDL3 streaming efficiently.
– Added the ability to retrieve the number of connected « relative mice » in API
– Altered example .ini files so direct copies are sane for most users.
– Removed misplaced SDL_free when detecting MAX_GAMECONTROLLER Joysticks.
– Removed -sound_buffer to preserve new SDL3 audio stream timing.
– Updated distributed gamecontrollerdb.txt where appropriate.
– Improved alignment in the tms9128 Goal to Go play tactic menu.
– Argument added to preserve video aspect ratio in non-standard displays.
– Fixed an SDL3 caused buffer overflow in the DAC sound driver [MACH3].
– Blitting the game overlay on top of a game bezel is now supported.
– Serialize the sound CHIP updates via Mutex lock_guards.
– Add API call to flip bi-linear scaling on the overlay.
– Trim [GLOBAL] .ini section in auto-generated files.
– Add controlled HINTING and BLEND for SDL3_TTF fonts.
– Treat // in ZipROM, as on a filesystem.
– Probably more…